[IW5M] default.dpsl not working?
So I have a IW5M dedicated server, and it runs fine, except for the fact that it seems to pick a random map on the gamemode team defender. It is obviously not reading my default.dpsl map rotation. How can I fix this?
I specified it to read the map rotation from default in the server.cfg, and all the files are in the right place. Running r29.
Here is my default.dpsl:
Any help is much appreciated.
I specified it to read the map rotation from default in the server.cfg, and all the files are in the right place. Running r29.
Here is my default.dpsl:
Code:
/////////////////////////////////////////////////////////////////////////// ///////////Modern Warfare 3 dedicated server default playlist////////////// /////////////////////////////////////////////////////////////////////////// //format is //<mapname>, <dsr filename>, <weight> //<mapname> //valid mapnames: //* //mp_alpha //mp_bootleg //mp_bravo //mp_carbon //mp_dome //mp_exchange //mp_hardhat //mp_interchange //mp_lambeth //mp_mogadishu //mp_paris //mp_plaza2 //mp_radar //mp_seatown //mp_underground //mp_village //<dlc maps> (included under '*') //dsr filename //name of recipe file without the dsr extension //included in this package are the following recipe defaults: //TDM_default (Team Deathmatch) //DOM_default (Domination) //CTF_default (Capture The Flag) //DZ_default (Drop Zone) //FFA_default (Free For All) //GG_default (Gun Game) //HQ_default (Headquarters) //INF_default (Infected) //JUG_default (Juggernaut) //KC_default (Kill Confirmed) //OIC_default (One In The Chamber) //SAB_default (Sabotage) //SD_default (Search and Destroy) //TDEF_default (Team Defender) //TJ_default (Team Juggernaut) // Weight (1->1000) // Selection is weighted random (higher weights increase selection chance) mp_cement,TDEF_default,1 mp_meteora,TDEF_default,1 mp_overwatch,TDEF_default,1 mp_restrepo_ss,TDEF_default,1 mp_moab,TDEF_default,1 mp_boardwalk,TDEF_default,1