BYTE GamesStatus | PlayerStatus
Bom pessoal queria saber se a Byte do GameStatus é 0x12C e se a Byte do PlayerStatus é 0xB8 se não for e alguém souber agradecido!

dwPlayerStatus = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (PBYTE) "\x56\x8B\xF1\xE8\x00\x00\x00\x00\xC7\x06\x00\x00\x00\x00\x89\x35\x00\x00\x00\x00\x8B\xC6\x5E\xC3", "xxxx????xx????xx????xxxx"); DWORD PlayerStatus = *(DWORD*)*(DWORD*)(dwPlayerStatus + 16) + 0xB8 );
BOOL IsInGame(INT Variable)
{
DWORD *LTBase = (DWORD *)LTClientDLL;
IsConnected_t pConnected = *(IsConnected_t *)(*LTBase + 0x8C);
return((pConnected()) && Variable == 1);
}