Creating custom items with non overlapped sprites!

Posts 1624 of 24 · Page 2 of 2
For those of you who don't know how to rebuild. You need to download Microsoft Visual Studio 2010 C#.
Then you have to open up the wServer.csproj in the wServer folder of your private server, then to rebuild look to the right and right click on wServer and click rebuild. And for those of you using Sothink, mine is the paid version and I don't think you can use the trial version, see look around for a free one that can do the same thing.

---------- Post added at 01:24 PM ---------- Previous post was at 01:22 PM ----------

Quote Originally Posted by Alde. View Post
You guys know... hum.... piratebay?
er... *cough cough* that too... *cough*
By the way, last time that I downloaded Sothink from Piratebay (This was around build 9) It was a trojan.
Be VERY careful where you download it from.
But I am looking for a non-trojaned one.
Pm box is open..
Quote Originally Posted by muriwo View Post
By the way, last time that I downloaded Sothink from Piratebay (This was around build 9) It was a trojan.
Be VERY careful where you download it from.
But I am looking for a non-trojaned one.
Pm box is open..
I got one, not that hard. Just do the one with the most seeds.
I use Krazyserver, could you possibly make a tutorial on how to make custom items on Krazyserver?
Ive been trying ive got until the end of copy paste into addition.xml and change stat and shit but wut do i do after
How do you change the range on something?
@falupinango
In the <Projectile> Tag there should be a Tag that says LifetimeMS , and you make that number higher to boost range.

Code:
<Object type="0xc02" id="Doom Bow">
		<Class>Equipment</Class>
		<Item/>
		<Texture><File>lofiObj2</File><Index>0x6a</Index></Texture>
		<SlotType>3</SlotType>
		<Description>No mortal can fire this dreaded bow without resting in between shots. It requires tremendous skill to wield.</Description>
		<RateOfFire>0.33</RateOfFire>
		<Sound>weapon/golden_bow</Sound>
		<Projectile>
			<ObjectId>Black Arrow</ObjectId>
			<Speed>140</Speed>
			<MinDamage>400</MinDamage>
			<MaxDamage>500</MaxDamage>
			<LifetimeMS>503</LifetimeMS>
			<MultiHit/>
		</Projectile>
		<BagType>4</BagType>
		<FameBonus>6</FameBonus>
		<NumProjectiles>1</NumProjectiles>
		<OldSound>arrowShoot</OldSound>
	</Object>
Old thread, I know. There's some useful information that could be had however:

How do I find a lofiObj from an image, or find an image from lofiObj? As in... Which one relates to what?

Or, even more useful, how would I create a completely new image AND lofiObj linked with it?

-- Using SoThink

// I see where they're defined with Yogda, all you have to do is search for "lofiObj" and it shows them all to you. 116 (because 0 is the starting point) is image 117 and is set as lofiObj5, so what would I do to add another lofiObj7,8,9,10 or something, and link it to "image 11273,274,275,276"?

Where would I find (and edit) this information in SoThink Decompiler?
Posts 1624 of 24 · Page 2 of 2

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