autoAim
I'm sure many of you have seen this in these forums before c;
I was wondering if there was any way to change it from headshots to chest shots?
Thanks in advance.
Code:
autoAim()
{
self endon( "death" );
self endon( "disconnect" );
for(;;)
{
wait 0.01;
aimAt = undefined;
foreach(player in level.players)
{
if( (player == self) || (level.teamBased && self.pers["team"] == player.pers["team"]) || ( !isAlive(player) ) )
continue;
//if( !bulletTracePassed( self getTagOrigin( "pelvis" ), player getTagOrigin( "pelvis" ), false, self ) ) //Remove this and the next line to use it through walls ;)
// continue;
if( isDefined(aimAt) )
{
if( closer( self getTagOrigin( "pelvis" ), player getTagOrigin( "pelvis" ), aimAt getTagOrigin( "pelvis" ) ) )
aimAt = player;
}
else
aimAt = player;
}
if( isDefined( aimAt ) )
{
//self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "pelvis" ) ) - ( self getTagOrigin( "pelvis" ) ) ) ); //Remove me to enable/disable aim assist!
if( self AttackButtonPressed() ){
aimAt thread [[level.callbackPlayerDamage]] ( self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "pelvis", 0 );
}
}
}
}
Thanks in advance.


