Address Basicas 09/05/2013
Quem sabe com isso vocês podem criar algo relacionado a Crossfire.
Player:
Weapon:
Knifers:
Damage:
Créditos:
@Rullez
@bandi12
Player:
Code:
#define PlayerMgr 0xC986E8 #define SeeGhost1 0x88 #define SeeGhost2 0x8C #define SeeGhost3 0x90
Code:
#define WeaponMgr 0xCFF9B4 #define NoReload 0xC38 #define NoRecoil1 0xEF8 #define NoRecoil2 0x11C8 #define NoRecoil3 0x1060 #define NoRecoil4 0x3708 #define NoRecoil5 0x3538 #define NoRecoil6 0x3528 #define NoRecoil7 0x6A8 #define WeaponRange 0x1CEDE9 #define Damage 0x81C #define RapidFire 0xAE8 #define SniperNoDelay 0x1348
Code:
#define KnifeNormalRange 0xA58 #define KnifeBigshotRange 0xA7C #define KnifeNormalRange2 0xA98 #define KnifeBigshotRange2 0xABC #define KnifeNormalAniRate 0xA6C #define KnifeBigshotAniRate 0xA94 #define KnifeNormalAniRate2 0xAB4 #define KnifeBigshotAniRate2 0xAD8 #define KnifeNormalAngle 0xA64 #define KnifeBigshotAngle 0xA88 #define KnifeNormalAngle2 0xAA4 #define KnifeBigshotAngle2 0xAC4 #define KnifeNormalAmmoDamage 0xC00 #define KnifeBigshotAmmoDamage 0xC0C #define KnifeNormalAmmoDamage2 0xC18 #define KnifeBigshotAmmoDamage2 0xC24
Code:
#define DamageZoneMgr 0x422188 #define FallDamage 0xCFF994 #define DamagePerSec 0x422178
Créditos:
@Rullez
@bandi12





