ShadowyFaze Vehicle Base

Posts 1–4 of 4 · Page 1 of 1
ShadowyFaze Vehicle Base
Very plain and simple. Didnt know what else to add.



Code:
closeDialog 0;
cutText ["Generating ShadowyFaze Vehicle Base Please Wait","PLAIN",0.3];

_vehicle_1 = objNull;
if (true) then
{
  _fazed = createVehicle ["Land_HBarrierBig_F", [2626.3147, 588.60596, 0.3830992], [], 0, "CAN_COLLIDE"];
  _vehicle_1 = _fazed;
  _fazed setDir 18.459776;
  _fazed setPos [2626.3147, 588.60596, 0.3830992];
};

_vehicle_3 = objNull;
if (true) then
{
  _fazed = createVehicle ["Land_HBarrierBig_F", [2641.9189, 589.35156, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_3 = _fazed;
  _fazed setDir -194.53519;
  _fazed setPos [2641.9189, 589.35156, -1.5258789e-005];
};

_vehicle_6 = objNull;
if (true) then
{
  _fazed = createVehicle ["B_MH9_F", [2623.9966, 630.02399, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_6 = _fazed;
  _fazed setPos [2623.9966, 630.02399, -3.8146973e-006];
};

_vehicle_7 = objNull;
if (true) then
{
  _fazed = createVehicle ["B_AH9_F", [2636.8284, 629.73218, -1.1444092e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_7 = _fazed;
  _fazed setPos [2636.8284, 629.73218, -1.1444092e-005];
};

_vehicle_14 = objNull;
if (true) then
{
  _fazed = createVehicle ["Land_Mound01_8m_F", [2608.928, 667.87177, -0.05435146], [], 0, "CAN_COLLIDE"];
  _vehicle_14 = _fazed;
  _fazed setDir 1.8476437;
  _fazed setPos [2608.928, 667.87177, -0.05435146];
};

_vehicle_20 = objNull;
if (true) then
{
  _fazed = createVehicle ["Land_HelipadSquare_F", [2623.7954, 631.4704, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_20 = _fazed;
  _fazed setPos [2623.7954, 631.4704, 2.2888184e-005];
};

_vehicle_21 = objNull;
if (true) then
{
  _fazed = createVehicle ["Land_HelipadSquare_F", [2636.4495, 630.7569, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_21 = _fazed;
  _fazed setPos [2636.4495, 630.7569, 1.5258789e-005];
};

_vehicle_22 = objNull;
if (true) then
{
  _fazed = createVehicle ["Land_HelipadSquare_F", [2629.5872, 597.69415, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_22 = _fazed;
  _fazed setPos [2629.5872, 597.69415, -7.6293945e-006];
};

_fazed = createMarker ["Base", [2625.0652, 615.76422, 0]];
_fazed setMarkerText "Base";
_fazed setMarkerType "loc_Bunker";
_fazed setMarkerColor "ColorRed";
_fazed setMarkerBrush "Solid";
_marker_1 = _fazed;

_vehicle_36 = objNull;
if (true) then
{
  _fazed = createVehicle ["Land_HBarrierBig_F", [2633.8176, 587.48071, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_36 = _fazed;
  _fazed setDir -2.8537259;
  _fazed setPos [2633.8176, 587.48071, -7.6293945e-006];
};

_vehicle_38 = objNull;
if (true) then
{
  _fazed = createVehicle ["Land_HBarrierBig_F", [2619.2461, 590.48126, -1.9073486e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_38 = _fazed;
  _fazed setDir 18.459776;
  _fazed setPos [2619.2461, 590.48126, -1.9073486e-005];
};

_vehicle_40 = objNull;
if (true) then
{
  _fazed = createVehicle ["Land_HBarrierBig_F", [2611.6294, 592.44922, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_40 = _fazed;
  _fazed setDir 18.459776;
  _fazed setPos [2611.6294, 592.44922, 7.6293945e-006];
};

_vehicle_43 = objNull;
if (true) then
{
  _fazed = createVehicle ["Land_HBarrierBig_F", [2604.7852, 596.3349, 0.029663693], [], 0, "CAN_COLLIDE"];
  _vehicle_43 = _fazed;
  _fazed setDir 44.872986;
  _fazed setPos [2604.7852, 596.3349, 0.029663693];
};

_vehicle_45 = objNull;
if (true) then
{
  _fazed = createVehicle ["Land_HBarrierBig_F", [2601.2969, 603.25116, 0.090159617], [], 0, "CAN_COLLIDE"];
  _vehicle_45 = _fazed;
  _fazed setDir 76.199455;
  _fazed setPos [2601.2969, 603.25116, 0.090159617];
};

