AngryNeed help in base

Posts 16–18 of 18 · Page 2 of 2
Quote Originally Posted by XXkillerFin1 View Post
It's undetected now and and injection is fine but hacks are not working, I updated the addys but still not working. I think the problem is in void Hacks()
I'm sure Addys are up to date!
Code:
void Hacks()
{    
bool noreload = true;    
while(1){
        *(char*)(CShell + 0x438ABC) = 0;//damage per second = 0(in dmgZone)
        *(char*)(CShell + 0x438ACC) = 'G'; //no bug damage(not sure if working)
                //No Reload
                if(noreload)
                {
                    if (pWeaponMgr)
                    {
                      for(int i=0; i<445; i++)
                       {
                         DWORD CurrentWeapon = *(DWORD*)( pWeaponMgr + (4*i) );
                         if(CurrentWeapon != NULL)
                            *(float*)(CurrentWeapon + NoReload) = 100;
                        }
                    }
               }
    }
}
Be sure to raise your loop, you're using a small number.
Quote Originally Posted by rabir007 View Post


PM the base, let me check it...
check your PMs
Posts 16–18 of 18 · Page 2 of 2
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