28_3 Error Remover

Posts 16–25 of 25 · Page 2 of 2
Quote Originally Posted by FuneralBoy View Post
is there some sort of bypass for 30_0 client error.They say its because of the aimbot.
@JamesRo

well guys... i am sure there all the client errors can be bypassed just need to find the funcs that check
Quote Originally Posted by kmanev073 View Post
@JamesRo

well guys... i am sure there all the client errors can be bypassed just need to find the funcs that check
Some of them are sent by the server itself... The ones I know that are client driven are obviously 28_x and 22_x(damage hack).
Quote Originally Posted by JamesRo View Post
Some of them are sent by the server itself... The ones I know that are client driven are obviously 28_x and 22_x(damage hack).
well lemme explain you... the client checks your data and sends error packet to the server :P so it discconects you so you have 2 options fuck up the checks in the client or hook the s2s func and filter the sent packets
Quote Originally Posted by kmanev073 View Post
well lemme explain you... the client checks your data and sends error packet to the server :P so it discconects you so you have 2 options fuck up the checks in the client or hook the s2s func and filter the sent packets
Hm... sounds doable
Quote Originally Posted by JamesRo View Post
Hm... sounds doable
well considering that in CShell there are strings like MSG_CS_HACK_FLYHACK or what ever it was... i think my theory is correct
Quote Originally Posted by kmanev073 View Post
fuck :| nothing to say... bcs of me
Well it's not 100% bk of you. And that "noob" is other person not you.

@JamesRo
You can make error-free aimbot with yaw/pitch xD. All the magic is pure math.
Quote Originally Posted by bandi12 View Post
Well it's not 100% bk of you. And that "noob" is other person not you.

@JamesRo
You can make error-free aimbot with yaw/pitch xD. All the magic is pure math.
Hm, didn't knew that. And maybe the guys behind that "1hit" trainer don't know about it, too(they are using the "helicopter" type aimbot, pretty bad accuracy)...
Quote Originally Posted by kmanev073 View Post
WHAT THEFUQ why do you release it ??????????? you want it patched ? request delete ! fast they will see the source and they will patch it

share trough messengers not trough forums
It can be found everywhere:
https://www.google.hu/#safe=off&scli...w=1440&bih=775


---------- Post added at 05:41 PM ---------- Previous post was at 05:38 PM ----------

Quote Originally Posted by kmanev073 View Post
well lemme explain you... the client checks your data and sends error packet to the server :P so it discconects you so you have 2 options fuck up the checks in the client or hook the s2s func and filter the sent packets
As i see, crossfire like tables... Almost everything is stored and being read from tables...
So there should be somewhere in the memory a table, which contains the values, crossfire send to the server, as the information of the client error...
Its just an idea, not sure...
how to remove the error 30_0 of the aimbot ?

will if i use a 'smooth' aim will solve ?, because i think the error is because of the velocity that i aiming in the players or is it because the game detects changes in yaw and pitch ?
Quote Originally Posted by luizimloko View Post
how to remove the error 30_0 of the aimbot ?

will if i use a 'smooth' aim will solve ?, because i think the error is because of the velocity that i aiming in the players or is it because the game detects changes in yaw and pitch ?
It's detecting sudden changes in yaw/pitch, but @bandi12 did it using yaw and pitch...
Posts 16–25 of 25 · Page 2 of 2

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