_vehicle_62 = objNull;
if (true) then
{
  _fazed = createVehicle ["Land_HBarrierBig_F", [2598.947, 611.13605, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_62 = _fazed;
  _fazed setDir 76.199455;
  _fazed setPos [2598.947, 611.13605, 5.3405762e-005];
};

_vehicle_64 = objNull;
if (true) then
{
  _fazed = createVehicle ["Land_HBarrierBig_F", [2648.196, 593.61615, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_64 = _fazed;
  _fazed setDir 137.50284;
  _fazed setPos [2648.196, 593.61615, 2.2888184e-005];
};

_vehicle_66 = objNull;
if (true) then
{
  _fazed = createVehicle ["Land_HBarrierBig_F", [2651.8918, 599.56152, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_66 = _fazed;
  _fazed setDir 102.77097;
  _fazed setPos [2651.8918, 599.56152, 7.6293945e-006];
};

_vehicle_68 = objNull;
if (true) then
{
  _fazed = createVehicle ["Land_HBarrierBig_F", [2652.6887, 606.94495], [], 0, "CAN_COLLIDE"];
  _vehicle_68 = _fazed;
  _fazed setDir 86.609299;
  _fazed setPos [2652.6887, 606.94495];
};

_vehicle_70 = objNull;
if (true) then
{
  _fazed = createVehicle ["Land_HBarrierBig_F", [2652.2122, 614.51959, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_70 = _fazed;
  _fazed setDir 88.678482;
  _fazed setPos [2652.2122, 614.51959, -7.6293945e-006];
};

_vehicle_72 = objNull;
if (true) then
{
  _fazed = createVehicle ["Land_HBarrierBig_F", [2651.6594, 622.80444, 0.090749584], [], 0, "CAN_COLLIDE"];
  _vehicle_72 = _fazed;
  _fazed setDir 89.181473;
  _fazed setPos [2651.6594, 622.80444, 0.090749584];
};

_vehicle_74 = objNull;
if (true) then
{
  _fazed = createVehicle ["Land_HBarrierBig_F", [2650.9233, 630.50464, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_74 = _fazed;
  _fazed setDir 81.629898;
  _fazed setPos [2650.9233, 630.50464, 3.0517578e-005];
};

_vehicle_76 = objNull;
if (true) then
{
  _fazed = createVehicle ["Land_HBarrierBig_F", [2649.2756, 638.68616, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_76 = _fazed;
  _fazed setDir 78.464539;
  _fazed setPos [2649.2756, 638.68616, 1.5258789e-005];
};

_vehicle_78 = objNull;
if (true) then
{
  _fazed = createVehicle ["Land_HBarrierBig_F", [2647.2939, 646.04547], [], 0, "CAN_COLLIDE"];
  _vehicle_78 = _fazed;
  _fazed setDir 76.199455;
  _fazed setPos [2647.2939, 646.04547];
};

_vehicle_80 = objNull;
if (true) then
{
  _fazed = createVehicle ["Land_HBarrierBig_F", [2596.6157, 619.37604, 1.9073486e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_80 = _fazed;
  _fazed setDir 76.199455;
  _fazed setPos [2596.6157, 619.37604, 1.9073486e-005];
};

_vehicle_86 = objNull;
if (true) then
{
  _fazed = createVehicle ["RoadCone_F", [2599.7454, 630.96075, 0.38270831], [], 0, "CAN_COLLIDE"];
  _vehicle_86 = _fazed;
  _fazed setPos [2599.7454, 630.96075, 0.38270831];
};

_vehicle_88 = objNull;
if (true) then
{
  _fazed = createVehicle ["Land_HBarrierBig_F", [2596.1086, 627.44769, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_88 = _fazed;
  _fazed setDir 105.26842;
  _fazed setPos [2596.1086, 627.44769, 3.8146973e-006];
};

_vehicle_90 = objNull;
if (true) then
{
  _fazed = createVehicle ["O_Quadbike_F", [2601.7659, 626.4989, 1.9073486e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_90 = _fazed;
  _fazed setPos [2601.7659, 626.4989, 1.9073486e-005];
};

_vehicle_91 = objNull;
if (true) then
{
  _fazed = createVehicle ["c_offroad", [2602.3494, 622.44537, 0.31905755], [], 0, "CAN_COLLIDE"];
  _vehicle_91 = _fazed;
  _fazed setDir 72.381966;
  _fazed setPos [2602.3494, 622.44537, 0.31905755];
};

_vehicle_92 = objNull;
if (true) then
{
  _fazed = createVehicle ["B_Hunter_F", [2606.0288, 618.49365, 0.55768967], [], 0, "CAN_COLLIDE"];
  _vehicle_92 = _fazed;
  _fazed setDir 65.888802;
  _fazed setPos [2606.0288, 618.49365, 0.55768967];
};

