Address Basicas 09/05/2013
Quem sabe com isso vocês podem criar algo relacionado a Crossfire.
Player:
Code:
#define PlayerMgr 0xC986E8
#define SeeGhost1 0x88
#define SeeGhost2 0x8C
#define SeeGhost3 0x90
Weapon:
Code:
#define WeaponMgr 0xCFF9B4
#define NoReload 0xC38
#define NoRecoil1 0xEF8
#define NoRecoil2 0x11C8
#define NoRecoil3 0x1060
#define NoRecoil4 0x3708
#define NoRecoil5 0x3538
#define NoRecoil6 0x3528
#define NoRecoil7 0x6A8
#define WeaponRange 0x1CEDE9
#define Damage 0x81C
#define RapidFire 0xAE8
#define SniperNoDelay 0x1348
Knifers:
Code:
#define KnifeNormalRange 0xA58
#define KnifeBigshotRange 0xA7C
#define KnifeNormalRange2 0xA98
#define KnifeBigshotRange2 0xABC
#define KnifeNormalAniRate 0xA6C
#define KnifeBigshotAniRate 0xA94
#define KnifeNormalAniRate2 0xAB4
#define KnifeBigshotAniRate2 0xAD8
#define KnifeNormalAngle 0xA64
#define KnifeBigshotAngle 0xA88
#define KnifeNormalAngle2 0xAA4
#define KnifeBigshotAngle2 0xAC4
#define KnifeNormalAmmoDamage 0xC00
#define KnifeBigshotAmmoDamage 0xC0C
#define KnifeNormalAmmoDamage2 0xC18
#define KnifeBigshotAmmoDamage2 0xC24
Damage:
Code:
#define DamageZoneMgr 0x422188
#define FallDamage 0xCFF994
#define DamagePerSec 0x422178
Créditos:
@
Rullez
@
bandi12