Gun Stats, pulled from another site.
Ogre: Basically a better version of the torgue spitter assault rifle with higher fire rate, increased damage, and much higher mag size.
Seeker: Despite it having a vladof barrel, its fires bullets that acts more like the rocket projectiles from the torgue barrel (think kerblaster) that increase in speed after a certain time period like the pocket rocket. The bullets doesn’t deal critical hit damage and if you shoot it at your feet, it will hurt you. Unlike the regular rocket firing assault rifles, the seeker has reduced ammo consumption (i.e. costing 2 rounds instead of 4 rounds like normal rocket firing assault rifles.
Swordsplosion: THE ONLY TORGUE E-TECH GUN IN THE GAME!! It fires spinning dagger like projectiles that explode on contact and release 3 mini child grenades that also explode on contact. Get one with a vertical grip and you fire 3 daggers which spits out 9 child grenades total. It should be noted that this e-tech shotgun has much higher damage than any other e-tech shotguns. For comparison, the slow hand does around 64k damage per projectile while the swordsplosion does around 104k damage per projectile.
Grog Nozzle: This gun will be the NEW RUBI!!! It will be a MUST HAVE!! It comes only in slag, has significantly lowered damage, but has significantly higher slag chance. The projectiles are slow moving similar to e-tech pistol rounds. The gun also has a random chance to cause you to be drunk, in which the screen starts to wobble and the accuracy goes to hell. However, in the drunken state, the gun will fire 5 projectiles in one trigger pull like a shotgun. Now here is the kicker, because it is a moxxi gun it will heal you, but for how much? Rubi heals for 12%. Grog Nozzle heals you for 65% of damage dealt!!! Get one with a blade attachment and your melee characters will love you for it.
Florentine: The Chulain smg without the downside of slagging yourself and the high damage power of being a plasma caster? YES PLEASE!!!
Crit: Comes only in shock element and since it is a moxxi gun it heals you for about 2.5% of damage dealt. It does have increased critical hit damage like other the other two moxxi smg guns. It has a random chance to drop out of your hand while firing. No joke, this gun will fall out of your hand and your character will auto switch to another weapon and you will have to pick the gun off the ground in order to re-equip it and use it.
Orc: This gun’s effect is kinda weird and hard to describe. It fires like an average bandit with no special effect. However, it has a chance to randomly go into buffed up mode like the evil smasher. It has increased damage, increase fire rate, increased projectile count (this one I’m not too sure as it could be that the increased fire rate made it look like increased projectile), increase reload speed, and the bullets can richochet off the ground.
Stinger: This vladof pistol shoots the same as a purple vladof pistol with a vladof barrel (i.e. anarchist pistol). The exception is that it has high damage and the bullets can richochet.
Omen: This tediore shotgun is pretty much the equivalent of a better version of the Octo shotgun. It shoots 9 pellets in a circle with the 9th pellet in the center that converges and expands as it goes through the air. Unlike normal e-tech shotguns, the Omen only consumes one round per shot.
Antagonist: This seraph shield is very good. It puts the impaler to shame since it does exactly what it says on the gun card and it slags the enemy pretty easy. Bullet deflection is nice to have, but it is the homing slag balls that the shield fires that makes this shield awesome. It also has low recharge delay and high recharge rate.
Blockade: Feels like a meh shield at best. The increased damage resistance when the shield is full is pretty nice but after the initial hit, the moderate damage reduction is nothing to write home about. Overall this shield just feels like an average shield.
Fire Storm: This grenade mod explodes whatever enemy your cross hair is on with a fire explosion that also summons several more fire balls raining down on the enemies from the sky. Regenerates grenades over time.
Chain Lightning: Does exactly what you think it does when you hear the words “chained Lightning”. Shocks whatever enemy is in your crosshair with a bolt of lightning that will also travel to other nearby enemies forming a chain of lightning bolts. The closest visualization I can think of is in the voracidous fight in which the chief shocks you with one lightning bolt that will also connect to your allies and shock them as well. Regenerates grenade over time.
Fireball: This grenade mod fires one of krieg’s fire balls at whatever your cross hair is on. The fireball moves kinda slow (nothing special here). Regenerates grenade over time.
Lightning Bolt: This grenade mod hits whatever enemy is in your crosshair with a bolt of lightning (nothing special here). Regenerate grenades over time.
Magic Missle: Comes in slag only. Throws out two homing slag balls that will explode on contact and release homing child grenades as well similar to transfusion grenades but without the healing.
Shadow of the Seraphs: This relic does what Zero’s two fang skill does. Nothing special here.
Mysterious Amulet: +7 stats to friendship!!! YAY!!!...I have no clue wtf this does since I tested these items out in solo play. But friendship power sounds nice?
Rock, diamond, citrine, emerald, cubic zirconia, garnet, and quartz Weapons: Basically purple rarity weapons with a different skin from their normal counterpart.