[Release] srDIEGO Logger

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[Release] srDIEGO Logger
| |
| Combat Arms Address Logger v6 |
| Created By Renildo Marcio, USSR´s, Infinity |
| Noob, Gellin, We11ingtow, srDIEGO |
| 04-06-2013 |
_______________________________________________


Waiting for game to reach proper state...
Game reached proper state, logging started...

Engine Entry Point : 0x460000
Engine .code Size : 0x28B400
Engine .code Offset : 0x1000

CShell Entry Point : 0x37100000
CShell .code Size : 0x5ADA00
CShell .code Offset : 0x1000

ClientFX Entry Point : 0x74B0000
ClientFX .code Size : 0x57600
ClientFX .code Offset : 0x1000


srDIEGO BR Logger V6 Iniciando...

#define Mtbwcret 0x3734652A
#define LTClientDLL 0x377A2590
#define EspName1 0x37234E2D
#define EspName2 0x37234E8C
#define NoRecoil 0x3744E26C
#define NoReload 0x374A4151
#define LocalPtr 0x37822E7C
#define BuildFont 0x375A6F90
#define FillFont 0x375A7C20
#define CameraUpdate 0x37451D31
#define GameStatus 0x374F4568
#define PlayerByIndex 0x372A5062
#define FontECX 0x377E2A1C
#define GetFontHand 0x3734F220
#define GetConsoleInt 0x3735CC50
#define GCS 0x377E132C
#define LTCommon 0x377E7C78
#define PlayerMgr 0x377F95C8
#define ClientInfoMgr 0x377A2348
#define Jump 0x377942CC
#define Tracers 0x3779A138
#define FPS 0x3778DFB0
#define Gratity 0x37793E70
#define ActivationDistance 0x37799964
#define BaseMoveAccel 0x377941AC
#define StartAccel 0x377941D0
#define MaxAccel 0x377941F4
#define AccelInc 0x37794218
#define WalkVel 0x3779423C
#define FRunVel 0x37794260
#define BRunVel 0x37794284
#define SRunVel 0x377942A8
#define DuckVel 0x377942F0
#define SuperBullets 0x3749EA66
#define PlayerManager 0x375398B0
#define PlayerState 0x372F9828
#define RemoteKill1 0x374A4501
#define RemoteKill2 0x374A4502
#define RemoteKill3 0x374A4881
#define RemoteKill4 0x374A4882
#define WeaponRanger1 0x374A43D9
#define WeaponRanger2 0x374A4759
#define RapidFire1 0x3749B2F7
#define RapidFire2 0x374A4EAE
#define RapidFire3 0x374A09D7
#define RapidFire4 0x374A4EB5
#define ForceFPS 0x377A2620
#define LTCSBase 0x377A2578

#define W2S 0x497157
#define Intersect 0x475FA0
#define Drawprimitive 0x76C0F0
#define CursorCenter 0x7568B4
#define ConsoleUnWrapped 0x48AD50
-Creditos-
Noob
Gellin
We11ingtow
Ussr´s
srDIEGO
experthack
luizimloko
ch40z-C0d3r
mattyp atty
TokolocoSK

Obs: GameStatus e LTClientExe estão incorretas eu não irei postar as corretas se virem procure!

Scan 1
Scan 2
srDIEGO_mpgh.net.rar14 KB · 259 downloads Scanning…
Aprovado...
| Combat Arms Address Logger v6 | ?? CADE AS VERSÕES 1, 2, 3, 4, 5?
| Created By Renildo Marcio,srDIEGO | "Creat By: Renildo Marcio, srDIEGO ?" kkkkkkkkkkkkkkkkkkk Renilds Voltouuu !! e junto com o lexi do diego kkkk
Quote Originally Posted by pDevice View Post

Seria [Cod e] [/ Cod e]
Se eu fala-se isso que tu flw só que junto não ia sai se é que me entende, e ele entendeu creio eu!

---------- Post added at 09:14 PM ---------- Previous post was at 09:13 PM ----------

@diegosarria12 , obrigado por por acrescentar os créditos!

#Edite

O LTClintEXE e GameStatus já postaram num tópico ae (não me lembro qual) o correto, e LTClientEXE correto o primeiro logger do We11ington pega!
Quote Originally Posted by Define.Void View Post
Se eu fala-se isso que tu flw só que junto não ia sai se é que me entende, e ele entendeu creio eu!

---------- Post added at 09:14 PM ---------- Previous post was at 09:13 PM ----------

@diegosarria12 , obrigado por por acrescentar os créditos!

