Simple Question about Aimbot.
I saw many ppl use aimbot in CF FG
So my question is how they don't spin when they use aim?
:P
Depends...
If an enemy was behind you and were using and aim-bot it will spin.
Originally Posted by Alokin
Simple Question about Aimbot.
I saw many ppl use aimbot in CF FG
So my question is how they don't spin when they use aim?
:P
It depends on how the aimbot works. You probably saw people using an aimbot coded to firstly aim at the closest players to the Xhair. And since players behind you are the ones who are furthest away from your Xhair, there's no effect of spinning unmeant. There's some aimbots that actually don't aim at anything if you're back to someone, even though he might be the only player with you in the same game, simply because it ain't coded that way.
It depends on how the aimbot works. You probably saw people using an aimbot coded to firstly aim at the closest players to the Xhair. And since players behind you are the ones who are furthest away from your Xhair, there's no effect of spinning unmeant. There's some aimbots that actually don't aim at anything if you're back to someone, even though he might be the only player with you in the same game, simply because it ain't coded that way.
So it depends how is coded well i didn't udnerstand all... but thx for help
Originally Posted by Alokin
So it depends how is coded well i didn't udnerstand all... but thx for help
There's various types of aimbots, in order to a spin occur it must be due to the situation a player is at and how the aimbot a player is using is, lets say, configured to act in that situation. If an aimbot is configured to just aim to the body(player) that is closest to you when you send the comand to activate it(lets say a hotkey pressed), if the closest player is behind you 90º , you will certainly spin 90º to aim at that particular player because the game itself is 'configured' to work in one way which is you can only aim to an object without spinning if it's in your point of view(screen), but since certain aimbots are capable(configured) to aim at non visible objects from your point of view, thus the auto spin being an automated effect of the game(not from the aimbot), going sideways to aim at that particular object(which is the object the aimbot is set to aim at) that wasn't in your point of view range, that's how FPS games are coded, otherwise they wouldn't be FPS games. What I was saying is that some aimbots are 'configured' in a different way to prevent that situation, so the aimbot works from a different approach, how the aimbot is triggered and its known limitations(in this case, to aim at an object out of your screen) are all settled from how it was coded. In a low resume, the players didn't spin because the aimbot wasn't meant to make them spin or they just didn't triggered the aimbot in the right situation to make them spin. Can't think of anything else to make you a believer :P
Originally Posted by corssa
There's various types of aimbots, in order to a spin occur it must be due to the situation a player is at and how the aimbot a player is using is, lets say, configured to act in that situation. If an aimbot is configured to just aim to the body(player) that is closest to you when you send the comand to activate it(lets say a hotkey pressed), if the closest player is behind you 90º , you will certainly spin 90º to aim at that particular player because the game itself is 'configured' to work in one way which is you can only aim to an object without spinning if it's in your point of view(screen), but since certain aimbots are capable(configured) to aim at non visible objects from your point of view, thus the auto spin being an automated effect of the game(not from the aimbot), going sideways to aim at that particular object(which is the object the aimbot is set to aim at) that wasn't in your point of view range, that's how FPS games are coded, otherwise they wouldn't be FPS games. What I was saying is that some aimbots are 'configured' in a different way to prevent that situation, so the aimbot works from a different approach, how the aimbot is triggered and its known limitations(in this case, to aim at an object out of your screen) are all settled from how it was coded. In a low resume, the players didn't spin because the aimbot wasn't meant to make them spin or they just didn't triggered the aimbot in the right situation to make them spin. Can't think of anything else to make you a believer :P
Ohhh..now i get it
I only saw and used aimbot's which aim closest opponent :P
I used aimbot few days ago just ot check when i spin.. sometimes i didn't spin because i pressed hotkey in right time and 1 tap then xD
Well that's how high ranks don't get banned -_-
Thx alot
always remember though that high ranks might not be banned easily, you can still report them n multiple accounts. A friend of mine had a really good account but one day he decided to use aimbot in FFA (Before they put the kicking system) which was filled with high ranks. After the game every single one of them reported him and 15 minutes later: BAM! Permanent ban.
Originally Posted by Alokin
Ohhh..now i get it
I only saw and used aimbot's which aim closest opponent :P
I used aimbot few days ago just ot check when i spin.. sometimes i didn't spin because i pressed hotkey in right time and 1 tap then xD
Well that's how high ranks don't get banned -_-
Thx alot
Originally Posted by DarkLordXYZ
always remember though that high ranks might not be banned easily, you can still report them n multiple accounts. A friend of mine had a really good account but one day he decided to use aimbot in FFA (Before they put the kicking system) which was filled with high ranks. After the game every single one of them reported him and 15 minutes later: BAM! Permanent ban.