DWORD CShell = (DWORD)GetModuleHandleA(EncCShell);
DWORD pWallMgr = *(DWORD*)(CShell + WallMgr);
if(stw) //Shoot through wall
if(pWallMgr)
{
Beep(520,100);
for(int i = 0; i < 64; i++) //not sure
if((pWallMgr + *(DWORD*)(i*TextureType)) != NULL)
{
*(bool*)(pWallMgr + *(DWORD*)(i*TextureType) + ShootThroughWall1) = true; //"EdgeShotEnabled"
*(bool*)(pWallMgr + *(DWORD*)(i*TextureType) + ShootThroughWall2) = true; //"WallShotEnabled"
*(bool*)(pWallMgr + *(DWORD*)(i*TextureType) + ShootThroughWall3) = true; //"PerfectWallShotEnabled"
}
}
. This was a very tricky feature to make work. Although I still have to learn bypass Client Error.
. Can I borrow your addy logger? (I just can't make the xtrap bypass method work)![=]](/forum/images/emotions/=].gif)