New Dragon Keep DLC Items
New Dragon Keep DLC Items
thanks for pics but were can get codes?
Ill see if I can post them after I get out of work later if no one else does by then.
Moxxi's Crit auto-drops when you're shooting it in the water.. "Slippery when wet" makes a hell of a lot of sense now.
Does the chain lightning grenade mod have a maximum number of "hops"?
Where get save editor with this dlc?
Version 158 here--Rick’s Game Stuff
Any Paste codes available somewhere??
---------- Post added at 09:55 PM ---------- Previous post was at 09:22 PM ----------
Found this from Leecher at PCGamesaves ...no idea as to veracity
TRY THESE AT YOUR OWN RISK----ENSURE YOUR .SAV FILE IS BACKED UP
USE GIBBED 1.58
THESE WILL ONLY WORK IF THE DRAGON KEEP DLC IS PRESENT! (June 25TH)
ASSAULT RIFLE:
--Emerald:
BL2(hwAAAAAVUgmBhgMMBdHraWIgxMCBIQEDIoYHDBUY/v/TIPw=)
BL2(hwAAAACrbgmBhgMMBdHraWIgxMCBIQEDIgYHDBUY/v/TIPw=)
BL2(hwAAAABpKwmBhgMMBdHraWIgxMCBIQEDIoYGDBUY/v/TIPw=)
BL2(hwAAAABJDAmBhgMMBdHraWIgxMCBIQEDIgYIDBUY/v/TIPw=)
BL2(hwAAAAD3MAmBhgMMBdHraWIgxMCBIQEDIoYIDBUY/v/TIPw=)
--Quartz
BL2(hwAAAAA2PwmAxgIMA9HrxWIoxECAIQGDIQYHDBUY/v+7IPw=)
BL2(hwAAAAD0egmAxgIMA9HrxWIoxECAIQGDIYYGDBUY/v+7IPw=)
BL2(hwAAAADUXQmAxgIMA9HrxWIoxECAIQGDIQYIDBUY/v+7IPw=)
BL2(hwAAAABqYQmAxgIMA9HrxWIoxECAIQGDIYYIDBUY/v+7IPw=)
BL2(hwAAAABqYQmAxgIMA9HrxWIoxECAIQGDIYYIDBUY/v+7IPw=)
--Citrine
BL2(hwAAAAA60AmCpgMMB9HrzWIoxACCAQFDIob//xUY/v/XIPw=)
--Seeker
BL2(hwAAAABGogmDRoALCdHr1WIYxEAAcAGDIYb//xUY/v8rAPw=)
--Ogre
BL2(hwAAAABGGQmDRgAMCdHr1WIQxGCAcAHDIYb//xUY/v9HIPw=)
--Rock
BL2(hwAAAAAjiQmD5gIMCdHr1WIYxDCCYQFDIob//xUY/v+/IPw=)
--Garnet
BL2(hwAAAABnSwmExgMMC9Hr3WIoxGCCIQGDIYYHDBUY/v/bIPw=)
BL2(hwAAAADZdwmExgMMC9Hr3WIoxGCCIQGDIQYHDBUY/v/bIPw=)
BL2(hwAAAAAbMgmExgMMC9Hr3WIoxGCCIQGDIYYGDBUY/v/bIPw=)
BL2(hwAAAAA7FQmExgMMC9Hr3WIoxGCCIQGDIQYIDBUY/v/bIPw=)
BL2(hwAAAACFKQmExgMMC9Hr3WIoxGCCIQGDIYYIDBUY/v/bIPw=)
PISTOL:
--Quartz
BL2(hwAAAADeMwmARwIMA9HricOQhTEAQwHG//8KGB0w/v+jIPw=)
BL2(hwAAAAAangmARwIMA9HricOQhTEAQwHG//8JGBow/v+jIPw=)
BL2(hwAAAAA5tQmARwIMA9HricOQhTEAQwHG/38JGB0w/v+jIPw=)
BL2(hwAAAADFYQmARwIMA9HricOQhTEAQwHG/38KGB4w/v+jIPw=)
BL2(hwAAAAB20AmARwIMA9HricOQhTEAQwHG/38LGCEw/v+jIPw=)
--Emerald
BL2(hwAAAABNugmB5wEMBdHrmcNwhXEAwwHG//8KGB0w/v+TIPw=)
BL2(hwAAAAAUAAmB5wEMBdHrmcNwhXEAwwHG//8JGB0w/v+TIPw=)
BL2(hwAAAACqPAmB5wEMBdHrmcNwhXEAwwHG/38JGB0w/v+TIPw=)
BL2(hwAAAABukQmB5wEMBdHrmcNwhXEAwwHG/38KGBow/v+TIPw=)
BL2(hwAAAAAqkQmB5wEMBdHrmcNwhXEAwwHG/38LGB4w/v+TIPw=)
--Diamond
BL2(hwAAAAAO+QmCxwEMDdHrocOAhaEOwwHG//8JGB4w/v+PIPw=)
BL2(hwAAAADyLQmCxwEMDdHrocOAhaEOwwHG//8KGB0w/v+PIPw=)
BL2(hwAAAAD6GAmCxwEMDdHrocOAhaEOwwHG/38JGBgw/v+PIPw=)
