MA ADD LOGGER

Posts 1–13 of 13 · Page 1 of 1
MA ADD LOGGER
Code:
//<==============================================>
//|         Cross Fire Addresses Log            |
//|            Created By LucN|Dix2Vi           |
//|                 www.MPGH.net                |
//|<===========================================>|
<=============== Game Entry Points ===============>
Crossfire Entry Point : 0x400000
Crossfire .code Size : 0x265000
Crossfire .code Offset : 0x1000

CShell Entry Point : 0x8170000
CShell .code Size : 0x3F0000
CShell .code Offset : 0x1000

ClientFX Entry Point : 0x1FCC0000
ClientFX .code Size : 0x33000
ClientFX .code Offset : 0x1000


//________
//<=============== 28_3 Client Error ===============>
//________
#define Client28_3 0x324995
//________
//<=============== CShell.dll ===============>
//________
#define WeaponMgr 0xDB1694
#define ReloadAnimRatio 0xC3C
#define ChangeWeaponAnimRatio 0xC40
#define MoveSpeedPenalty 0xB14
#define CrossHairRatioPerRealSize 0x3B8C
#define AmmoDamage 0x81C
#define KnifeNormalRange 0xA5C 
#define KnifeNormalAntiRate 0xA70 
#define KnifeNormalAngle 0xA68 
#define DetailReactYawShot 0x11D0 
#define DetailReactPitchShot 0x1068 
#define DetailPerturbShot 0xF00 
#define ShotReactPitch 0x3718 
#define BulletPosOffset 0x3534 
#define PerturbMax 0x6A8 
#define PerturbMin 0x540 
#define Range 0x80C 
#define RepeatFire 0xAEC 
#define Knockback 0x3CD4 
#define BoomDurationDamage 0x3B39
#define DamageVariantionFactor 0x838
#define FreezeXYZ 0x5F0
//________
#define LTClient 0x4A4B64
#define LTClientOffset 0x200
#define LTClientShell 0x4A4B70
#define PlayerStart 0x743C
#define PlayerSize 0x4C8
#define MEOffset 0x7444
#define PlayerPointer 0x4B3138
#define PlayerPointerOffset 0x54
#define BoneAddress 0x4A20A0
#define IntersectSegment 0x60E320
//________
#define DamageZone 0x438ACC
#define DamagePerSec 0x438ABC
#define VisibleZoneIndex 0x438A30
//________
#define TextureType 0x57C
#define EdgeShotEnabled 0x568
#define WallShotEnabled 0x56C
#define PerfectWallShotEnabled 0x570
//________
//<=============== Crossfire.exe ===============>
//________
#define Wallhack 0x6E74C4
#define DIPEngine : 0x4B658D
#define PresentEngine : 0x4CC47F
#define EndSceneEngine : 0x45772F
//________
//<=============== Credits ===============>
//________
//• Gellin 
//• PCemul 
//• [G]a[M]e[R] 
//________
// www.MPGH.net , LucN 2013. all rights reserved.
heuheuheu @CanadaFrost YOU MAD AMIGO ?
a salvar este código fuente y empezar Fapping senior @Canadian II
good job
Nice logger. @Intellectual send me.
this nice ... good job
thanks you for sharing
Are these still up to date?
Quote Originally Posted by JamesRo View Post
Are these still up to date?
Find out yourself
Quote Originally Posted by Intellectual View Post

Find out yourself
I can't...
Quote Originally Posted by JamesRo View Post
Are these still up to date?
Yeah, they're walking u BR leecher.

anyway @Intellectual
my name is canadafrost

nice share , good job
Quote Originally Posted by Canadian II View Post
Code:
//<==============================================>
//|         Cross Fire Addresses Log            |
//|            Created By LucN|Dix2Vi           |
//|                 www.MPGH.net                |
//|<===========================================>|
<=============== Game Entry Points ===============>
Crossfire Entry Point : 0x400000
Crossfire .code Size : 0x265000
Crossfire .code Offset : 0x1000

CShell Entry Point : 0x8170000
CShell .code Size : 0x3F0000
CShell .code Offset : 0x1000

ClientFX Entry Point : 0x1FCC0000
ClientFX .code Size : 0x33000
ClientFX .code Offset : 0x1000


//________
//<=============== 28_3 Client Error ===============>
//________
#define Client28_3 0x324995
//________
//<=============== CShell.dll ===============>
//________
#define WeaponMgr 0xDB1694
#define ReloadAnimRatio 0xC3C
#define ChangeWeaponAnimRatio 0xC40
#define MoveSpeedPenalty 0xB14
#define CrossHairRatioPerRealSize 0x3B8C
#define AmmoDamage 0x81C
#define KnifeNormalRange 0xA5C 
#define KnifeNormalAntiRate 0xA70 
#define KnifeNormalAngle 0xA68 
#define DetailReactYawShot 0x11D0 
#define DetailReactPitchShot 0x1068 
#define DetailPerturbShot 0xF00 
#define ShotReactPitch 0x3718 
#define BulletPosOffset 0x3534 
#define PerturbMax 0x6A8 
#define PerturbMin 0x540 
#define Range 0x80C 
#define RepeatFire 0xAEC 
#define Knockback 0x3CD4 
#define BoomDurationDamage 0x3B39
#define DamageVariantionFactor 0x838
#define FreezeXYZ 0x5F0
//________
#define LTClient 0x4A4B64
#define LTClientOffset 0x200
#define LTClientShell 0x4A4B70
#define PlayerStart 0x743C
#define PlayerSize 0x4C8
#define MEOffset 0x7444
#define PlayerPointer 0x4B3138
#define PlayerPointerOffset 0x54
#define BoneAddress 0x4A20A0
#define IntersectSegment 0x60E320
//________
#define DamageZone 0x438ACC
#define DamagePerSec 0x438ABC
#define VisibleZoneIndex 0x438A30
//________
#define TextureType 0x57C
#define EdgeShotEnabled 0x568
#define WallShotEnabled 0x56C
#define PerfectWallShotEnabled 0x570
//________
//<=============== Crossfire.exe ===============>
//________
#define Wallhack 0x6E74C4
#define DIPEngine : 0x4B658D
#define PresentEngine : 0x4CC47F
#define EndSceneEngine : 0x45772F
//________
//<=============== Credits ===============>
//________
//• Gellin 
//• PCemul 
//• [G]a[M]e[R] 
//________
// www.MPGH.net , LucN 2013. all rights reserved.
heuheuheu @CanadaFrost YOU MAD AMIGO ?



Work For Crossfire Indonesia?
or crossfire EU n NA only?
Thank you for this
Posts 1–13 of 13 · Page 1 of 1
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