D3D Menu Hack + Codes

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D3D Menu Hack + Codes
Hi everyone i got some questions If we go into CrossFire Source Codes etc We can see people posting Wall hack No Recoil etc . [Firstly Don't Care if it's detected or not]Someting Like this :

Code:
// crossfire.exe //
#define Wallhack 0x6E74C4
Credits @-[I]fLuX (Address log from 08/05/2013) + His Credits ( @~FALLEN~ @sdkfnlsa )

I want to learn how can i put this is a menu. Can anyone help ?

I know you have to something like this :
Code:
 #include "d3d9.h"
#include <windows.h>
AND SO ON
BTW: Dose someone have the code with no features ? What i mean is Simple BASE CODE What i mean by that is the D3D9 Code ...and add text where to add own source codes So For example :

Code:
#include <windows.h>
#include <stdio.h>

bool stamina=false;


void LosHacks()
{
  [HERE ADD YOURE OWN SOURCES eg: crossfire.exe //
#define Wallhack 0x6E74C4]
	return TRUE;
[Here Add Credits]
}
Credits to this @6ixth

So i want someone to give me D3D9 WRITTEN with gaps and said what need to be in them ... THX

-CREDITS TO POST FOR CODES ARE :
@credits
@-[I]fLuX
+ His Credits ( @~FALLEN~ @sdkfnlsa )
@6ixth
@BACKD00R
Sorry, but I have not the slightest idea what you're trying to tell us! /
Quote Originally Posted by BACKD00R View Post
Sorry, but I have not the slightest idea what you're trying to tell us! /
Well for example you made hacks with a menu I will llike you to post a code (THE HACK CAN BE OLD DETECTED) HOWEVER delete the files where you posted the features credits , site ... and write expects what wos in thair [FEATURES HERE] and staff like that BTW Still thanks :-) Otherwise no one wouled of told me that they dont get it...

Read PM pls
Quote Originally Posted by BACKD00R View Post
Sorry, but I have not the slightest idea what you're trying to tell us! /
I think want the most simple D3D menu base, without features.... Just write a text to the screen...
Quote Originally Posted by rabir007 View Post


I think want the most simple D3D menu base, without features.... Just write a text to the screen...
Yes expect features it said where the features go eg : [features here]
Quote Originally Posted by Patryk65400 View Post
Yes expect features it said where the features go eg : [features here]
Ehhh.... Sorry don't ask me about D3D
2 problem with this:

1; I use C# to make my hacks
2; I don't use D3D for my menu
Quote Originally Posted by BACKD00R View Post
Oh yeah, that's cool!

@rabir007 Could you tell me if this code is right?
Yeah, its fully C+P ready
Quote Originally Posted by rabir007 View Post


Ehhh.... Sorry don't ask me about D3D
2 problem with this:

1; I use C# to make my hacks
2; I don't use D3D for my menu
I dont need D3D Menu i only want to make a simple hacks first ... For example No Recoil or See Ghost (First not wallhack cos it got to do with directX and i want to start with basics...)

So stem 1 is to get the codes right ? : I opened UP CShell.dll i look for see ghost and i founed the 4 match :
Code:
CharacterHiddenAlpha - See Ghost
CharacterHiddenWalkAlpha - See Ghost
CharacterHiddenRunAlpha - See Ghost
MovementHiddenRate - See Ghost
I got the codes copied here : How can i use them for example auto on? Or before that is thair a diffrent step ?

Coeds:
Code:
101BB986 PUSH CShell.104270C8 ASCII "CharacterHiddenAlpha"
101BBA4C ... CharacterHiddenRunAlpha
101BBAB0 ... Movment HiddenRate
BTW: Witch code do we use ? The first ? 101BB986 Or the 104270C8 ? (First Code)
Quote Originally Posted by Patryk65400 View Post
I dont need D3D Menu i only want to make a simple hacks first ... For example No Recoil or See Ghost (First not wallhack cos it
BTW: Witch code do we use ? The first ? 101BB986 Or the 104270C8 ? (First Code)
Code:
101D4D46   . 68 C0974410    PUSH _CShell.104497C0                    ;  ASCII "CharacterHiddenAlpha" --- So we found the string
101D4D4B   . 50             PUSH EAX
101D4D4C   . E8 DF401F00    CALL _CShell.103C8E30
101D4D51   . 83C4 08        ADD ESP,8
101D4D54   . 3BC3           CMP EAX,EBX
101D4D56   . 74 33          JE SHORT _CShell.101D4D8B
101D4D58   . 8B48 04        MOV ECX,DWORD PTR DS:[EAX+4]
101D4D5B   . 8B51 04        MOV EDX,DWORD PTR DS:[ECX+4]
101D4D5E   . 8B42 04        MOV EAX,DWORD PTR DS:[EDX+4]
101D4D61   . 50             PUSH EAX
101D4D62   . FF15 64134110  CALL DWORD PTR DS:[10411364]
101D4D68   . D95C24 24      FSTP DWORD PTR SS:[ESP+24]
 101D4D6C   . A1 5CF7DC10    MOV EAX,DWORD PTR DS:[10DCF75C]
 101D4D71   . D94424 24      FLD DWORD PTR SS:[ESP+24]
 101D4D75   . 8B0D 60F7DC10  MOV ECX,DWORD PTR DS:[10DCF760] --The last pointer before the offset, wich is BasicPlayerInfo (0xDCF760) in that case...
101D4D7B   . 83C4 04        ADD ESP,4
101D4D7E   . 69C0 A8000000  IMUL EAX,EAX,0A8
101D4D84   . D99C08 8800000>FSTP DWORD PTR DS:[EAX+ECX+88] --And the command wich uses the pointer, and add someting to it, wich is 0x88 now... So CharacterHiddenAlpha is pBasicPlayerInfo + 0x88
101D4D8B   > 8B4C24 30      MOV ECX,DWORD PTR SS:[ESP+30]
101D4D8F   . 3BCB           CMP ECX,EBX
101D4D91   . 74 0D          JE SHORT _CShell.101D4DA0
101D4D93   . 8B4424 34      MOV EAX,DWORD PTR SS:[ESP+34]
101D4D97   . 2BC1           SUB EAX,ECX
101D4D99   . C1F8 02        SAR EAX,2
101D4D9C   . 3BF8           CMP EDI,EAX
101D4D9E   . 72 06          JB SHORT _CShell.101D4DA6
101D4DA0   > FFD5           CALL EBP
101D4DA2   . 8B4C24 30      MOV ECX,DWORD PTR SS:[ESP+30]
Notice, that i Don't know very well assembly, so IDK why there is "EAX+ECX+88" when in the hack we use ECX+88... (basicly)
That is just a short explanation, i hope it would help you...
Soory, i'm a bad teacher, also i don't good at assembly + windows processes...

