PostDetectedBlue Bot (Lua Hack)

Posts 61–75 of 376 · Page 5 of 26
worked for me on some errors lol
We need smoother and togglable aimbot.
Quote Originally Posted by zhenzhenzhen View Post
We need smoother and togglable aimbot.
dawum, so demanding
Been using this for the past day or so. Overall I think it is a better script than Hera v4 in terms of "looking real". I couldn't see myself getting caught with these even if I tried. Although, I think an option to change the auto-aim button would be nice. (Unless you're able to do that and I didn't notice.) The snap speed on it makes it seem very realistic, but when using something like a rifle, it tends not to come in handy as it misses because it fires before it locks onto there head. (Maybe it's just me.) I also like the SVN, very useful. The wall hacks look absolutely amazing, way better than Hera v4 in my opinion.

Overall, If your looking to hack without getting caught being an "aim-botter", and you're playing TTT, this is a way better script than Hera v4. (Just make sure you grab a MAC-10 as the traitor and you'll take everyone out.) If you're looking to just troll with instant head shots across the map on Stronghold, then I would recommend Hera v4.

My vote, without a doubt, goes to Blue Bot. +1

Looking forward to the updates.
How do I open the menu? It is at all?
hmm, odd.. this has happend to me before but, i saved it in /lua and i type: "lua_openscript_cl bluebot.lua" in the console, and all that happens is my command appear in the console? any help?
That means LUA Scripts aren't enabled in the server. Use a bypass like Abyss and enable LUA.
Quote Originally Posted by Frodo 877 View Post
That means LUA Scripts aren't enabled in the server. Use a bypass like Abyss and enable LUA.
yea, i figured that out i thought scripts were automatically enabled in single player, but thanks
If anyone hasn't noticed how the menu adds cvars is very modular. Garry broke the numslider, that's why it looks like shit. I'll add in +(prefix)_aim and (prefix)_aim_toggle for those of you that want it.
Quote Originally Posted by Blue Kirby View Post
If anyone hasn't noticed how the menu adds cvars is very modular. Garry broke the numslider, that's why it looks like shit. I'll add in +(prefix)_aim and (prefix)_aim_toggle for those of you that want it.
why did you make it to havu the prrefix (phone fte)
Disconnect:too many Lua Errors Sorry
I have a pretty nifty idea.
What if you can flag players for being possible terrorists?

i.e. If someone kills someone, they get flagged for killing - unless they identify the body of whom they have just killed.
And they could get like a purple color or something?
I don't believe this is possible in TTT because the players team is just switched to spectator. I don't think PlayerDeath ever gets called.

Quote Originally Posted by nijagamer View Post
Disconnect:too many Lua Errors Sorry
Don't post useless bullshit. I don't know what the fucking error is if you just say there's an error.
Quote Originally Posted by Blue Kirby View Post
I don't believe this is possible in TTT because the players team is just switched to spectator. I don't think PlayerDeath ever gets called.



Don't post useless bullshit. I don't know what the fucking error is if you just say there's an error.
Sounds possible, but then again I'm not a coder.
So can't you do a check the same way as the spectator list, if player is spectator then = dead.
Although you might be right. Not sure how to pin it to the player who did.
I can't figure out who killed him. I can get a list of dead people. I could make a module that would tell me when someone dies, but I'm not going to.
Posts 61–75 of 376 · Page 5 of 26
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