Crossfire Eu Addys of 13.05.2013
Here are some new Addys of Crossfire-EU have Fun 
Credits : CoderCF-vinke2011(ME)

Code:
//***************vinke2011´s Addy Logger*****************\ //==============PatternScan Addys Start==============\ Crossfire Entry Point : 0x400000 Crossfire .code Size : 0x25C000 Crossfire .code Offset : 0x1000 CShell Entry Point : 0x6AE0000 CShell .code Size : 0x40E000 CShell .code Offset : 0x1000 ClientFX Entry Point : 0x64000000 ClientFX .code Size : 0x33000 ClientFX .code Offset : 0x1000 //==============PatternScan Addys End==============\ //==============Crossfire.exe Addys Start==============\ #define WallHack 0x7149CC #define DIPEngine1 0x4B79D2 #define DIPEngine2 0x4B61CD #define EndSceneEngine 0x45765F #define PresentEngine 0x4C995F //==============Crossfire.exe Addys End==============\ //==============Pointer Start==============\ #define PlayerPointer 0x4D9378 #define PlayerPtr 0x4D93CC #define WeaponMgr 0xE36A2C #define BasicPlayerInfo 0xDCF760 #define WallMgr 0xE36A14 #define LTClient_OFFSET/PTC_OFFSET 0x200 #define LTClient/PTC 0x4CB19C #define CShell 0x905A4D #define CShell_Pointer 0x4CB1A8 #define CShell_Player 0x54 #define CShell_Client 0xT #define PlayerClient 0x8A2B1FC #define Send2Server 0x60C4B0 #define WallArrary 0x45B764 #define ByPass 0x33FF95 //==============Pointer End==============\ //==============ESP Start==============\ #define PlayerBasePointer 0x4D9378 #define MyPlayer_offs 0x7454 #define PlayerBase_offs 0x744C #define HP 0x4C8 #define BoneESP 0x8A271E0 //==============ESP End==============\ //==============PlayerHacks Start Log==============\ #define InvisbleAsGhost 0x1B0 #define InfinityBagSwitch 0x690 #define ZoomSkill 0x1F0 #define FlyHack 0x5F8 #define SuperJump 0x255 #define DamagePerMeter 0x4 #define DamageZone 0x45B1DC #define VisibleZoneIndex 0x45B140 #define DamagePerSec 0x45B1CC #define No FallDamage 0xE36A0C #define No KnockBack 0xBB00003C #define SpeedHack 0xB14 #define ZoomInSpeed 0x3948 #define MoveInDelayFire 0x394C #define ZoomInFireAnim 0x3958 #define MaxAmmo 0x814 #define AmmoPerMagazine 0x816 #define ShotsPerAmmo 0x353C #define DamageCameraPenalty 0x3910 #define TextureType 0x574 #define EdgeShotEnabled 0x568 #define WallShotEnabled 0x56C #define PerfectWallShotEnabled 0x570 #define AttackMoveTypeRunningLSidePercentage 0x1BC #define AttackMoveTypeRunningRSidePercentage 0x1C0 #define AttackMoveTypeWalkingLSidePercentage 0x1C4 //==============PlayerHacks Start End==============\ //==============WeaponHacks Start==============\ #define FastShot 0x220 #define AiModeAmmoDamage 0x820 #define NoGrenadeDamage 0x3910 #define No Reload 0xC3C #define No Change Delay 0xC40 #define No Spread 0x3B8C #define No AWM Delay 0x30C #define RapidFire 0xAEC #define ZoomMode 0xAEC #define No Scope 0xAF0 #define WallShotDamageRatio 0x3B54 #define DamageFactorByDistance 0x830 #define DamageVariantionFactor 0x838 #define PlayerPointer_NoReload 0x2F8 #define PlayerPointer_NoChangeDelay 0x2F8 #define PlayerPointer_NoRecoil1 0x22E #define PlayerPointer_NoRecoil2 0xC #define PlayerPointer_NoRecoil3 0x234 #define BulletPosOffset 0x352C #define ShotReactYaw 0x353C #define ShotReactPitch 0x370C #define DatailReactYawShot 0x11CC #define DatailReactPitchShot 0x1064 #define DetailPerturbShot 0xEFC #define PerturbMin 0x540 #define PerturbMax 0x6A8 #define AmmoDamage 0x81C #define No Weapon Weight 0xB14 #define No Weapon Range 0x80C //==============WeaponHacks End==============\ //==============GrenadeManipulation Start==============\ #define Throw Velocity 0x3B20 #define Throw Angle 0x3B24 #define Grenade Gravity 0x3B28 #define Air Resistance 0x3B2C #define Time before explosion 0x3B30 //==============GrenadeManipulation End==============\ //==============BasicPlayerInfoHacks Start==============\ #define C4DefuseTime 0x80 #define C4FarDefuse 0x84 #define MovementDuckWalkRate 0xC #define CharacterHiddenAlhpa 0x88 #define CharacterHiddenWalkAlhpa 0x8C #define CharacterHiddenRunAlhpa 0x90 #define MovementHiddenRate 0x94 //==============BasicPlayerInfoHacks End==============\ //==============KnifeHacks Start==============\ #define KnifeNormalRange 0xA58 #define KnifeBigshotRange 0xA7C #define KnifeNormalRange2 0xA98 #define KnifeBigshotRange2 0xABC #define KnifeNormalAniRate 0xA6C #define KnifeBigshotAniRate 0xA94 #define KnifeNormalAniRate2 0xAB4 #define KnifeBigshotAniRate2 0xAD8 #define KnifeNormalAngle 0xA64 #define KnifeBigshotAngle 0xA88 #define KnifeNormalAngle2 0xAA4 #define KnifeBigshotAngle2 0xAC8 #define KnifeNormalAmmoDamage 0xC00 #define KnifeBigshotAmmoDamage 0xC0C #define KnifeNormalAmmoDamage2 0xC18 #define KnifeBigshotAmmoDamage2 0xC24 //==============KnifeHacks End==============\ //==============PTC Start==============\ DrawWorld 1 or 0 DrawFlat 1 or 0 WireframeModels 1 or 0 SkyScale 1.0 or 0.0 TextureModels 1 or 0 LightMap 1 or 0 LightModels 1 or 0 CursorCenter 1 or 0 windowed 1 or 0 FogEnable 1 or 0 SkyFogEnable 1 or 0 GrayTextureModels 1 or 0 GrayTextureWorlds 1 or 0 //==============PTC End==============\ //*************************End log*************************\
Code:
//==============PTC Start==============\\ DrawWorld 1 or 0 DrawFlat 1 or 0 WireframeModels 1 or 0 SkyScale 1.0 or 0.0 TextureModels 1 or 0 LightMap 1 or 0 LightModels 1 or 0 CursorCenter 1 or 0 windowed 1 or 0 FogEnable 1 or 0 SkyFogEnable 1 or 0 GrayTextureModels 1 or 0 GrayTextureWorlds 1 or 0 //==============PTC End==============\\
Credits : CoderCF-vinke2011(ME)
this adresses aren't right...
but Bag not 