_vehicle_93 = objNull;
if (true) then
{
  _fazed = createVehicle ["O_Ifrit_F", [2608.2053, 612.32471, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_93 = _fazed;
  _fazed setDir 50.982517;
  _fazed setPos [2608.2053, 612.32471, 7.6293945e-006];
};

_vehicle_94 = objNull;
if (true) then
{
  _fazed = createVehicle ["O_Ka60_F", [2628.7478, 598.70898, 0.66477925], [], 0, "CAN_COLLIDE"];
  _vehicle_94 = _fazed;
  _fazed setPos [2628.7478, 598.70898, 0.66477925];
};

_vehicle_95 = objNull;
if (true) then
{
  _fazed = createVehicle ["O_Ka60_Unarmed_F", [2641.0571, 610.3324], [], 0, "CAN_COLLIDE"];
  _vehicle_95 = _fazed;
  _fazed setDir -17.99662;
  _fazed setPos [2641.0571, 610.3324];
};

_vehicle_96 = objNull;
if (true) then
{
  _fazed = createVehicle ["Land_Crash_barrier_F", [2599.1672, 631.04413, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_96 = _fazed;
  _fazed setDir 53.150955;
  _fazed setPos [2599.1672, 631.04413, 3.8146973e-006];
};

_vehicle_98 = objNull;
if (true) then
{
  _fazed = createVehicle ["Land_Crash_barrier_F", [2601.4646, 644.20856, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_98 = _fazed;
  _fazed setDir 233.16321;
  _fazed setPos [2601.4646, 644.20856, 3.8146973e-006];
};

_vehicle_106 = objNull;
if (true) then
{
  _fazed = createVehicle ["Land_HBarrierBig_F", [2641.5894, 648.49194, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_106 = _fazed;
  _fazed setPos [2641.5894, 648.49194, 1.5258789e-005];
};

_vehicle_107 = objNull;
if (true) then
{
  _fazed = createVehicle ["Land_HBarrierBig_F", [2633.1543, 648.03339, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_107 = _fazed;
  _fazed setPos [2633.1543, 648.03339, -7.6293945e-006];
};

_vehicle_108 = objNull;
if (true) then
{
  _fazed = createVehicle ["Land_HBarrierBig_F", [2625.0183, 647.71539, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_108 = _fazed;
  _fazed setPos [2625.0183, 647.71539, -1.5258789e-005];
};

_vehicle_109 = objNull;
if (true) then
{
  _fazed = createVehicle ["Land_HBarrierBig_F", [2616.78, 647.12329, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_109 = _fazed;
  _fazed setDir -11.41224;
  _fazed setPos [2616.78, 647.12329, 7.6293945e-006];
};

_vehicle_110 = objNull;
if (true) then
{
  _fazed = createVehicle ["Land_HBarrierBig_F", [2609.6206, 644.20813, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_110 = _fazed;
  _fazed setDir 151.99547;
  _fazed setPos [2609.6206, 644.20813, -3.8146973e-006];
};

_vehicle_111 = objNull;
if (true) then
{
  _fazed = createVehicle ["Land_CncBarrier_F", [2605.1052, 641.55457, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_111 = _fazed;
  _fazed setDir 132.91322;
  _fazed setPos [2605.1052, 641.55457, -3.8146973e-006];
};

_vehicle_112 = objNull;
if (true) then
{
  _fazed = createVehicle ["FlagChecked_F", [2595.019, 634.73981, 0.16632023], [], 0, "CAN_COLLIDE"];
  _vehicle_112 = _fazed;
  _fazed setDir -54.641476;
  _fazed setPos [2595.019, 634.73981, 0.16632023];
};

_vehicle_120 = objNull;
if (true) then
{
  _fazed = createVehicle ["RoadCone_F", [2605.425, 638.13342, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_120 = _fazed;
  _fazed setPos [2605.425, 638.13342, 1.5258789e-005];
};

sleep 3;
cutText ["Teleported\n Welcome to the base!","PLAIN",1];
player setPos [2615, 636, 0];
player setDir 180;
nice graphic settings hahahaha

---------- Post added at 07:28 PM ---------- Previous post was at 07:24 PM ----------

Quote Originally Posted by Djassie18698 View Post
Little help, how do I use it?
create a new text file paste the code in OP into said text file click file then save as and call it vehbase.sqf and make sure save as type is set to all files then run vehbase.sqf in game and it will spawn the base (you dont have to name it vehbase but you need to give it the extension .sqf)
Quote Originally Posted by T0X1Cmods View Post
nice graphic settings hahahaha

---------- Post added at 07:28 PM ---------- Previous post was at 07:24 PM ----------


create a new text file paste the code in OP into said text file click file then save as and call it vehbase.sqf and make sure save as type is set to all files then run vehbase.sqf in game and it will spawn the base (you dont have to name it vehbase but you need to give it the extension .sqf)
How do you run it in game?
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