#Edite

O LTClintEXE e GameStatus já postaram num tópico ae (não me lembro qual) o correto, e LTClientEXE correto o primeiro logger do We11ington pega!
é eu vi um topico que tem as sigs scan do GameStatus e LTClientExe mais ai vlw por me avisar sobre os creditos as veses eu me esqueço de postar os creditos desculpe-me ai!
hm,ainda falta creditos.
para quem nao consegui colocar os s2s para funfar e so atualiza essa class em LTclient.h

class CLTClient : public CLTBase
{
public:
virtual void function0(); //0x0000
virtual CCommonLT* Common(); //0x0004
virtual CPhysicsLT* Physics(); //0x0008
virtual CLTTransform* GetTransform(); //0x000C
virtual CModelLT* GetModelLT(); //0x0010
virtual void function5(); //0x0014
virtual void function6(); //0x0018
virtual void function7(); //0x001C
virtual void function8(); //0x0020
virtual void function9(); //0x0024
virtual void function10(); //0x0028
virtual void function11(); //0x002C
virtual void function12(); //0x0030
virtual void function13(); //0x0034
virtual void function14(); //0x0038
virtual void function15(); //0x003C
virtual void function16(); //0x0040
virtual void function17(); //0x0044
virtual void function18(); //0x0048
virtual void function19(); //0x004C
virtual void function20(); //0x0050
virtual void function21(); //0x0054
virtual void function22(); //0x0058
virtual float GetConsoleVariableFloat(HCONSOLEVAR hVar); //0x005C
virtual void function24(); //0x0060
virtual void function25(); //0x0064
virtual void function26(); //0x0068
virtual void function27(); //0x006C
virtual void function28(); //0x0070
virtual void GetSourceWorldOffset(LTVector& vOffset); //0x0074
virtual LTRESULT RemoveObject(HOBJECT hObj); //0x0078
virtual void function31(); //0x007C
virtual void function32(); //0x0080
virtual void function33(); //0x0084
virtual void function34(); //0x0088
virtual void function35(); //0x008C
virtual void function36(); //0x0090
virtual void function37(); //0x0094
virtual void function38(); //0x0098
virtual void GetObjectRotation(HLOCALOBJ hObj, LTRotation* Rot); //0x009C
virtual void GetObjectPos(HLOCALOBJ hObj, LTVector* vPos); //0x00A0
virtual void function41(); //0x00A4
virtual void function42(); //0x00A8
virtual void function43(); //0x00AC
virtual void function44(); //0x00B0
virtual void function45(); //0x00B4
virtual void function46(); //0x00B8
virtual void function47(); //0x00BC
virtual void function48(); //0x00C0
virtual void SetObjectPos(HLOCALOBJ hObj, LTVector* vPos, float fUnk); //0x00C4
virtual void function50(); //0x00C8
virtual void function51(); //0x00CC
virtual CLTDrawPrim* GetDrawPrim(); //0x00D0
virtual void function53(); //0x00D4
virtual void function54(); //0x00D8
virtual void function55(); //0x00DC
virtual void function56(); //0x00E0
virtual void function57(); //0x00E4
virtual void function58(); //0x00E8
virtual void function59(); //0x00EC
virtual void function60(); //0x00F0
virtual void function61(); //0x00F4
virtual void function62(); //0x00F8
virtual void function63(); //0x00FC
virtual void function64(); //0x0100
virtual void function65(); //0x0104
virtual void function66(); //0x0108
virtual void function67(); //0x010C
virtual void function68(); //0x0110
virtual void function69(); //0x0114
virtual void function70(); //0x0118
virtual void function71(); //0x011C
virtual void function72(); //0x0120
virtual void function73(); //0x0124
virtual void function74(); //0x0128
virtual void function75(); //0x012C
virtual void function76(); //0x0130
virtual LTRESULT GetSConValueFloat(const char* Name, float& Val); //0x0134
virtual LTRESULT GetSConValueString(const char* Name, char* ValBuff, int BuffLen); //0x0138
virtual void function79(); //0x013C
virtual void function80(); //0x0140
virtual void function81(); //0x0144
virtual void function82(); //0x0148
virtual void function83(); //0x014C
virtual void function84(); //0x0150
virtual void function85(); //0x0154
virtual void function86(); //0x0158
virtual void function87(); //0x015C
virtual void function88(); //0X0160
virtual LTRESULT SendToServer(ILTMessage_Read* pMsg, uint32 Flags); //0x0164

};


#define ADDR_S2S 0x479DE0
#define ADDR_WEAPONMGR 0x377E7E54
#define GameStatus 0x377B970C
Quote Originally Posted by gibam761 View Post
para quem nao consegui colocar os s2s para funfar e so atualiza essa class em LTclient.h

