Thumbs upDetectedPoE Multihack : Fullbright/Lighting control, Zoomhack, Maphack 0.10.7

Posts 1–15 of 16 · Page 1 of 2
PoE Multihack : Fullbright/Lighting control, Zoomhack, Maphack 0.10.7
This is the newest release of the cheat table updated for version 0.10.7 and working as of Apr-19-2013.







 
Original instructions (only needed if you wont/cant download the cheat table)
Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="14">
  <CheatEntries>
    <CheatEntry>
      <ID>333</ID>
      <Description>"Zoomhack"</Description>
      <Color>80000008</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>291</ID>
          <Description>"Enable Zoomhack"</Description>
          <Color>80000008</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscan(_zh1,8D 44 24 28 F3 0F 10 00 0F 2F C2 76 04 8D 44 24 20)
label(zh1)
registerSymbol(zh1)
aobscan(_zh2,8D 44 24 04 F3 0F 10 00 0F 2F C2 76 04 8D 44 24 08)
label(zh2)
registerSymbol(zh2)
aobscan(_zh3,DB 83 64 01 00 00 F3 0F 10 83 60 01 00 00 8B 93 64 01)
label(zh3)
registerSymbol(zh3)
label(zh4)
registerSymbol(zh4)
aobscan(_zh4,FF 15 ?? ?? ?? ?? F3 0F 10 84 24 14 02 00 00 83 EC 10)

alloc(zfar,4)
registerSymbol(zfar)
zfar:
dd 47C40000

_zh1+B:
zh1:
db EB

_zh2+B:
zh2:
db EB

_zh3+6:
zh3:
movss xmm0, dword ptr [zfar]

_zh4+6:
zh4:
movss xmm0, dword ptr [zfar]
nop

[DISABLE]

zh1:
db 76

zh2:
db 76

zh3:
movss   xmm0,[ebx+160]

zh4:
movss xmm0,[esp+214]

dealloc(zfar)
</AssemblerScript>

        </CheatEntry>
        <CheatEntry>
          <ID>323</ID>
          <Description>"Custom FarPlane/Culling "</Description>
          <Color>80000008</Color>
          <VariableType>Float</VariableType>
          <Address>zfar</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>316</ID>
      <Description>"Enable maphack"</Description>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobScan(_mapHack, D9 00 8B 0C 24 D9 19 8B 0C 24 03 CA 89 0C 24 D9 00 D9 19 8B 0C 24 03 CA 89 0C 24)
label(mapHack1)
registerSymbol(mapHack1)
label(mapHack2)
registerSymbol(mapHack2)
label(mapHack3)
registerSymbol(mapHack3)
label(mapHack4)
registerSymbol(mapHack4)
_mapHack:
mapHack1:
fld1

_mapHack+F:
mapHack2:
fld1

_mapHack+1B:
mapHack3:
fld1

_mapHack+27:
mapHack4:
fld1


[DISABLE]
mapHack1:
fld dword ptr [eax]

mapHack2:
fld dword ptr [eax]

mapHack3:
fld dword ptr [eax]

mapHack4:
fld dword ptr [eax]
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>334</ID>
      <Description>"Lighting control"</Description>
      <Color>80000008</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>290</ID>
          <Description>"Enable Lighting control aob"</Description>
          <Color>80000008</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

alloc(fbcave,200)
label(bEnableLigtingOverrides)
registersymbol(bEnableLigtingOverrides)
label(one)
registersymbol(one)
label(OverrideBrightness)
registersymbol(OverrideBrightness)


label(lightsettings)
label(lightsettingsRet)

AobScan(_fullBright,8B BB C0 05 00 00 8B 83 34 07 00 00 8A 4F 30 81 C3 34 07 00 00)
label(fullBright)
registerSymbol(fullBright)
_fullBright+C:
fullBright:
mov cl,01
nop

_fullBright+4C:
nop
nop
nop
nop
nop
nop

fbcave:
bEnableLigtingOverrides:
dd 0
OverrideBrightness:
dd 3F800000
one:
dd 3F800000

lightsettings:
movss   xmm3, dword ptr [edi+48]
mov eax,[bEnableLigtingOverrides]
test eax,eax
jz lightsettingsRet
movss xmm0, dword ptr [OverrideBrightness]
movss xmm1, dword ptr [one]
movss xmm2, dword ptr [one]
movss xmm3, dword ptr [one]
jmp lightsettingsRet



_fullBright+90:
jmp lightsettings
lightsettingsRet:


[DISABLE]

fullBright:
mov cl,[edi+30]

fullBright+40:
db 0F 85 8E 01 00 00

fullBright+84:
movss xmm3,[edi+48]

dealloc(fbcave)