BL2(hwAAAACb2wmCxwEMDdHrocOAhaEOwwHG/38KGBww/v+PIPw=)
BL2(hwAAAACtfwmCxwEMDdHrocOAhaEOwwHG/38LGBow/v+PIPw=)
--Citrine
BL2(hwAAAAATbgmHhwEMB9HrscN4hUEAIwLG/////x0w/v+DIPw=)
--Grog Nozzle
BL2(hwAAAACTCQmGJwAMEdHrMcOAhTGAsAHG/38LGBsw/v8XIPw=)
--Aqua Marine
BL2(hwAAAAC8+AmGpwEMEdHrucNghWEAowHG//8KGB0w/v+LIPw=)
BL2(hwAAAAB4VQmGpwEMEdHrucNghWEAowHG//8JGBow/v+LIPw=)
BL2(hwAAAADtdwmGpwEMEdHrucNghWEAowHG/38KGBgw/v+LIPw=)
BL2(hwAAAADb0wmGpwEMEdHrucNghWEAowHG/38LGB4w/v+LIPw=)
--Cubic Zerconia
BL2(hwAAAABxFwmDBwIMD9HrycNohSEAIwLG//8KGB0w/v+bIPw=)
BL2(hwAAAACNwwmDBwIMD9HrycNohSEAIwLG//8JGB4w/v+bIPw=)
BL2(hwAAAACWkQmDBwIMD9HrycNohSEAIwLG/38JGB0w/v+bIPw=)
BL2(hwAAAACF9gmDBwIMD9HrycNohSEAIwLG/38KGBsw/v+bIPw=)
BL2(hwAAAABc4QmDBwIMD9HrycNohSEAIwLG/38LGBgw/v+bIPw=)
--Rock
BL2(hwAAAAD23QmFZwEMCdHr2cOIhVEAQwHG/////x4w/v+HIPw=)
--Stinger
BL2(hwAAAAAXUwmEJ4ALC9Hr6cOIhREAkAHG//8KGBww/v8vAPw=)
BL2(hwAAAACZIwmEJ4ALC9Hr6cOIhREAkAHG//8JGB0w/v8vAPw=)
BL2(hwAAAADIrAmEJ4ALC9Hr6cOIhREAkAHG/38JGBgw/v8vAPw=)
BL2(hwAAAADbywmEJ4ALC9Hr6cOIhREAkAHG/38KGB4w/v8vAPw=)
BL2(hwAAAACfywmEJ4ALC9Hr6cOIhREAkAHG/38LGBow/v8vAPw=)
--Garnet
BL2(hwAAAABbUgmEJwIMC9Hr6cOAhSEAowHG//8KGB0w/v+fIPw=)
BL2(hwAAAADtWwmEJwIMC9Hr6cOAhSEAowHG//8JGBgw/v+fIPw=)
BL2(hwAAAAD2CQmEJwIMC9Hr6cOAhSEAowHG/38JGBsw/v+fIPw=)
BL2(hwAAAABAAAmEJwIMC9Hr6cOAhSEAowHG/38KGB4w/v+fIPw=)
BL2(hwAAAAChbgmEJwIMC9Hr6cOAhSEAowHG/38LGBkw/v+fIPw=)
SHOTGUN:
--Quartz
BL2(hwAAAAAHBAkBqAIMA9HriUJRg4ICBQFKG5QLKBBQ/v+3IPw=)
BL2(hwAAAADHnQkBqAIMA9HriUJRg4ICBQFKGxQLKA1Q/v+3IPw=)
BL2(hwAAAAAJ2QkBqAIMA9HriUJRg4ICBQFKG5QKKBJQ/v+3IPw=)
BL2(hwAAAAB0YwkBqAIMA9HriUJRg4ICBQFKGxQMKBpQ/v+3IPw=)
BL2(hwAAAADECAkBqAIMA9HriUJRg4ICBQFKG5QMKA9Q/v+3IPw=)
--Diamond
BL2(hwAAAAATwgkCKAEMDdHrkUI5g4ICRQEKG5QLKBBQ/v93IPw=)
BL2(hwAAAAB6NAkCKAEMDdHrkUI5g4ICRQEKGxQLKBFQ/v93IPw=)
BL2(hwAAAADG1AkCKAEMDdHrkUI5g4ICRQEKG5QKKAxQ/v93IPw=)
BL2(hwAAAABu8gkCKAEMDdHrkUI5g4ICRQEKGxQMKA9Q/v93IPw=)
BL2(hwAAAACiagkCKAEMDdHrkUI5g4ICRQEKG5QMKA1Q/v93IPw=)
--Citrine
BL2(hwAAAABsmQkA6AAMB9HrmUJRg4ICxQAKHJT//xBQ/v97IPw=)
--Omen
BL2(hwAAAADjDAkDaIALD9HroUJRg3IA0ACKG5QLKA9Q/v87APw=)
BL2(hwAAAABdMAkDaIALD9HroUJRg3IA0ACKGxQLKA9Q/v87APw=)
BL2(hwAAAABIvwkDaIALD9HroUJRg3IA0ACKG5QKKA5Q/v87APw=)
BL2(hwAAAAA3UwkDaIALD9HroUJRg3IA0ACKGxQMKAxQ/v87APw=)
BL2(hwAAAAD3ygkDaIALD9HroUJRg3IA0ACKG5QMKBFQ/v87APw=)
--Cubic Zerconia
BL2(hwAAAAClswkDKAMMD9HroUI5gzIA5QDKG5QLKA1Q/v/HIPw=)
BL2(hwAAAACy4AkDKAMMD9HroUI5gzIA5QDKGxQLKBFQ/v/HIPw=)
BL2(hwAAAADVywkDKAMMD9HroUI5gzIA5QDKG5QKKBJQ/v/HIPw=)
BL2(hwAAAACmJgkDKAMMD9HroUI5gzIA5QDKGxQMKA9Q/v/HIPw=)
BL2(hwAAAADP0AkDKAMMD9HroUI5gzIA5QDKG5QMKA5Q/v/HIPw=)
--Swordsplosion
BL2(hwAAAADMUQkEiAAMCdHrqUI5g+KAEAEKG5T//xBQ/v8/IPw=)
