HelpEvent Caller program or client

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Event Caller program or client
Hey just wondering if there was a possibility that someone could create either a java program or client that would call out where active events are at. The way I envision this program to look would be that it has a drop-down of every event possible (red demon, hermit, cube, lich, etc.). Once selected the program would pull from the text in each server for that specific event and list what server (usw2 cyclops), how long it has been active, and how populated the realm is. Once the event has been killed the program would read the auto text of its death and terminate it from the list. This program would have a lot of uses from trying to find realms close to oryx to being able to successfully farm events for uts/specific pots. I am looking for this to work on the prod server and if it could be a program rather than a client that would be preferable. If/when someone creates this I would be more than willing to make payment to them with different wc tops/pots. Just pm me

p.s. this was the most effective/ potentially smallest usage program I could think of since it would be a text reader. If someone could create it so that it finds the events more quickly/efficiently go for it, I was just simply throwing out an idea.
I have no idea how to make stuff like this, but the way i think it might work, is program a bot to stand in each realm to auto read the text and send it back to a main program, like text appearing in notepad automatically. (only thing i could think of). However, i think it would cause enormous lag.
I have seen a lot of people ask this a question a long time ago i don't know if this is still true; but they said their was no way this could be done "at the moment".
Your client only gets information about other players throughout the map but not the enemies. Your client just gets the information about the enemies within a radius of like 15 tiles and your questObjectId object/enemy.

So you would need a network of bots that not only travel around in the realms but also serve as teleport anchor points and do some IPC and report enemies to some master server which then in turn would need to supply "hacked" clients with some XML/json data like realm->botName->bossesInVicinity or something ...

So basically you can't do it ... and if you could it would be an enormous waste of brainpower and time.
Quote Originally Posted by eth0nic View Post
Your client only gets information about other players throughout the map but not the enemies. Your client just gets the information about the enemies within a radius of like 15 tiles and your questObjectId object/enemy.

So you would need a network of bots that not only travel around in the realms but also serve as teleport anchor points and do some IPC and report enemies to some master server which then in turn would need to supply "hacked" clients with some XML/json data like realm->botName->bossesInVicinity or something ...

So basically you can't do it ... and if you could it would be an enormous waste of brainpower and time.
Why could you not just do it with the Oryx event call-outs? So you have bots connect to realms and then parse the text for specific events
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