How to do no fall damage?

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How to do no fall damage?
Hello guys, just a noob at coding..
So I have these three addies:

#define DamageZoneMgr 0x479AD0
#define FallDamage 0xE66074
#define DamagePerSec 0x479AC0


DWORD pDmgZoneMgr = *(DWORD*)(dwCShell + DamageZoneMgr);
and tried these but makes cf crash,
if(pDmgZoneMgr)
{
Beep(520,100);

//First try (didn't work)
//*(float*)((*(DWORD*)pDmgZoneMgr) + FallDamage) = 0.0f;
//*(float*)((*(DWORD*)pDmgZoneMgr) + DamagePerSec) = 0.0f;

//Second try (also didn't work)
*(float*)((*(DWORD*)pDmgZoneMgr) + 0x4) = 0.0f;
}


What to do?
PS: My base is 100% working..
this is the correct section
search on google is not too hard .. Just try it
plz try to search next time anyway
ex :
Code:
#Define FallMgr 0xZZZZZZ // <<===
#Define noFallDamage 0x4
DWORD PFallMgr = NULL;
DWORD PFallMgr = *(DWORD*)(CShell + FallMgr );
*(float*)(PFallMgr + noFallDamage ) = 0.0f;
Solved. But I'm still wondering what DamageZoneMgr and DamagePerSec is for? bug damage maybe?
DamageZoneMgr,DamagePerSec,VisibleZoneIndex is for NoBugDamge
Posts 1–6 of 6 · Page 1 of 1

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