ExclamationCrossfire Eu Addys of 31.05.2013

Posts 1–5 of 5 · Page 1 of 1
Crossfire Eu Addys of 31.05.2013
Here are some new Addys of Crossfire-EU have Fun


Code:
//***************vinke2011´s Addy Logger*****************\

//==============PatternScan Addys Start==============\
Crossfire Entry Point : 0x400000
Crossfire .code Size : 0x25C000
Crossfire .code Offset : 0x1000

CShell Entry Point : 0x6AE0000
CShell .code Size : 0x40E000
CShell .code Offset : 0x1000

ClientFX Entry Point : 0x64000000
ClientFX .code Size : 0x33000
ClientFX .code Offset : 0x1000
//==============PatternScan Addys End==============\

//==============Crossfire.exe Addys Start==============\
#define WallHack 0x738054
#define DIPEngine 0x4C1792
#define EndSceneEngine 0x45ACCF
#define PresentEngine 0x4DAF2F
//==============Crossfire.exe Addys End==============\

//==============Pointer Start==============\
#define PlayerPointer 0x5C9C00
#define PlayerPtr 0x5BB5C0
#define WeaponMgr 0xfcc5a4
#define BasicPlayerInfo 0xF652D8
#define LTClient_OFFSET/PTC_OFFSET 0x204
#define LTClient/PTC 0x5BB5B4
#define CShell 0x905A4D
#define CShell_Pointer 0x5BB5C0
#define CShell_Player 0x54
#define ByPass 0x390245
//==============Pointer End==============\

//==============ESP Start==============\
#define PlayerBasePointer 0x4D9378
#define MyPlayer_offs 0x7454
#define PlayerBase_offs 0x744C
#define HP 0x4C8
#define BoneESP 0x8A271E0
//==============ESP End==============\

//==============PlayerHacks Start Log==============\
#define InvisbleAsGhost 0x1B0
#define InfinityBagSwitch 0x690
#define ZoomSkill 0x1F0
#define DamagePerMeter 0x4
#define DamageZone 0x52d0ac
#define VisibleZoneIndex 0x52d010
#define DamagePerSec 0x52d09c
#define No FallDamage 0xFCC584 
#define No KnockBack 0x3CD0
#define SpeedHack 0xB14
#define ZoomInSpeed 0x3964
#define MoveInDelayFire 0x3954
#define ZoomInFireAnim 0x3958
#define MaxAmmo 0x814
#define AmmoPerMagazine 0x816
#define ShotsPerAmmo 0x353C
#define DamageCameraPenalty 0x3910
#define TextureType 0x574
#define EdgeShotEnabled 0x568
#define WallShotEnabled 0x56C
#define PerfectWallShotEnabled 0x570
//==============PlayerHacks Start End==============\

//==============WeaponHacks Start==============\
#define FastShot 0x220
#define AiModeAmmoDamage 0x820
#define No Reload 0xC3C
#define No Change Delay 0xC40
#define No Spread 0x3B8C
#define No AWM Delay 0x30C
#define RapidFire 0xAEC
#define ZoomMode 0xAF4
#define No Scope 0xAF0
#define WallShotDamageRatio 0x3B54
#define DamageFactorByDistance 0x830
#define DamageVariantionFactor 0x838
#define PlayerPointer_NoReload 0x2F8
#define PlayerPointer_NoChangeDelay 0x2F8
#define PlayerPointer_NoRecoil1 0x22E
#define PlayerPointer_NoRecoil2 0xC
#define PlayerPointer_NoRecoil3 0x234
#define BulletPosOffset 0x352C
#define ShotReactYaw 0x353C
#define ShotReactPitch 0x370C
#define DatailReactYawShot 0x11CC
#define DatailReactPitchShot 0x1064
#define DetailPerturbShot 0xEFC
#define PerturbMin 0x540
#define PerturbMax 0x6A8
#define AmmoDamage 0x81C
#define No Weapon Weight 0xB14
#define No Weapon Range 0x80C
//==============WeaponHacks End==============\

//==============GrenadeManipulation Start==============\
#define Throw Velocity 0x3B20
#define Throw Angle 0x3B24
#define Grenade Gravity 0x3B28
#define Air Resistance 0x3B2C
#define Time before explosion 0x3B30
//==============GrenadeManipulation End==============\

