if((*(BYTE *)GameStatus == 1) && rapidfire == 1 && GetAsyncKeyState(VK_LBUTTON)<0) {
memcpy((VOID *)RapidFire, (VOID *)(PBYTE)"\x90\x90", 2);
} else if((*(BYTE *)GameStatus == 1) && rapidfire == 2) {
memcpy((VOID *)RapidFire, (VOID *)(PBYTE)"\x90\x90", 2);
} else {
memcpy((VOID *)RapidFire, (VOID *)(PBYTE)"\x74\x3E", 2);
}
#define RapidFire 0x374A4EB5
if(rapidfire && GetAsyncKeyState(VK_LBUTTON)<0)
memcpy((VOID *)RapidFire, "\x90\x90", 2);
else
memcpy((VOID *)RapidFire, "\x74\x3E", 2);