Other methode for No Grenade DMG

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Other methode for No Grenade DMG
Hi Guys, i think, i have found another methode for NoGrenadeDMG!

You change the "time before explosion" value to 9999 and the grenades dont`t explodes for you and you dont became DMG!

Work it or don`t work?
Can I ask you a question about how do you inject your hack dll?

Whenever I try, it always detect my dll.

Thanks
Quote Originally Posted by gomomo View Post
Can I ask you a question about how do you inject your hack dll?

Whenever I try, it always detect my dll.

Thanks
This is a Discussions Thread about NoGrenadeDMG, No Questions!!!
Quote Originally Posted by CFHackerExtreme View Post
Hi Guys, i think, i have found another methode for NoGrenadeDMG!

You change the "time before explosion" value to 9999 and the grenades dont`t explodes for you and you dont became DMG!

Work it or don`t work?
(Grenade + Damage) = 0;
(Greande + WeaponRange) = 0; //Also usable for "NoFlash" and "AntiAssassinGrenade"
(Grenade + TimeExplosion) = 99999;

Choose your way...
I'm curious why you guys didn't thinked of
Code:
if (flash)
Grenade + Range = 0;
(Grenade + TimeExplosion) = 99999;

Work perfect for me!!!
thank you i will try it later .
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