</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>336</ID>
          <Description>"customize brightness"</Description>
          <Color>80000008</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>322</ID>
              <Description>"bEnableCustomBrightness"</Description>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
bEnableLigtingOverrides:
dd 1

[DISABLE]
bEnableLigtingOverrides:
dd 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>318</ID>
              <Description>"CustomBrightnessValue"</Description>
              <Color>80000008</Color>
              <VariableType>Float</VariableType>
              <Address>OverrideBrightness</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>335</ID>
      <Description>"Parcitcles control"</Description>
      <Color>80000008</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>339</ID>
          <Description>"Disable spawning of particle emitters"</Description>
          <Color>80000008</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscan(_emitterControl, F3 0F 10 54 24 08 80 7E 48 00 0F 85 4B 01 00 00 8B 46 08 80 B8 14 01 00 00 00 75 12)
label(emitterControl)
registerSymbol(emitterControl)

_emitterControl+13:
emitterControl:
db E9 43 01 00 00 90 90



[DISABLE]
emitterControl:
cmp byte ptr [eax+00000114],00


//code from here till the end of the code will be used to disable the cheat
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>332</ID>
          <Description>"No projectile impacts AoB"</Description>
          <Color>80000008</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscan(_projImpact, 57 88 48 08 F3 0F 10 ?? ?? ?? ?? ?? F3 0F 10 ?? ?? ?? ?? ?? C7 40 0C ?? ?? ?? ?? F3 0F 11 40 10)

label(projImpact)
registerSymbol(projImpact)

_projImpact+1B:
projImpact:
xorps xmm0,xmm0
movss [eax+10],xmm0

[DISABLE]
projImpact:
movss [eax+10],xmm0
xorps xmm0,xmm0
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>329</ID>
          <Description>"Enable particles per second override AOB"</Description>
          <Color>80000008</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(ppsCave,200)
aobScan(_ppsOverride,F3 0F 10 4C 81 34 F3 0F 5C 4C 81 30 0F 57 ED F3 0F 2A E8 F3 0F 5C C5 F3 0F 59 C8 F3 0F 58 4C 81 30)
label(ppsOverride)
registerSymbol(ppsOverride)
label(ppsOverride2)
registerSymbol(ppsOverride2)
label(particlesPerSec)
registerSymbol(particlesPerSec)
label(ppsDetour1)
label(ppsDetour1Ret)
label(ppsDetour2)
label(ppsDetour2Ret)

ppsCave:

particlesPerSec:
dd 3F800000

ppsDetour1:
movss xmm1,[particlesPerSec]
jmp ppsDetour1Ret

ppsDetour2:
addss xmm1,[particlesPerSec]
jmp ppsDetour2Ret


_ppsOverride:
ppsOverride:
jmp ppsDetour1
nop
ppsDetour1Ret:

_ppsOverride+1B:
ppsOverride2:
jmp ppsDetour2
nop
ppsDetour2Ret:


[DISABLE]
ppsOverride:
movss xmm1,[ecx+eax*4+34]
ppsOverride2:
addss xmm1,[ecx+eax*4+30]
dealloc(ppsCave)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>330</ID>
          <Description>"particlesPerSecValue"</Description>
          <Color>80000008</Color>
          <VariableType>Float</VariableType>
          <Address>particlesPerSec</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols>
    <SymbolEntry>
      <Name>origPeekMsgRetA</Name>
      <Address>03570000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>newPeekMsgRetA</Name>
      <Address>03570081</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>resumePeekMsg</Name>
      <Address>75EB05BF</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>msgHandlingDone</Name>
      <Address>0357014B</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>PeekMsgHook</Name>
      <Address>03570067</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>cursorHookX</Name>
      <Address>03570004</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>cursorHookY</Name>
      <Address>03570008</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bEnablescreenToWorldOverride</Name>
      <Address>0357000C</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>screenToWorldPtr</Name>
      <Address>03570018</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>screenToWorldOverrideX</Name>
      <Address>03570010</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>screenToWorldOverrideY</Name>
      <Address>03570014</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>mapHack1</Name>
      <Address>0064E457</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>mapHack2</Name>
      <Address>0064E466</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>mapHack3</Name>
      <Address>0064E472</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>mapHack4</Name>
      <Address>0064E47E</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>OverrideRIntensity</Name>
      <Address>01120008</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>OverrideGIntensity</Name>
      <Address>0112000C</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>OverrideBIntensity</Name>
      <Address>01120010</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>zh1</Name>
      <Address>014E1C48</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>zh2</Name>
      <Address>014E4632</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>zh3</Name>
      <Address>017303F1</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>zh4</Name>
      <Address>017238BA</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>projImpact</Name>
      <Address>013267FA</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>ppsOverride</Name>
      <Address>0147CC0F</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>ppsOverride2</Name>
      <Address>0147CC2A</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>particlesPerSec</Name>
      <Address>034D0000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>customEmitterDisable</Name>
      <Address>00FB7B30</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>emitterControl</Name>
      <Address>00FB7B5D</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>emitterLoader</Name>
      <Address>005B0039</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>emitterLoaderCall</Name>
      <Address>005B0210</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bEnableLigtingOverrides</Name>
      <Address>03C50000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>one</Name>
      <Address>03C50008</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>OverrideBrightness</Name>
      <Address>03C50004</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>fullBright</Name>
      <Address>00260BFE</Address>
    </SymbolEntry>
  </UserdefinedSymbols>
  <LuaScript>
</LuaScript>
</CheatTable>


