))#include "StdAfx.h"
#include <windows.h> // We include our windows header file.
#define speedhack // addy Here
#define ADR_PLAYERPOINTER //addy here
int start;
DWORD WINAPI hacks(LPVOID lpParam)
{
while(1){
if(*(int*)ADR_PLAYERPOINTER >=0){
if(*(double*)speedhack !=3000)
*(double*)speedhack=3000; //Speed of a char
}
}
Sleep(200);
}
BOOL WINAPI DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpvReserved)
{
DisableThreadLibraryCalls(hDll);
if(dwReason == DLL_PROCESS_ATTACH) {
CreateThread( NULL, 0, ( LPTHREAD_START_ROUTINE ) hacks, NULL, 0, NULL );
CreateThread( NULL, 0, ( LPTHREAD_START_ROUTINE ) Init, NULL, 0, NULL );
}
return TRUE;
}