//==============BasicPlayerInfoHacks Start==============\
#define C4DefuseTime 0x80
#define C4FarDefuse 0x84
#define MovementDuckWalkRate 0xC
#define CharacterHiddenAlhpa 0x88
#define CharacterHiddenWalkAlhpa 0x8C
#define CharacterHiddenRunAlhpa 0x90
#define MovementHiddenRate 0x94
//==============BasicPlayerInfoHacks End==============\

//==============KnifeHacks Start==============\
#define KnifeNormalRange 0xA5C
#define KnifeBigshotRange 0xA80
#define KnifeNormalRange2 0xA9C
#define KnifeBigshotRange2 0xAC0
#define KnifeNormalAniRate 0xA70
#define KnifeBigshotAniRate 0xA98
#define KnifeNormalAniRate2 0xAB8
#define KnifeBigshotAniRate2 0xADC
#define KnifeNormalAngle 0xA68
#define KnifeBigshotAngle 0xA8C
#define KnifeNormalAngle2 0xAA8
#define KnifeBigshotAngle2 0xACC
#define KnifeNormalAmmoDamage 0xC04
#define KnifeBigshotAmmoDamage 0xC10
#define KnifeNormalAmmoDamage2 0xC1C
#define KnifeBigshotAmmoDamage2 0xC28
//==============KnifeHacks End==============\

//*************************End log*************************\
Code:
//==============PTC Start==============\
DrawWorld 1 or 0
DrawFlat 1 or 0
WireframeModels 1 or 0
SkyScale 1.0 or 0.0
TextureModels 1 or 0
LightMap 1 or 0
LightModels 1 or 0
CursorCenter 1 or 0
windowed 1 or 0
FogEnable 1 or 0
SkyFogEnable 1 or 0
GrayTextureModels 1 or 0
GrayTextureWorlds 1 or 0
//==============PTC End==============\
This font color is blinding me! make it stop!

Good job!
Quote Originally Posted by JamesRo View Post
This font color is blinding me! make it stop!

Good job!
Thanks for feedback i changed the color for you

---------- Post added at 02:19 AM ---------- Previous post was at 02:19 AM ----------

Quote Originally Posted by CoderCf View Post
Here are some new Addys of Crossfire-EU have Fun


Code:
//***************vinke2011´s Addy Logger*****************\

//==============PatternScan Addys Start==============\
Crossfire Entry Point : 0x400000
Crossfire .code Size : 0x25C000
Crossfire .code Offset : 0x1000

CShell Entry Point : 0x6AE0000
CShell .code Size : 0x40E000
CShell .code Offset : 0x1000

ClientFX Entry Point : 0x64000000
ClientFX .code Size : 0x33000
ClientFX .code Offset : 0x1000
//==============PatternScan Addys End==============\

//==============Crossfire.exe Addys Start==============\
#define WallHack 0x738054
#define DIPEngine 0x4C1792
#define EndSceneEngine 0x45ACCF
#define PresentEngine 0x4DAF2F
//==============Crossfire.exe Addys End==============\

//==============Pointer Start==============\
#define PlayerPointer 0x5C9C00
#define PlayerPtr 0x5BB5C0
#define WeaponMgr 0xfcc5a4
#define BasicPlayerInfo 0xF652D8
#define LTClient_OFFSET/PTC_OFFSET 0x204
#define LTClient/PTC 0x5BB5B4
#define CShell 0x905A4D
#define CShell_Pointer 0x5BB5C0
#define CShell_Player 0x54
#define ByPass 0x390245
//==============Pointer End==============\

//==============ESP Start==============\
#define PlayerBasePointer 0x4D9378
#define MyPlayer_offs 0x7454
#define PlayerBase_offs 0x744C
#define HP 0x4C8
#define BoneESP 0x8A271E0
//==============ESP End==============\