--Rock
BL2(hwAAAAAKGQkESAEMCdHrqUJZg4ICxQAKHJT//xBQ/v9/IPw=)
SMG:
--Orc
BL2(hwAAAABfGglAqAAMA9HrxWIpwSKBEAELChYHLBRY/v9PIPw=)
BL2(hwAAAAAASAlAqAAMA9HrxWIpwSKBEAELCpYGLBNY/v9PIPw=)
BL2(hwAAAACGDQlAqAAMA9HrxWIpwSKBEAELChYGLBdY/v9PIPw=)
BL2(hwAAAAA27AlAqAAMA9HrxWIpwSKBEAELCpYHLBVY/v9PIPw=)
BL2(hwAAAADP3AlAqAAMA9HrxWIpwSKBEAELChYILBZY/v9PIPw=)
--Quartz
BL2(hwAAAAB46glAiAIMA9EDxGIxwTKABQFLChYHLBRY/v+zIPw=)
BL2(hwAAAAAnuAlAiAIMA9EDxGIxwTKABQFLCpYGLBNY/v+zIPw=)
BL2(hwAAAAAEkwlAiAIMA9EDxGIxwTKABQFLChYGLBRY/v+zIPw=)
BL2(hwAAAABjuAlAiAIMA9EDxGIxwTKABQFLCpYHLBdY/v+zIPw=)
BL2(hwAAAAAHnwlAiAIMA9EDxGIxwTKABQFLChYILBNY/v+zIPw=)
--Emerald
BL2(hwAAAADnoglBCAMMBdEDnGI5wTKARQELChYHLBVY/v/DIPw=)
BL2(hwAAAAC48AlBCAMMBdEDnGI5wTKARQELCpYGLBJY/v/DIPw=)
BL2(hwAAAABMEQlBCAMMBdEDnGI5wTKARQELChYGLBRY/v/DIPw=)
BL2(hwAAAAATQwlBCAMMBdEDnGI5wTKARQELCpYHLBNY/v/DIPw=)
BL2(hwAAAAB3ZAlBCAMMBdEDnGI5wTKARQELChYILBdY/v/DIPw=)
--Diamond
BL2(hwAAAAAwowlCaAMMDdEDpGIhwVKAJQELChYHLBJY/v/PIPw=)
BL2(hwAAAAC4OwlCaAMMDdEDpGIhwVKAJQELCpYGLBRY/v/PIPw=)
BL2(hwAAAACjaQlCaAMMDdEDpGIhwVKAJQELChYGLBdY/v/PIPw=)
BL2(hwAAAABZVQlCaAMMDdEDpGIhwVKAJQELCpYHLBNY/v/PIPw=)
BL2(hwAAAACYHAlCaAMMDdEDpGIhwVKAJQELChYILBRY/v/PIPw=)
--Florentine
BL2(hwAAAACgKwlDiIALEdEDrGI5wYIAEAHLChYILBVY/v8zAPw=)
--Crit
BL2(hwAAAACKcwlDaAAMEdEDrGIxwaKAUAELCpYHLBRY/v8zIPw=)
--Aquamarine
BL2(hwAAAACxdwlDCAEMEdEDrGIZwUKAJQELCxYHLBZY/v9bIPw=)
BL2(hwAAAACcgQlDCAEMEdEDrGIZwUKAJQELC5YGLBNY/v9bIPw=)
BL2(hwAAAAB97wlDCAEMEdEDrGIZwUKAJQELC5YHLBRY/v9bIPw=)
BL2(hwAAAABrbAlDCAEMEdEDrGIZwUKAJQELCxYILBJY/v9bIPw=)
--Aquamarine (Sniper/SMG?)
BL2(hwAAAABj9wlDaAQMEdEDrGIpwSKARQELCxYHLBVY/v/vIPw=)
BL2(hwAAAAA8pQlDaAQMEdEDrGIpwSKARQELC5YGLBJY/v/vIPw=)
BL2(hwAAAAAKAQlDaAQMEdEDrGIpwSKARQELC5YHLBRY/v/vIPw=)
BL2(hwAAAADzMQlDaAQMEdEDrGIpwSKARQELCxYILBdY/v/vIPw=)
--Cubic Zerconia
BL2(hwAAAACeHwlESAMMD9EDvGI5wRKABQELCxYHLBRY/v/LIPw=)
BL2(hwAAAADBTQlESAMMD9EDvGI5wRKABQELC5YGLBNY/v/LIPw=)
BL2(hwAAAABHCAlESAMMD9EDvGI5wRKABQELCxYGLBdY/v/LIPw=)
BL2(hwAAAABq/glESAMMD9EDvGI5wRKABQELC5YHLBJY/v/LIPw=)
BL2(hwAAAACrtwlESAMMD9EDvGI5wRKABQELCxYILBVY/v/LIPw=)
SNIPER RIFLE:
--Emerald
BL2(hwAAAACH3AmBKAQMBdEDdIJJAOMA5gWMBRgcMGJg/v/nIPw=)
BL2(hwAAAAD1vQmBKAQMBdEDdIJJAOMA5gWMBRgbMF9g/v/nIPw=)
BL2(hwAAAADwEQmBKAQMBdEDdIJJAOMA5gWMBRguMF9g/v/nIPw=)
BL2(hwAAAAAhJwmBKAQMBdEDdIJJAOMA5gWMBZgbMGNg/v/nIPw=)
BL2(hwAAAABzPQmBKAQMBdEDdIJJAOMA5gWMBZgcMGRg/v/nIPw=)
--Diamond
BL2(hwAAAAA4rwmACAQMDdEDbIJhAPMApgXMBRgcMGBg/v/jIPw=)
BL2(hwAAAAA4agmACAQMDdEDbIJhAPMApgXMBRgbMF9g/v/jIPw=)
BL2(hwAAAADyDgmACAQMDdEDbIJhAPMApgXMBRguMGBg/v/jIPw=)
BL2(hwAAAABx5wmACAQMDdEDbIJhAPMApgXMBZgbMGRg/v/jIPw=)
