How add D3D Hack Like Crosshair,Chams ang Wall Hack in ElexTro Base????
Thank's n Advance....
int::===================================
//Folder
int folder1 =0;
int folder2 =0;
//Items
int CH_SP =0;
int CH_NFD =0;
int CH_NoRecoil =0;
int CH_Premium =0;
int CH_Level =0;
Hack::===================================
#include "Addies.h"
void Hacks()
{
DWORD Player = *(DWORD*) ADR_PlayerPointer;
DWORD Server = *(DWORD*) ADR_ServerPointer;
if (Player != 0)
{
//PlayerHacks
if (CH_SP==1)
{
*(int*)(Player+ADR_STAM5) = 1;
}
if(CH_NFD==1)
{
*(float*)(Player+OFS_NFD) = -20000;
}
if(CH_NoRecoil==1)
{
*(float*)(Player+OFS_NoRecoil1+OFS_NoRecoil2+OFS_N oRecoil3) = 0;
}
//PlayerHacks ends
}
if (Server != 0)
{
//ServerHacks
if(CH_Premium==1)
{
DWORD Player = *(DWORD*)ADR_ServerPointer;
if(Player != 0)
{
*(long*)(Player+OFS_Premium1) = 3, 10;
*(float*)(Player+OFS_Premium2) = 1337;
}}}
if(CH_Level == 1)
{
DWORD Player = *(DWORD*)ADR_ServerPointer;
if(Player != 0)
{
*(long*)(Player+OFS_LEVEL) = 1400000;
}
//ServerHacks ends
}
}
Addies::=======================================
//Pointer
#define ADR_PlayerPointer 0x00AE356C
#define ADR_ServerPointer 0x009DD0A8
[HTML]How can i add source of D3D Hack Here???[/HTML]
Base::========================================
#include <d3d9.h>
#include <d3dx9.h>
#include "Quelle.h"
#include "color.h"
#include "detour.h"
#include "int.h"
#include "Hacks.h"
#include "d3dmenu.h"
#pragma comment(lib, "d3d9.lib")
#pragma comment(lib, "D3DX9.LIB")
D3D9Menu *Bl4ck = NULL;
CD3DFont* pFont;
bool Color = true;
bool Create;
char *folder[] = {"[+]", "[-]"};
char *onoff[] = {"[OFF]", "[ON]"};
char *crosshair[]= {"[OFF]", "[RED]", "[BLUE]"};
char *chams[]= {"[OFF]", "[RED]", "[BLUE], "[GREEN]"};
void RebuildMenu(void)
{
Bl4ck->AddFolder("D3D Hack", folder, &folder1, 2);
if (folder1)
{
Bl4ck->AddItem (" CrossHair",crosshair, &CH_
<HERE>, 2);
Bl4ck->AddItem (" Chams",chams, &CH_
<HERE>, 2);
Bl4ck->AddItem (" Wall Hack",onoff, &CH_
<HERE>, 2);
}
Bl4ck->AddFolder("Player Hacks", folder, &folder1, 2);
if (folder1)
{
Bl4ck->AddItem (" Stamina",onoff, &CH_SP, 2);
Bl4ck->AddItem (" No Fall Damage",onoff, &CH_NFD, 2);
Bl4ck->AddItem (" No Recoil",onoff, &CH_NoRecoil, 2);
}
Bl4ck->AddFolder("Server Hacks", folder, &folder2, 2);
if (folder1)
{
Bl4ck->AddItem (" Premium Visual",onoff, &CH_Premium, 2);
Bl4ck->AddItem (" Level Visual",onoff, &CH_Level, 2);
}
}
typedef HRESULT ( WINAPI* oPresent ) ( LPDIRECT3DDEVICE9 pDevice, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
oPresent pPresent;
HRESULT WINAPI myPresent ( LPDIRECT3DDEVICE9 pDevice, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion)
{
pFont = new CD3DFont("Arial", 8, D3DFONT_BOLD);
pFont->InitDeviceObjects(pDevice);
pFont->RestoreDeviceObjects();
if(Bl4ck == NULL)
{
Bl4ck = new D3D9Menu("Coderz Simple D3D");
}else{
Bl4ck->MenuShow(12,10,pFont,pDevice);
if(Bl4ck->Mmax==0) RebuildMenu();
Bl4ck->MenuNav();
}
Hacks();
delete pFont;
return pPresent(pDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
}
DWORD dwDrawindexedprimitive_ret;
HRESULT WINAPI myDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE Type, UINT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount)
{
LPDIRECT3DVERTEXBUFFER9 Stream_Data;
UINT Offset = 0;
UINT m_Stride = 0;
if(pDevice->GetStreamSource(0, &Stream_Data, &Offset, &m_Stride) == D3D_OK)
Stream_Data->Release();
//D3D Funcs
__asm
{
popad
jmp dwDrawindexedprimitive_ret;
}
}
int D3D(void)
{
HINSTANCE hD3D;
DWORD vTable[105];
hD3D=0;
do {
hD3D = GetModuleHandle("d3d9.dll");
if (!hD3D) Sleep(10);
} while(!hD3D);
if (D3Ddiscover((void *)&vTable[0],420)==0) return 0;
{
pPresent = (oPresent)DetourCreate((DWORD)vTable[17], (DWORD)myPresent,12);
Sleep(100);
}
return 0;
}
BOOL WINAPI DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
{
if (dwReason == DLL_PROCESS_ATTACH)
{ HideModule(hDll);
EraseHeaders(hDll);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)D3D, NULL, NULL, NULL);
}
return TRUE;
}