worked for me on some errors lol
DetectedBlue Bot (Lua Hack)
Been using this for the past day or so. Overall I think it is a better script than Hera v4 in terms of "looking real". I couldn't see myself getting caught with these even if I tried. Although, I think an option to change the auto-aim button would be nice. (Unless you're able to do that and I didn't notice.) The snap speed on it makes it seem very realistic, but when using something like a rifle, it tends not to come in handy as it misses because it fires before it locks onto there head. (Maybe it's just me.) I also like the SVN, very useful. The wall hacks look absolutely amazing, way better than Hera v4 in my opinion.
Overall, If your looking to hack without getting caught being an "aim-botter", and you're playing TTT, this is a way better script than Hera v4. (Just make sure you grab a MAC-10 as the traitor and you'll take everyone out.) If you're looking to just troll with instant head shots across the map on Stronghold, then I would recommend Hera v4.
My vote, without a doubt, goes to Blue Bot. +1
Looking forward to the updates.
Overall, If your looking to hack without getting caught being an "aim-botter", and you're playing TTT, this is a way better script than Hera v4. (Just make sure you grab a MAC-10 as the traitor and you'll take everyone out.) If you're looking to just troll with instant head shots across the map on Stronghold, then I would recommend Hera v4.
My vote, without a doubt, goes to Blue Bot. +1
Looking forward to the updates.

How do I open the menu? It is at all?
hmm, odd.. this has happend to me before but, i saved it in /lua and i type: "lua_openscript_cl bluebot.lua" in the console, and all that happens is my command appear in the console? any help?
If anyone hasn't noticed how the menu adds cvars is very modular. Garry broke the numslider, that's why it looks like shit. I'll add in +(prefix)_aim and (prefix)_aim_toggle for those of you that want it.
Disconnect:too many Lua Errors Sorry 

I have a pretty nifty idea.
What if you can flag players for being possible terrorists?
i.e. If someone kills someone, they get flagged for killing - unless they identify the body of whom they have just killed.
And they could get like a purple color or something?
What if you can flag players for being possible terrorists?
i.e. If someone kills someone, they get flagged for killing - unless they identify the body of whom they have just killed.
And they could get like a purple color or something?
I can't figure out who killed him. I can get a list of dead people. I could make a module that would tell me when someone dies, but I'm not going to.
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