BL2(hwAAAAD0NwmACAQMDdEDbIJhAPMApgXMBZgcMGJg/v/jIPw=)
--Citrine
BL2(hwAAAAAjNwmE6AMMB9EDgIJZACMBZgWMBZj//2Rg/v/fIPw=)
--Garnet
BL2(hwAAAAAvlQmCSAQMC9EDmIJpAPMAhgVMBRgcMGRg/v/rIPw=)
BL2(hwAAAADA4wmCSAQMC9EDmIJpAPMAhgVMBRgbMF5g/v/rIPw=)
BL2(hwAAAACv6QmCSAQMC9EDmIJpAPMAhgVMBRguMGJg/v/rIPw=)
BL2(hwAAAADDswmCSAQMC9EDmIJpAPMAhgVMBZgbMGNg/v/rIPw=)
BL2(hwAAAABmGAmCSAQMC9EDmIJpAPMAhgVMBZgcMF9g/v/rIPw=)
Heads/Skins:
--Assassin
BL2(BwAAAAD8xAkACQFIEBAAwA==)
BL2(BwAAAAC2ZQkBCQNIEBAAwA==)
--Mech
BL2(BwAAAAC2LAkACgFQEBAAwA==)
BL2(BwAAAAD8jQkBCgNQEBAAwA==)
--Zerker
BL2(BwAAAAA7ZAkACwFYEBAAwA==)
BL2(BwAAAABxxQkBCwNYEBAAwA==)
--Psycho
BL2(BwAAAAAj/AkADAFgEBAAwA==)
BL2(BwAAAABpXQkBDANgEBAAwA==)
--Siren
BL2(BwAAAACutAkADQFoEBAAwA==)
BL2(BwAAAADkFQkBDQNoEBAAwA==)
--Soldier
BL2(BwAAAADkXAkADgFwEBAAwA==)
BL2(BwAAAACu/QkBDgNwEBAAwA==)
RELIC:
--Mysterious Amulet
BL2(BwAAAACIIQkBEwOYMBG9HgDA////////////fwBgAuA=)
--Shadow of the Seraphs
BL2(BwAAAADsDwkCEwWYMBG9HgDA////////////vwAgAuA=)
SHIELD:
--Antagonist
BL2(BwAAAACd1wkBFg+wEBE9QAFEA8QHRAHj//////////8A4w==)
--Blockade
BL2(BwAAAADZ4wkAFg2w8BE9wAFEBMQFBADj/////////38A4w==)
GRENADE MOD:
--Chain Lightning
BL2(BwAAAACClwkAFQmgEBE9wP+/AaIdQwsDBkMGw/9/CMMVww==)
--Fireball
BL2(BwAAAACAVAkAFQGgEBE9wP9/AKIdwwoDBoMGw/9/CEMVww==)
--Fire Storm
BL2(BwAAAACZOAkAFQugEBE9wP9/AqIdwwoDBoMGw/9/CMMVww==)
--Lightning Bolt
BL2(BwAAAABZJQkAFQOgEBE9wP9/AaIdQwsDBkMGw/9/CEMVww==)
--Magic Missle
BL2(BwAAAABlzAkAFQWgEBE9wP8/AaIdgwsDBkMGw/9/CEMVww==)
BL2(BwAAAADNXgkAFQegEBE9wP+/AqIdgwsDBkMGw/9/CIMVww==)
---------- Post added at 09:55 PM ---------- Previous post was at 09:22 PM ----------
Found this from Leecher at PCGamesaves ...no idea as to veracity
TRY THESE AT YOUR OWN RISK----ENSURE YOUR .SAV FILE IS BACKED UP
USE GIBBED 1.58
THESE WILL ONLY WORK IF THE DRAGON KEEP DLC IS PRESENT! (June 25TH)
ASSAULT RIFLE:
--Emerald:
BL2(hwAAAAAVUgmBhgMMBdHraWIgxMCBIQEDIoYHDBUY/v/TIPw=)
BL2(hwAAAACrbgmBhgMMBdHraWIgxMCBIQEDIgYHDBUY/v/TIPw=)
BL2(hwAAAABpKwmBhgMMBdHraWIgxMCBIQEDIoYGDBUY/v/TIPw=)
BL2(hwAAAABJDAmBhgMMBdHraWIgxMCBIQEDIgYIDBUY/v/TIPw=)
BL2(hwAAAAD3MAmBhgMMBdHraWIgxMCBIQEDIoYIDBUY/v/TIPw=)
--Quartz
BL2(hwAAAAA2PwmAxgIMA9HrxWIoxECAIQGDIQYHDBUY/v+7IPw=)
BL2(hwAAAAD0egmAxgIMA9HrxWIoxECAIQGDIYYGDBUY/v+7IPw=)
BL2(hwAAAADUXQmAxgIMA9HrxWIoxECAIQGDIQYIDBUY/v+7IPw=)
BL2(hwAAAABqYQmAxgIMA9HrxWIoxECAIQGDIYYIDBUY/v+7IPw=)
BL2(hwAAAABqYQmAxgIMA9HrxWIoxECAIQGDIYYIDBUY/v+7IPw=)
--Citrine
BL2(hwAAAAA60AmCpgMMB9HrzWIoxACCAQFDIob//xUY/v/XIPw=)
--Seeker
BL2(hwAAAABGogmDRoALCdHr1WIYxEAAcAGDIYb//xUY/v8rAPw=)
--Ogre
BL2(hwAAAABGGQmDRgAMCdHr1WIQxGCAcAHDIYb//xUY/v9HIPw=)
--Rock
BL2(hwAAAAAjiQmD5gIMCdHr1WIYxDCCYQFDIob//xUY/v+/IPw=)