And it is Cf Eu, if you use NA the pointer would be different
Quote Originally Posted by rabir007 View Post


Code:
101D4D46   . 68 C0974410    PUSH _CShell.104497C0                    ;  ASCII "CharacterHiddenAlpha" --- So we found the string
101D4D4B   . 50             PUSH EAX
101D4D4C   . E8 DF401F00    CALL _CShell.103C8E30
101D4D51   . 83C4 08        ADD ESP,8
101D4D54   . 3BC3           CMP EAX,EBX
101D4D56   . 74 33          JE SHORT _CShell.101D4D8B
101D4D58   . 8B48 04        MOV ECX,DWORD PTR DS:[EAX+4]
101D4D5B   . 8B51 04        MOV EDX,DWORD PTR DS:[ECX+4]
101D4D5E   . 8B42 04        MOV EAX,DWORD PTR DS:[EDX+4]
101D4D61   . 50             PUSH EAX
101D4D62   . FF15 64134110  CALL DWORD PTR DS:[10411364]
101D4D68   . D95C24 24      FSTP DWORD PTR SS:[ESP+24]
 101D4D6C   . A1 5CF7DC10    MOV EAX,DWORD PTR DS:[10DCF75C]
 101D4D71   . D94424 24      FLD DWORD PTR SS:[ESP+24]
 101D4D75   . 8B0D 60F7DC10  MOV ECX,DWORD PTR DS:[10DCF760] --The last pointer before the offset, wich is BasicPlayerInfo (0xDCF760) in that case...
101D4D7B   . 83C4 04        ADD ESP,4
101D4D7E   . 69C0 A8000000  IMUL EAX,EAX,0A8
101D4D84   . D99C08 8800000>FSTP DWORD PTR DS:[EAX+ECX+88] --And the command wich uses the pointer, and add someting to it, wich is 0x88 now... So CharacterHiddenAlpha is pBasicPlayerInfo + 0x88
101D4D8B   > 8B4C24 30      MOV ECX,DWORD PTR SS:[ESP+30]
101D4D8F   . 3BCB           CMP ECX,EBX
101D4D91   . 74 0D          JE SHORT _CShell.101D4DA0
101D4D93   . 8B4424 34      MOV EAX,DWORD PTR SS:[ESP+34]
101D4D97   . 2BC1           SUB EAX,ECX
101D4D99   . C1F8 02        SAR EAX,2
101D4D9C   . 3BF8           CMP EDI,EAX
101D4D9E   . 72 06          JB SHORT _CShell.101D4DA6
101D4DA0   > FFD5           CALL EBP
101D4DA2   . 8B4C24 30      MOV ECX,DWORD PTR SS:[ESP+30]
Notice, that i Don't know very well assembly, so IDK why there is "EAX+ECX+88" when in the hack we use ECX+88... (basicly)
That is just a short explanation, i hope it would help you...
Soory, i'm a bad teacher, also i don't good at assembly + windows processes...

And it is Cf Eu, if you use NA the pointer would be different
How did u find ure codes ? I used LOADLIBRY and Olly ...
Quote Originally Posted by Patryk65400 View Post
How did u find ure codes ? I used LOADLIBRY and Olly ...
Same here...
Quote Originally Posted by rabir007 View Post

Same here...
Well when i open it for 1 code i only get each for seprate
Quote Originally Posted by Patryk65400 View Post
Well when i open it for 1 code i only get each for seprate
you need brain.exe to find the addys...
Haha, that'll teach him...
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