#define Jump 0x377942CC #define ActivationDistance 0x37799964 #define BaseMoveAccel 0x377941AC #define StartAccel 0x377941D0 #define MaxAccel 0x377941F4 #define AccelInc 0x37794218 #define WalkVel 0x3779423C #define FRunVel 0x37794260 #define BRunVel 0x37794284 #define SRunVel 0x377942A8 #define DuckVel 0x377942F0 #define Gravity 0x37793E70 #define FPS 0x3778DFB0 #define Tracers 0x3779A138 #define GameStatus 0x377B9728 #define LTClientEXE 0x004C2500 #define LTClientDLL 0x377A2590 #define EspName1 0x37234E4C #define EspName2 0x37234DED #define NoRecoil 0x3744E21C #define NoReload 0x374A40F1 #define WeaponRange1 0x374A4379 #define WeaponRange2 0x374A46F9 #define SuperBullets 0x3749EA06 #define RapidFire 0x374A4E55 #define PlayerManager 0x377F95C8 #define LocalPlayer 0x372A5A20 #define PlayerStatus 0x377BFCA4 #define PlayerByIndex 0x372A5020 #define ClientInfoMgr 0x377A2348 #define GameClientShell 0x377E132C #define CameraUpdate 0x37451CDF #define MTBWCRET 0x373464EA #define LocalPTR 0x37822E7C #define BuildFont 0x375A6F30 #define FillFont 0x375A7BC0 #define FonteCX 0x377E2A1C #define GetFonthand 0x3734F1E0 #define GetConsoleint 0x3735CC10 #define LTCommon 0x377E7C78 #define RemoteKill1 0x374A44A1 #define RemoteKill2 0x374A44A2 #define RemoteKill3 0x374A4821 #define RemoteKill4 0x374A4822 #define RapidFire1 0x3749B297 #define RapidFire2 0x374A4E4E #define RapidFire3 0x374A0977 #define RapidFire4 0x374A4E55 #define ForceFPS 0x377A2620 #define LTCSBase 0x377A2578 #define UnlimitedAmmo 0x3749B297 #define DeviceGame 0x00877E58 #define SendToServer 0x0046A910 #define EndSceneEngine 0x00573EE2 #define Intersect 0x00475FA0 #define DrawPrimitive 0x0076C0F0 #define CursorCenter 0x007568B4 #define EhsvcSelfCrC 0x100820EE #define Detection 0x1000A000 #define HSAntiCrash 0x1003EF8E #define AsmDetection 0x1002DE5D #define NanoCheck1 0x1003EF1E #define NanoCheck2 0x1003C2CF