--Garnet
BL2(hwAAAABnSwmExgMMC9Hr3WIoxGCCIQGDIYYHDBUY/v/bIPw=)
BL2(hwAAAADZdwmExgMMC9Hr3WIoxGCCIQGDIQYHDBUY/v/bIPw=)
BL2(hwAAAAAbMgmExgMMC9Hr3WIoxGCCIQGDIYYGDBUY/v/bIPw=)
BL2(hwAAAAA7FQmExgMMC9Hr3WIoxGCCIQGDIQYIDBUY/v/bIPw=)
BL2(hwAAAACFKQmExgMMC9Hr3WIoxGCCIQGDIYYIDBUY/v/bIPw=)
PISTOL:
--Quartz
BL2(hwAAAADeMwmARwIMA9HricOQhTEAQwHG//8KGB0w/v+jIPw=)
BL2(hwAAAAAangmARwIMA9HricOQhTEAQwHG//8JGBow/v+jIPw=)
BL2(hwAAAAA5tQmARwIMA9HricOQhTEAQwHG/38JGB0w/v+jIPw=)
BL2(hwAAAADFYQmARwIMA9HricOQhTEAQwHG/38KGB4w/v+jIPw=)
BL2(hwAAAAB20AmARwIMA9HricOQhTEAQwHG/38LGCEw/v+jIPw=)
--Emerald
BL2(hwAAAABNugmB5wEMBdHrmcNwhXEAwwHG//8KGB0w/v+TIPw=)
BL2(hwAAAAAUAAmB5wEMBdHrmcNwhXEAwwHG//8JGB0w/v+TIPw=)
BL2(hwAAAACqPAmB5wEMBdHrmcNwhXEAwwHG/38JGB0w/v+TIPw=)
BL2(hwAAAABukQmB5wEMBdHrmcNwhXEAwwHG/38KGBow/v+TIPw=)
BL2(hwAAAAAqkQmB5wEMBdHrmcNwhXEAwwHG/38LGB4w/v+TIPw=)
--Diamond
BL2(hwAAAAAO+QmCxwEMDdHrocOAhaEOwwHG//8JGB4w/v+PIPw=)
BL2(hwAAAADyLQmCxwEMDdHrocOAhaEOwwHG//8KGB0w/v+PIPw=)
BL2(hwAAAAD6GAmCxwEMDdHrocOAhaEOwwHG/38JGBgw/v+PIPw=)
BL2(hwAAAACb2wmCxwEMDdHrocOAhaEOwwHG/38KGBww/v+PIPw=)
BL2(hwAAAACtfwmCxwEMDdHrocOAhaEOwwHG/38LGBow/v+PIPw=)
--Citrine
BL2(hwAAAAATbgmHhwEMB9HrscN4hUEAIwLG/////x0w/v+DIPw=)
--Grog Nozzle
BL2(hwAAAACTCQmGJwAMEdHrMcOAhTGAsAHG/38LGBsw/v8XIPw=)
--Aqua Marine
BL2(hwAAAAC8+AmGpwEMEdHrucNghWEAowHG//8KGB0w/v+LIPw=)
BL2(hwAAAAB4VQmGpwEMEdHrucNghWEAowHG//8JGBow/v+LIPw=)
BL2(hwAAAADtdwmGpwEMEdHrucNghWEAowHG/38KGBgw/v+LIPw=)
BL2(hwAAAADb0wmGpwEMEdHrucNghWEAowHG/38LGB4w/v+LIPw=)
--Cubic Zerconia
BL2(hwAAAABxFwmDBwIMD9HrycNohSEAIwLG//8KGB0w/v+bIPw=)
BL2(hwAAAACNwwmDBwIMD9HrycNohSEAIwLG//8JGB4w/v+bIPw=)
BL2(hwAAAACWkQmDBwIMD9HrycNohSEAIwLG/38JGB0w/v+bIPw=)
BL2(hwAAAACF9gmDBwIMD9HrycNohSEAIwLG/38KGBsw/v+bIPw=)
BL2(hwAAAABc4QmDBwIMD9HrycNohSEAIwLG/38LGBgw/v+bIPw=)
--Rock
BL2(hwAAAAD23QmFZwEMCdHr2cOIhVEAQwHG/////x4w/v+HIPw=)
--Stinger
BL2(hwAAAAAXUwmEJ4ALC9Hr6cOIhREAkAHG//8KGBww/v8vAPw=)
BL2(hwAAAACZIwmEJ4ALC9Hr6cOIhREAkAHG//8JGB0w/v8vAPw=)
BL2(hwAAAADIrAmEJ4ALC9Hr6cOIhREAkAHG/38JGBgw/v8vAPw=)
BL2(hwAAAADbywmEJ4ALC9Hr6cOIhREAkAHG/38KGB4w/v8vAPw=)
BL2(hwAAAACfywmEJ4ALC9Hr6cOIhREAkAHG/38LGBow/v8vAPw=)
--Garnet
BL2(hwAAAABbUgmEJwIMC9Hr6cOAhSEAowHG//8KGB0w/v+fIPw=)
BL2(hwAAAADtWwmEJwIMC9Hr6cOAhSEAowHG//8JGBgw/v+fIPw=)
BL2(hwAAAAD2CQmEJwIMC9Hr6cOAhSEAowHG/38JGBsw/v+fIPw=)
BL2(hwAAAABAAAmEJwIMC9Hr6cOAhSEAowHG/38KGB4w/v+fIPw=)
BL2(hwAAAAChbgmEJwIMC9Hr6cOAhSEAowHG/38LGBkw/v+fIPw=)
SHOTGUN:
--Quartz
BL2(hwAAAAAHBAkBqAIMA9HriUJRg4ICBQFKG5QLKBBQ/v+3IPw=)
BL2(hwAAAADHnQkBqAIMA9HriUJRg4ICBQFKGxQLKA1Q/v+3IPw=)
BL2(hwAAAAAJ2QkBqAIMA9HriUJRg4ICBQFKG5QKKBJQ/v+3IPw=)
BL2(hwAAAAB0YwkBqAIMA9HriUJRg4ICBQFKGxQMKBpQ/v+3IPw=)
