How do you exactly use the codes.
These are the codes:
*(float*) 0x013A2650 = 5.0f; //g_bulletSpeedModifier
*(float*) 0x013A2654 = 0.0f; //g_bulletGravityMultiplier
*(float*) 0x013A2658 = 5000.0f; //g_bulletKineticEnergyMultiplier
*(float*) 0x013A265C = 0.0f; //g_bulletWindageMultiplier
Credits for these codes: s0beit
How I believe to use them:
Step 1: Launch CE
Step 2: Select "Add Address Manually"
I am going to use this code for now: *(float*) 0x013A2658 = 5000.0f; //g_bulletKineticEnergyMultiplier
Step 3: Under Address put 0x013A2658
Step 4: Select the type Float, and press OK
Step 5: Then in the white box bellow select the Value, (double click), of the code and change it to 5000
Step 6: Maybe make it Active, not too sure
Now this is how I do it, but I do not see a difference, so I do not know if I am doing it right. This is why I made this post for you guys to assist me and maybe some others in search of this. If you notice that I missed something or did something wrong please reply to this post, thank you.
*(float*) 0x013A2650 = 5.0f; //g_bulletSpeedModifier
*(float*) 0x013A2654 = 0.0f; //g_bulletGravityMultiplier
*(float*) 0x013A2658 = 5000.0f; //g_bulletKineticEnergyMultiplier
*(float*) 0x013A265C = 0.0f; //g_bulletWindageMultiplier
Credits for these codes: s0beit
How I believe to use them:
Step 1: Launch CE
Step 2: Select "Add Address Manually"
I am going to use this code for now: *(float*) 0x013A2658 = 5000.0f; //g_bulletKineticEnergyMultiplier
Step 3: Under Address put 0x013A2658
Step 4: Select the type Float, and press OK
Step 5: Then in the white box bellow select the Value, (double click), of the code and change it to 5000
Step 6: Maybe make it Active, not too sure
Now this is how I do it, but I do not see a difference, so I do not know if I am doing it right. This is why I made this post for you guys to assist me and maybe some others in search of this. If you notice that I missed something or did something wrong please reply to this post, thank you.

