32bit vs 64bit

Posts 1–5 of 5 · Page 1 of 1
32bit vs 64bit
Does anyone know why the same code is UD in 64bit systems but detected in 32bit systems? Isn't the cf process 32bit in both systems?
What code?
Quote Originally Posted by Biesi View Post
What code?
It is a general question. For example, an injected dll might be UD in 64bit but detected in 32bit.
Quote Originally Posted by kypk View Post
It is a general question. For example, an injected dll might be UD in 64bit but detected in 32bit.
Far as i know the game is the same on both OS but Xtrap on 64bit is on low scan. There are some places that on 32bit OS is scanned but on 64bit are not this is a problem of Xtrap on 64bit system. So from here come's that D3D hook's are more easy to make on 64 bit like on 32bit. IDK why there is a scaning difference i am thinking that they made the program for 32bit system and after they modified it to 64bit to, but on 64bit it has lower access for scaning window's file's duet to the OS is blocking it.
Quote Originally Posted by bandi12 View Post
Far as i know the game is the same on both OS but Xtrap on 64bit is on low scan. There are some places that on 32bit OS is scanned but on 64bit are not this is a problem of Xtrap on 64bit system. So from here come's that D3D hook's are more easy to make on 64 bit like on 32bit. IDK why there is a scaning difference i am thinking that they made the program for 32bit system and after they modified it to 64bit to, but on 64bit it has lower access for scaning window's file's duet to the OS is blocking it.
His logic may be right!
Posts 1–5 of 5 · Page 1 of 1

Post a Reply

Similar Threads

Tags for this Thread

None

Talk with us