BL2(hwAAAADECAkBqAIMA9HriUJRg4ICBQFKG5QMKA9Q/v+3IPw=)
--Diamond
BL2(hwAAAAATwgkCKAEMDdHrkUI5g4ICRQEKG5QLKBBQ/v93IPw=)
BL2(hwAAAAB6NAkCKAEMDdHrkUI5g4ICRQEKGxQLKBFQ/v93IPw=)
BL2(hwAAAADG1AkCKAEMDdHrkUI5g4ICRQEKG5QKKAxQ/v93IPw=)
BL2(hwAAAABu8gkCKAEMDdHrkUI5g4ICRQEKGxQMKA9Q/v93IPw=)
BL2(hwAAAACiagkCKAEMDdHrkUI5g4ICRQEKG5QMKA1Q/v93IPw=)
--Citrine
BL2(hwAAAABsmQkA6AAMB9HrmUJRg4ICxQAKHJT//xBQ/v97IPw=)
--Omen
BL2(hwAAAADjDAkDaIALD9HroUJRg3IA0ACKG5QLKA9Q/v87APw=)
BL2(hwAAAABdMAkDaIALD9HroUJRg3IA0ACKGxQLKA9Q/v87APw=)
BL2(hwAAAABIvwkDaIALD9HroUJRg3IA0ACKG5QKKA5Q/v87APw=)
BL2(hwAAAAA3UwkDaIALD9HroUJRg3IA0ACKGxQMKAxQ/v87APw=)
BL2(hwAAAAD3ygkDaIALD9HroUJRg3IA0ACKG5QMKBFQ/v87APw=)
--Cubic Zerconia
BL2(hwAAAAClswkDKAMMD9HroUI5gzIA5QDKG5QLKA1Q/v/HIPw=)
BL2(hwAAAACy4AkDKAMMD9HroUI5gzIA5QDKGxQLKBFQ/v/HIPw=)
BL2(hwAAAADVywkDKAMMD9HroUI5gzIA5QDKG5QKKBJQ/v/HIPw=)
BL2(hwAAAACmJgkDKAMMD9HroUI5gzIA5QDKGxQMKA9Q/v/HIPw=)
BL2(hwAAAADP0AkDKAMMD9HroUI5gzIA5QDKG5QMKA5Q/v/HIPw=)
--Swordsplosion
BL2(hwAAAADMUQkEiAAMCdHrqUI5g+KAEAEKG5T//xBQ/v8/IPw=)
--Rock
BL2(hwAAAAAKGQkESAEMCdHrqUJZg4ICxQAKHJT//xBQ/v9/IPw=)
SMG:
--Orc
BL2(hwAAAABfGglAqAAMA9HrxWIpwSKBEAELChYHLBRY/v9PIPw=)
BL2(hwAAAAAASAlAqAAMA9HrxWIpwSKBEAELCpYGLBNY/v9PIPw=)
BL2(hwAAAACGDQlAqAAMA9HrxWIpwSKBEAELChYGLBdY/v9PIPw=)
BL2(hwAAAAA27AlAqAAMA9HrxWIpwSKBEAELCpYHLBVY/v9PIPw=)
BL2(hwAAAADP3AlAqAAMA9HrxWIpwSKBEAELChYILBZY/v9PIPw=)
--Quartz
BL2(hwAAAAB46glAiAIMA9EDxGIxwTKABQFLChYHLBRY/v+zIPw=)
BL2(hwAAAAAnuAlAiAIMA9EDxGIxwTKABQFLCpYGLBNY/v+zIPw=)
BL2(hwAAAAAEkwlAiAIMA9EDxGIxwTKABQFLChYGLBRY/v+zIPw=)
BL2(hwAAAABjuAlAiAIMA9EDxGIxwTKABQFLCpYHLBdY/v+zIPw=)
BL2(hwAAAAAHnwlAiAIMA9EDxGIxwTKABQFLChYILBNY/v+zIPw=)
--Emerald
BL2(hwAAAADnoglBCAMMBdEDnGI5wTKARQELChYHLBVY/v/DIPw=)
BL2(hwAAAAC48AlBCAMMBdEDnGI5wTKARQELCpYGLBJY/v/DIPw=)
BL2(hwAAAABMEQlBCAMMBdEDnGI5wTKARQELChYGLBRY/v/DIPw=)
BL2(hwAAAAATQwlBCAMMBdEDnGI5wTKARQELCpYHLBNY/v/DIPw=)
BL2(hwAAAAB3ZAlBCAMMBdEDnGI5wTKARQELChYILBdY/v/DIPw=)
--Diamond
BL2(hwAAAAAwowlCaAMMDdEDpGIhwVKAJQELChYHLBJY/v/PIPw=)
BL2(hwAAAAC4OwlCaAMMDdEDpGIhwVKAJQELCpYGLBRY/v/PIPw=)
BL2(hwAAAACjaQlCaAMMDdEDpGIhwVKAJQELChYGLBdY/v/PIPw=)
BL2(hwAAAABZVQlCaAMMDdEDpGIhwVKAJQELCpYHLBNY/v/PIPw=)
BL2(hwAAAACYHAlCaAMMDdEDpGIhwVKAJQELChYILBRY/v/PIPw=)
--Florentine
BL2(hwAAAACgKwlDiIALEdEDrGI5wYIAEAHLChYILBVY/v8zAPw=)
--Crit
BL2(hwAAAACKcwlDaAAMEdEDrGIxwaKAUAELCpYHLBRY/v8zIPw=)
--Aquamarine
BL2(hwAAAACxdwlDCAEMEdEDrGIZwUKAJQELCxYHLBZY/v9bIPw=)
BL2(hwAAAACcgQlDCAEMEdEDrGIZwUKAJQELC5YGLBNY/v9bIPw=)
BL2(hwAAAAB97wlDCAEMEdEDrGIZwUKAJQELC5YHLBRY/v9bIPw=)
BL2(hwAAAABrbAlDCAEMEdEDrGIZwUKAJQELCxYILBJY/v9bIPw=)
--Aquamarine (Sniper/SMG?)