class CLTClient : public CLTBase
{
public:
virtual void function0(); //0x0000
virtual CCommonLT* Common(); //0x0004
virtual CPhysicsLT* Physics(); //0x0008
virtual CLTTransform* GetTransform(); //0x000C
virtual CModelLT* GetModelLT(); //0x0010
virtual void function5(); //0x0014
virtual void function6(); //0x0018
virtual void function7(); //0x001C
virtual void function8(); //0x0020
virtual void function9(); //0x0024
virtual void function10(); //0x0028
virtual void function11(); //0x002C
virtual void function12(); //0x0030
virtual void function13(); //0x0034
virtual void function14(); //0x0038
virtual void function15(); //0x003C
virtual void function16(); //0x0040
virtual void function17(); //0x0044
virtual void function18(); //0x0048
virtual void function19(); //0x004C
virtual void function20(); //0x0050
virtual void function21(); //0x0054
virtual void function22(); //0x0058
virtual float GetConsoleVariableFloat(HCONSOLEVAR hVar); //0x005C
virtual void function24(); //0x0060
virtual void function25(); //0x0064
virtual void function26(); //0x0068
virtual void function27(); //0x006C
virtual void function28(); //0x0070
virtual void GetSourceWorldOffset(LTVector& vOffset); //0x0074
virtual LTRESULT RemoveObject(HOBJECT hObj); //0x0078
virtual void function31(); //0x007C
virtual void function32(); //0x0080
virtual void function33(); //0x0084
virtual void function34(); //0x0088
virtual void function35(); //0x008C
virtual void function36(); //0x0090
virtual void function37(); //0x0094
virtual void function38(); //0x0098
virtual void GetObjectRotation(HLOCALOBJ hObj, LTRotation* Rot); //0x009C
virtual void GetObjectPos(HLOCALOBJ hObj, LTVector* vPos); //0x00A0
virtual void function41(); //0x00A4
virtual void function42(); //0x00A8
virtual void function43(); //0x00AC
virtual void function44(); //0x00B0
virtual void function45(); //0x00B4
virtual void function46(); //0x00B8
virtual void function47(); //0x00BC
virtual void function48(); //0x00C0
virtual void SetObjectPos(HLOCALOBJ hObj, LTVector* vPos, float fUnk); //0x00C4
virtual void function50(); //0x00C8
virtual void function51(); //0x00CC
virtual CLTDrawPrim* GetDrawPrim(); //0x00D0
virtual void function53(); //0x00D4
virtual void function54(); //0x00D8
virtual void function55(); //0x00DC
virtual void function56(); //0x00E0
virtual void function57(); //0x00E4
virtual void function58(); //0x00E8
virtual void function59(); //0x00EC
virtual void function60(); //0x00F0
virtual void function61(); //0x00F4
virtual void function62(); //0x00F8
virtual void function63(); //0x00FC
virtual void function64(); //0x0100
virtual void function65(); //0x0104
virtual void function66(); //0x0108
virtual void function67(); //0x010C
virtual void function68(); //0x0110
virtual void function69(); //0x0114
virtual void function70(); //0x0118
virtual void function71(); //0x011C
virtual void function72(); //0x0120
virtual void function73(); //0x0124
virtual void function74(); //0x0128
virtual void function75(); //0x012C
virtual void function76(); //0x0130
virtual LTRESULT GetSConValueFloat(const char* Name, float& Val); //0x0134
virtual LTRESULT GetSConValueString(const char* Name, char* ValBuff, int BuffLen); //0x0138
virtual void function79(); //0x013C
virtual void function80(); //0x0140
virtual void function81(); //0x0144
virtual void function82(); //0x0148
virtual void function83(); //0x014C
virtual void function84(); //0x0150
virtual void function85(); //0x0154
virtual void function86(); //0x0158
virtual void function87(); //0x015C
virtual void function88(); //0X0160
virtual LTRESULT SendToServer(ILTMessage_Read* pMsg, uint32 Flags); //0x0164

};


#define ADDR_S2S 0x479DE0
#define ADDR_WEAPONMGR 0x377E7E54
#define GameStatus 0x377B970C
thank you for posting the code soucer friend
Quote Originally Posted by diegosarria12 View Post
thank you for posting the code soucer friend
ele é BR, não é gringo .-.
Quote Originally Posted by New - Hacker View Post


ele é BR, não é gringo .-.
para quem nao consegui colocar os s2s para funfar e so atualiza essa class em LTclient.h
Nem precebi que era gringo

#Edite

Isso aqui nem mudo nada depois da ultima troca de client!
Code:
#define ADDR_S2S	 0x479DE0
#define ADDR_WEAPONMGR 0x377E7E54 
#define GameStatus 0x377B970C
Quote Originally Posted by Define.Void View Post
Nem precebi que era gringo

#Edite

Isso aqui nem mudo nada depois da ultima troca de client!
Code:
#define ADDR_S2S	 0x479DE0
#define ADDR_WEAPONMGR 0x377E7E54 
#define GameStatus 0x377B970C
os endereços da engine.exe não mudaram, weaponmgr continua igual mesmo, gamestatus não fiz testes
Quote Originally Posted by pDevice View Post
add_log("#define GameStatus 0x374F4568");

By Renildo Marcio !

- @XarutoUsoCrack @TokolocoSK ?
HAUEAHEUAEHAUEHAEUAE

melhor logger de todos
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