Artifacts Building Shield

Posts 16–30 of 30 · Page 2 of 2
How can I bypass CE? I've googled for a bit and a lot seem to not work/ have become outdated. My test accounts are getting banned so I'm way to scared at the moment to use my main account until I can be 100% confident in a working bypass.

Any help would be much appreciated!

EDIT: Nvm, figured it out.
Updated script.
Here is the updated Artifact Shield Script:

Code:
/*
   - Artifact Building Shield V1.  !!!!YOU NEED TO ADJUST IT YOURSELF - CHANGE THE VALUE IN CODE. I MARKED IT!!!!
   - !!!!!!!!DONT USE IT IN MULTIPLAYER YOU WILL GET BANNED!!!!!!!!
   - Made by Lepage. Based on nilath research and development.
   - Remade by Nightshadess. Credits to Lepage for his script.
   - IMPORTANT: ENABLE IT WHEN YOUR AT THE MISSION SELECTION MENU ! OR IT WILL NOT WORK !
*/
DEFINE(SHIELD_SET, "Warframe.exe"+68D4B) //F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44 24 08 35 7F 0D D3 12 F3
DEFINE(SHIELD_ADDRESS_SET, "Warframe.exe"+B0B1AA) //F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00 F3 0F 11 04 24 33 04 24 35 B1 0F 44 2F C1 C8 03 89 04
[ENABLE]
ASSERT(SHIELD_SET, F3 0F 11 22 8B 02 C1 C0 03)
ASSERT(SHIELD_ADDRESS_SET, F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00)


alloc(setShieldAddress,200)
alloc(setShields,200)
alloc(isShieldAddressDefined,4)
alloc(shieldAddress,4)

registersymbol(setShieldAddress)
registersymbol(setShields)
registersymbol(isShieldAddressDefined)
registersymbol(shieldAddress)

label(returnhere1)
label(originalcode1)
label(exit1)

label(returnhere2)
label(originalcode2)
label(exit2)

setShieldAddress:
pushfd
cmp [isShieldAddressDefined], 1
je originalcode1
push eax
mov eax, ecx
add eax, 00000A14
mov [shieldAddress], eax
mov eax, [ecx+00000A14]
mov [isShieldAddressDefined], 1
pop eax

originalcode1:
popfd
movss xmm0,[ecx+00000A14]

exit1:
jmp returnhere1

SHIELD_ADDRESS_SET:
jmp setShieldAddress
nop
nop
nop
returnhere1:

setShields:
movss [edx],xmm4
pushfd
cmp edx, [shieldAddress]
cmp byte ptr [edx],00 //!!!!!!! REMOVE THIS LINE IF YOU WANT TO KILL THE STALKER!!!!!!!!!!!
jne originalcode2
mov [edx], (float)810

originalcode2:
popfd
mov eax,[edx]

exit2:
jmp returnhere2

SHIELD_SET:
jmp setShields
nop
returnhere2:

[DISABLE]
SHIELD_ADDRESS_SET:
movss xmm0,[ecx+00000A14]

SHIELD_SET:
movss [edx],xmm4
mov eax,[edx]

unregistersymbol(shieldAddress)
unregistersymbol(isShieldAddressDefined)
unregistersymbol(setShields)
unregistersymbol(setShieldAddress)

dealloc(shieldAddress)
dealloc(isShieldAddressDefined)
dealloc(setShields)
dealloc(setShieldAddress)
was playing a level 23 wave of high enemies, i figured oh i'll just step over here to grab a mod, and ... 1 enemy instantly destroyed the artifact.... sigh....

if i set the shields higher than 810 will i be able to kill enemies? how high do i need to set it if i wanna fight lvl 72+ enemies? 18810?
Sometimes when I turn on this script all the enemies appear with shield.
Quote Originally Posted by faiver View Post
Sometimes when I turn on this script all the enemies appear with shield.
This doesnt work on defense missions when the enemy' s have a shield. This is pretty obvious cause its named building shield. This just regens a shield super fast. This infects everything in the game.
Quote Originally Posted by mrBombast View Post
This doesnt work on defense missions when the enemy' s have a shield. This is pretty obvious cause its named building shield. This just regens a shield super fast. This infects everything in the game.
Quote Originally Posted by Rampant_uterus View Post
was playing a level 23 wave of high enemies, i figured oh i'll just step over here to grab a mod, and ... 1 enemy instantly destroyed the artifact.... sigh....

if i set the shields higher than 810 will i be able to kill enemies? how high do i need to set it if i wanna fight lvl 72+ enemies? 18810?
so what do i do then,
Quote Originally Posted by Rampant_uterus View Post
so what do i do then,
You should restart the hack. Cause this is weird. Artifact shield means enemy' s cant hit the POD.

---------- Post added at 06:32 AM ---------- Previous post was at 06:31 AM ----------

Quote Originally Posted by Rampant_uterus View Post
so what do i do then,
Either make sure u are using the last updated one. Or just download my hack table ... I updated it and its approved already.
infects have shield too..!
its worked the same way it always has after all updates - 7 + enemies bring it to 1% hp instantly, however at enemy level 72ish, one of the weakest enemies 1 hit ko'd (fail mission) the pod... so I can either increase shield, or.... idk.

the current update i'm using is the script that includes an aob scan for updated codes auto-update script woohoo
Someth wrong with line 11.Warframe+Random numbers not being expected.Fix pls
Quote Originally Posted by StilianBG View Post
Someth wrong with line 11.Warframe+Random numbers not being expected.Fix pls
You have to launch the game in 32bits mode. Do so by choosing not to use 64bits on the launcher configuration.
Quote Originally Posted by Nono View Post
You have to launch the game in 32bits mode. Do so by choosing not to use 64bits on the launcher configuration.
You think that I'm slow or someth ?
Quote Originally Posted by StilianBG View Post
You think that I'm slow or someth ?
You must go play warframe, and use cheat engine to attach "Warframe.exe" then you add the script with no error.
Quote Originally Posted by StilianBG View Post
You think that I'm slow or someth ?
Well.. Are you?
Quote Originally Posted by Nono View Post
Well.. Are you?
Just shut down ur computer ... You're not helping me

---------- Post added at 05:01 AM ---------- Previous post was at 04:58 AM ----------

Yesterday I tried but I will try now again.
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