BL2(hwAAAABj9wlDaAQMEdEDrGIpwSKARQELCxYHLBVY/v/vIPw=)
BL2(hwAAAAA8pQlDaAQMEdEDrGIpwSKARQELC5YGLBJY/v/vIPw=)
BL2(hwAAAAAKAQlDaAQMEdEDrGIpwSKARQELC5YHLBRY/v/vIPw=)
BL2(hwAAAADzMQlDaAQMEdEDrGIpwSKARQELCxYILBdY/v/vIPw=)
--Cubic Zerconia
BL2(hwAAAACeHwlESAMMD9EDvGI5wRKABQELCxYHLBRY/v/LIPw=)
BL2(hwAAAADBTQlESAMMD9EDvGI5wRKABQELC5YGLBNY/v/LIPw=)
BL2(hwAAAABHCAlESAMMD9EDvGI5wRKABQELCxYGLBdY/v/LIPw=)
BL2(hwAAAABq/glESAMMD9EDvGI5wRKABQELC5YHLBJY/v/LIPw=)
BL2(hwAAAACrtwlESAMMD9EDvGI5wRKABQELCxYILBVY/v/LIPw=)
SNIPER RIFLE:
--Emerald
BL2(hwAAAACH3AmBKAQMBdEDdIJJAOMA5gWMBRgcMGJg/v/nIPw=)
BL2(hwAAAAD1vQmBKAQMBdEDdIJJAOMA5gWMBRgbMF9g/v/nIPw=)
BL2(hwAAAADwEQmBKAQMBdEDdIJJAOMA5gWMBRguMF9g/v/nIPw=)
BL2(hwAAAAAhJwmBKAQMBdEDdIJJAOMA5gWMBZgbMGNg/v/nIPw=)
BL2(hwAAAABzPQmBKAQMBdEDdIJJAOMA5gWMBZgcMGRg/v/nIPw=)
--Diamond
BL2(hwAAAAA4rwmACAQMDdEDbIJhAPMApgXMBRgcMGBg/v/jIPw=)
BL2(hwAAAAA4agmACAQMDdEDbIJhAPMApgXMBRgbMF9g/v/jIPw=)
BL2(hwAAAADyDgmACAQMDdEDbIJhAPMApgXMBRguMGBg/v/jIPw=)
BL2(hwAAAABx5wmACAQMDdEDbIJhAPMApgXMBZgbMGRg/v/jIPw=)
BL2(hwAAAAD0NwmACAQMDdEDbIJhAPMApgXMBZgcMGJg/v/jIPw=)
--Citrine
BL2(hwAAAAAjNwmE6AMMB9EDgIJZACMBZgWMBZj//2Rg/v/fIPw=)
--Garnet
BL2(hwAAAAAvlQmCSAQMC9EDmIJpAPMAhgVMBRgcMGRg/v/rIPw=)
BL2(hwAAAADA4wmCSAQMC9EDmIJpAPMAhgVMBRgbMF5g/v/rIPw=)
BL2(hwAAAACv6QmCSAQMC9EDmIJpAPMAhgVMBRguMGJg/v/rIPw=)
BL2(hwAAAADDswmCSAQMC9EDmIJpAPMAhgVMBZgbMGNg/v/rIPw=)
BL2(hwAAAABmGAmCSAQMC9EDmIJpAPMAhgVMBZgcMF9g/v/rIPw=)
Heads/Skins:
--Assassin
BL2(BwAAAAD8xAkACQFIEBAAwA==)
BL2(BwAAAAC2ZQkBCQNIEBAAwA==)
--Mech
BL2(BwAAAAC2LAkACgFQEBAAwA==)
BL2(BwAAAAD8jQkBCgNQEBAAwA==)
--Zerker
BL2(BwAAAAA7ZAkACwFYEBAAwA==)
BL2(BwAAAABxxQkBCwNYEBAAwA==)
--Psycho
BL2(BwAAAAAj/AkADAFgEBAAwA==)
BL2(BwAAAABpXQkBDANgEBAAwA==)
--Siren
BL2(BwAAAACutAkADQFoEBAAwA==)
BL2(BwAAAADkFQkBDQNoEBAAwA==)
--Soldier
BL2(BwAAAADkXAkADgFwEBAAwA==)
BL2(BwAAAACu/QkBDgNwEBAAwA==)
RELIC:
--Mysterious Amulet
BL2(BwAAAACIIQkBEwOYMBG9HgDA////////////fwBgAuA=)
--Shadow of the Seraphs
BL2(BwAAAADsDwkCEwWYMBG9HgDA////////////vwAgAuA=)
SHIELD:
--Antagonist
BL2(BwAAAACd1wkBFg+wEBE9QAFEA8QHRAHj//////////8A4w==)
--Blockade
BL2(BwAAAADZ4wkAFg2w8BE9wAFEBMQFBADj/////////38A4w==)
GRENADE MOD:
--Chain Lightning
BL2(BwAAAACClwkAFQmgEBE9wP+/AaIdQwsDBkMGw/9/CMMVww==)
--Fireball
BL2(BwAAAACAVAkAFQGgEBE9wP9/AKIdwwoDBoMGw/9/CEMVww==)
--Fire Storm
BL2(BwAAAACZOAkAFQugEBE9wP9/AqIdwwoDBoMGw/9/CMMVww==)
--Lightning Bolt
BL2(BwAAAABZJQkAFQOgEBE9wP9/AaIdQwsDBkMGw/9/CEMVww==)
--Magic Missle
BL2(BwAAAABlzAkAFQWgEBE9wP8/AaIdgwsDBkMGw/9/CEMVww==)
BL2(BwAAAADNXgkAFQegEBE9wP+/AqIdgwsDBkMGw/9/CIMVww==)
Thanks very much!
