36 = Weapon 24 = Map 28 = Sky - walls 44 = Body 40 = Head
if (iStride == 44||iStride == 36 || iStride == 40||iStride==32||iStride==34||iStride==42)
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
}
