need 2 or 3 more featurevoid Jump() // superjump if hit control button
{
if(GetAsyncKeyState(VK_LCONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 500;
}
}
}
int sum(int a,int b){
return a+b;
}
main(){
int total=sum(5,6);
}
float average(int a,int b){
return (a+b)/2;
}
main(){
float aver=average(5,6);
}
void superjump(){
z=2000;
}
main(){
int a=superjump(); //null value i think
}