How-to use original instructions:
1.Copy above code
2.Open Cheatengine
3.Press ctrl+v and click paste in new popup
4.Press save button, save CT for later usage.
5.Open Client.exe process, say yes to question if you want to keep address list.
6.Tick away your options.
PoE AoB multihack_mpgh.net.zip8 KB · 209 downloads Scanning…
screenshot.JPG155 KB · 212 downloads Instructions.JPG110 KB · 1,165 downloads
So, i tried the source code, it works. Lightning control is a bit buggy for me, Zoom and Maphack work, Particles dont get disabled but hidden, they still do damage but are invisible. Maphack is definatly useful! Good job!
Quote Originally Posted by syyncro View Post
So, i tried the source code, it works. Lightning control is a bit buggy for me, Zoom and Maphack work, Particles dont get disabled but hidden, they still do damage but are invisible. Maphack is definatly useful! Good job!
Particles are just the visuals and not the attacks themselves. So of coarse it still does damage since it doesnt disable the attack only the particles/effects but its useful for when you do multi-player with someone who spams poison arrow because you can see through that thick green cloud. You can also just change the amount of particles that are shown and that way you will still be able to avoid attacks from monsters easily but still be able to see through clouds as well. I never use it though because I dont like playing with others (I dislike sharing loot and prefer to multibox with myself). This just like the cheat table and trainer I had released before except the values have been updated to work with the newest patch.
Nice, only thing i have a little problem with is the lighting doesnt always work right but other than that this is super awsome


Edit... would be neat if you could make the target outline always on for mobs so they are easier to see
i cant put the table in ce and when i open the cheat table nothing happens
Quote Originally Posted by xxSk8eRxx View Post
i cant put the table in ce and when i open the cheat table nothing happens
Did you link CE to the PoE-exe?

Start the game client > tab out, start CE, open the client.exe with CE > mark the desired options in the cheat table > have fun
sorry i am noob how to link it ?
Does the lighting control increase that little bubble of light around your character? Probably doesn't but whatever.
Nice job btw, I like the maphack.
Quote Originally Posted by Zeracks View Post
Does the lighting control increase that little bubble of light around your character? Probably doesn't but whatever.
Nice job btw, I like the maphack.
A few people are saying they dont notice a big difference when they use the lighting control/custom brightness settings but I just tried it and I notice a huge difference. It basically makes everything the same brightness as your bubble of light so you are able to see everything. If after you activate it you do not see a difference make sure you have all 5 boxes under the lighting control options marked. After that if you still see no difference re-size the window or leave the screen (go to town and come back). After you enable the option for the game to realize the change it needs to reload the graffics. I took a screen shot before the hack and another one after. Both were taken in same area of the game and I put them side by side so you can really see what im talking about.
 
screenshot


Also @xxSk8eRxx and anyone wondering how to use it need to read the instructions in my first post (not the one that says "original instructions" but the one that just says "Instructions").
Very nice! I like the maphack+zoomhack
This game should have a monster vac hack or some way to show the mobs better
I just finished making this into a trainer (I left out the particle control though). I will post it here after scans are finished and I make a few screen shots for anyone who prefers to use a trainer.
You could at least give credit where it is due.
Quote Originally Posted by ak2337 View Post
You could at least give credit where it is due.
Got it from my cousin and dono where/how he got it (I know for a fact he didnt do it himself though). So although I appreciate you thinking I am omnipotent or able to read minds sadly I am neither and I can not give credit to someone if I dono who they are. I only wanted to share it here because it wasn't posted in here and I made the trainer I posted here myself.
Thanks for releasing. AoB scan basically means it will work in future updates right?
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