void CreateFont(IDirect3DDevice9 *d3dDevice, std::string choiceFont){
D3DXCreateFont( d3dDevice,
14,
0,
FW_BOLD,
1,
0,
DEFAULT_CHARSET,
OUT_DEFAULT_PRECIS,
ANTIALIASED_QUALITY,
DEFAULT_PITCH | FF_DONTCARE,
L"Arial",
&m_font );
}


VOID CreateFont( LPDIRECT3DDEVICE9 p_Dev)
{
if( pFont )
{
pFont->Release();
pFont = 0;
}
if( !pFont )
D3DXCreateFontA( p_Dev,14,0,FW_BOLD,1,0,DEFAULT_CHARSET,OUT_DEFAULT_PRECIS,ANTIALIASED_QUALITY,DEFAULT_PITCH | FF_DONTCARE,"Arial",&pFont );
}