Strides...

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Strides...
Code:
36 = Weapon
24 = Map
28 = Sky - walls
44 = Body
40 = Head
thises By Swag before some years
...

But now i think thises strides Changed

Any 1 know the right ? Or any thing...

Thanks !
Thanks For Sharing '-'


PS:However already seen a topic here on MPGH with it there
Quote Originally Posted by dreek1 View Post
Thanks For Sharing '-'


PS:However already seen a topic here on MPGH with it there
i say i think thises Changed :/
I am sure you don't know how to log strides because you still don't know c++ basics,
and as my knowledge, strides for body\player are 44 and they have never changed since 2009.
Quote Originally Posted by IsReady View Post
I am sure you don't know how to log strides because you still don't know c++ basics,
and as my knowledge, strides for body\player are 44 and they have never changed since 2009.
:O
Its Not perfect :P
i have tried before :P
Stride 39 works for me.
40 and 44 kindof work for me.
Quote Originally Posted by Swag View Post
Hey guys,
Here are some D3D codes (use them in DIP)
Enjoy!

Strides:
Code:
36 = Weapon
24 = Map
28 = Sky - walls
44 = Body
40 = Head
FYI they never changed.
Code:
if (iStride == 44||iStride == 36 || iStride == 40||iStride==32||iStride==34||iStride==42)
		{
			pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
			pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
		}
I'm still using stride 44!

/closed by request
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