How to do no fall damage?
Hello guys, just a noob at coding..
So I have these three addies:
#define DamageZoneMgr 0x479AD0
#define FallDamage 0xE66074
#define DamagePerSec 0x479AC0
DWORD pDmgZoneMgr = *(DWORD*)(dwCShell + DamageZoneMgr);
and tried these but makes cf crash,
if(pDmgZoneMgr)
{
Beep(520,100);
//First try (didn't work)
//*(float*)((*(DWORD*)pDmgZoneMgr) + FallDamage) = 0.0f;
//*(float*)((*(DWORD*)pDmgZoneMgr) + DamagePerSec) = 0.0f;
//Second try (also didn't work)
*(float*)((*(DWORD*)pDmgZoneMgr) + 0x4) = 0.0f;
}
What to do?
PS: My base is 100% working..
So I have these three addies:
#define DamageZoneMgr 0x479AD0
#define FallDamage 0xE66074
#define DamagePerSec 0x479AC0
DWORD pDmgZoneMgr = *(DWORD*)(dwCShell + DamageZoneMgr);
and tried these but makes cf crash,
if(pDmgZoneMgr)
{
Beep(520,100);
//First try (didn't work)
//*(float*)((*(DWORD*)pDmgZoneMgr) + FallDamage) = 0.0f;
//*(float*)((*(DWORD*)pDmgZoneMgr) + DamagePerSec) = 0.0f;
//Second try (also didn't work)
*(float*)((*(DWORD*)pDmgZoneMgr) + 0x4) = 0.0f;
}
What to do?
PS: My base is 100% working..

