Unity and Light with C# ... [HELP][Solved !]
I tryed the same code (After I converted it to Java) to Java Code and it worked normally ... but after I used C# to do the same work it didn't worked

I used this code for Java :
Code:
function Update () {
if(Input.GetKeyDown(KeyCode.F)){
if(light.enabled == true)
light.enabled = false;
else
light.enabled = true;
}
}
And this for C# which didn't worked :
Code:
void Update () {
if(Input.GetKey(KeyCode.F)){
if(light.enabled = true){
light.enabled = false;
}
else{
Light.enabled = true;
}
}
}
If you can help guys help ... Ah ... also I am a new member and I welcome myself to this beautiful forum

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This Topic Has Been Solved ... thank you guys for help
I am sorry ... the method is GetKeyDown ... isn't the same thing as an idea ? I mean generaly both of them doing the same thing except one little ... that GetKey is able to use the next code after it if only you stop holding the key ...