//==============PlayerHacks Start Log==============\
#define InvisbleAsGhost 0x1B0
#define InfinityBagSwitch 0x690
#define ZoomSkill 0x1F0
#define DamagePerMeter 0x4
#define DamageZone 0x52d0ac
#define VisibleZoneIndex 0x52d010
#define DamagePerSec 0x52d09c
#define No FallDamage 0xFCC584 
#define No KnockBack 0x3CD0
#define SpeedHack 0xB14
#define ZoomInSpeed 0x3964
#define MoveInDelayFire 0x3954
#define ZoomInFireAnim 0x3958
#define MaxAmmo 0x814
#define AmmoPerMagazine 0x816
#define ShotsPerAmmo 0x353C
#define DamageCameraPenalty 0x3910
#define TextureType 0x574
#define EdgeShotEnabled 0x568
#define WallShotEnabled 0x56C
#define PerfectWallShotEnabled 0x570
//==============PlayerHacks Start End==============\

//==============WeaponHacks Start==============\
#define FastShot 0x220
#define AiModeAmmoDamage 0x820
#define No Reload 0xC3C
#define No Change Delay 0xC40
#define No Spread 0x3B8C
#define No AWM Delay 0x30C
#define RapidFire 0xAEC
#define ZoomMode 0xAF4
#define No Scope 0xAF0
#define WallShotDamageRatio 0x3B54
#define DamageFactorByDistance 0x830
#define DamageVariantionFactor 0x838
#define PlayerPointer_NoReload 0x2F8
#define PlayerPointer_NoChangeDelay 0x2F8
#define PlayerPointer_NoRecoil1 0x22E
#define PlayerPointer_NoRecoil2 0xC
#define PlayerPointer_NoRecoil3 0x234
#define BulletPosOffset 0x352C
#define ShotReactYaw 0x353C
#define ShotReactPitch 0x370C
#define DatailReactYawShot 0x11CC
#define DatailReactPitchShot 0x1064
#define DetailPerturbShot 0xEFC
#define PerturbMin 0x540
#define PerturbMax 0x6A8
#define AmmoDamage 0x81C
#define No Weapon Weight 0xB14
#define No Weapon Range 0x80C
//==============WeaponHacks End==============\

//==============GrenadeManipulation Start==============\
#define Throw Velocity 0x3B20
#define Throw Angle 0x3B24
#define Grenade Gravity 0x3B28
#define Air Resistance 0x3B2C
#define Time before explosion 0x3B30
//==============GrenadeManipulation End==============\

//==============BasicPlayerInfoHacks Start==============\
#define C4DefuseTime 0x80
#define C4FarDefuse 0x84
#define MovementDuckWalkRate 0xC
#define CharacterHiddenAlhpa 0x88
#define CharacterHiddenWalkAlhpa 0x8C
#define CharacterHiddenRunAlhpa 0x90
#define MovementHiddenRate 0x94
//==============BasicPlayerInfoHacks End==============\

//==============KnifeHacks Start==============\
#define KnifeNormalRange 0xA5C
#define KnifeBigshotRange 0xA80
#define KnifeNormalRange2 0xA9C
#define KnifeBigshotRange2 0xAC0
#define KnifeNormalAniRate 0xA70
#define KnifeBigshotAniRate 0xA98
#define KnifeNormalAniRate2 0xAB8
#define KnifeBigshotAniRate2 0xADC
#define KnifeNormalAngle 0xA68
#define KnifeBigshotAngle 0xA8C
#define KnifeNormalAngle2 0xAA8
#define KnifeBigshotAngle2 0xACC
#define KnifeNormalAmmoDamage 0xC04
#define KnifeBigshotAmmoDamage 0xC10
#define KnifeNormalAmmoDamage2 0xC1C
#define KnifeBigshotAmmoDamage2 0xC28
//==============KnifeHacks End==============\

//*************************End log*************************\
Code:
//==============PTC Start==============\
DrawWorld 1 or 0
DrawFlat 1 or 0
WireframeModels 1 or 0
SkyScale 1.0 or 0.0
TextureModels 1 or 0
LightMap 1 or 0
LightModels 1 or 0
CursorCenter 1 or 0
windowed 1 or 0
FogEnable 1 or 0
SkyFogEnable 1 or 0
GrayTextureModels 1 or 0
GrayTextureWorlds 1 or 0
//==============PTC End==============\
Credits : ME , @-[I]fLuX
Nice work!
Thank very much.
Thx but i need the new ByPass addy !
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