Gun Stats, pulled from another site.
Ogre: Basically a better version of the torgue spitter assault rifle with higher fire rate, increased damage, and much higher mag size.
Seeker: Despite it having a vladof barrel, its fires bullets that acts more like the rocket projectiles from the torgue barrel (think kerblaster) that increase in speed after a certain time period like the pocket rocket. The bullets doesn’t deal critical hit damage and if you shoot it at your feet, it will hurt you. Unlike the regular rocket firing assault rifles, the seeker has reduced ammo consumption (i.e. costing 2 rounds instead of 4 rounds like normal rocket firing assault rifles.
Swordsplosion: THE ONLY TORGUE E-TECH GUN IN THE GAME!! It fires spinning dagger like projectiles that explode on contact and release 3 mini child grenades that also explode on contact. Get one with a vertical grip and you fire 3 daggers which spits out 9 child grenades total. It should be noted that this e-tech shotgun has much higher damage than any other e-tech shotguns. For comparison, the slow hand does around 64k damage per projectile while the swordsplosion does around 104k damage per projectile.
Grog Nozzle: This gun will be the NEW RUBI!!! It will be a MUST HAVE!! It comes only in slag, has significantly lowered damage, but has significantly higher slag chance. The projectiles are slow moving similar to e-tech pistol rounds. The gun also has a random chance to cause you to be drunk, in which the screen starts to wobble and the accuracy goes to hell. However, in the drunken state, the gun will fire 5 projectiles in one trigger pull like a shotgun. Now here is the kicker, because it is a moxxi gun it will heal you, but for how much? Rubi heals for 12%. Grog Nozzle heals you for 65% of damage dealt!!! Get one with a blade attachment and your melee characters will love you for it.
Florentine: The Chulain smg without the downside of slagging yourself and the high damage power of being a plasma caster? YES PLEASE!!!
Crit: Comes only in shock element and since it is a moxxi gun it heals you for about 2.5% of damage dealt. It does have increased critical hit damage like other the other two moxxi smg guns. It has a random chance to drop out of your hand while firing. No joke, this gun will fall out of your hand and your character will auto switch to another weapon and you will have to pick the gun off the ground in order to re-equip it and use it.
Orc: This gun’s effect is kinda weird and hard to describe. It fires like an average bandit with no special effect. However, it has a chance to randomly go into buffed up mode like the evil smasher. It has increased damage, increase fire rate, increased projectile count (this one I’m not too sure as it could be that the increased fire rate made it look like increased projectile), increase reload speed, and the bullets can richochet off the ground.
Stinger: This vladof pistol shoots the same as a purple vladof pistol with a vladof barrel (i.e. anarchist pistol). The exception is that it has high damage and the bullets can richochet.
Omen: This tediore shotgun is pretty much the equivalent of a better version of the Octo shotgun. It shoots 9 pellets in a circle with the 9th pellet in the center that converges and expands as it goes through the air. Unlike normal e-tech shotguns, the Omen only consumes one round per shot.
Antagonist: This seraph shield is very good. It puts the impaler to shame since it does exactly what it says on the gun card and it slags the enemy pretty easy. Bullet deflection is nice to have, but it is the homing slag balls that the shield fires that makes this shield awesome. It also has low recharge delay and high recharge rate.
Blockade: Feels like a meh shield at best. The increased damage resistance when the shield is full is pretty nice but after the initial hit, the moderate damage reduction is nothing to write home about. Overall this shield just feels like an average shield.
Fire Storm: This grenade mod explodes whatever enemy your cross hair is on with a fire explosion that also summons several more fire balls raining down on the enemies from the sky. Regenerates grenades over time.
Chain Lightning: Does exactly what you think it does when you hear the words “chained Lightning”. Shocks whatever enemy is in your crosshair with a bolt of lightning that will also travel to other nearby enemies forming a chain of lightning bolts. The closest visualization I can think of is in the voracidous fight in which the chief shocks you with one lightning bolt that will also connect to your allies and shock them as well. Regenerates grenade over time.
Fireball: This grenade mod fires one of krieg’s fire balls at whatever your cross hair is on. The fireball moves kinda slow (nothing special here). Regenerates grenade over time.
Lightning Bolt: This grenade mod hits whatever enemy is in your crosshair with a bolt of lightning (nothing special here). Regenerate grenades over time.
Magic Missle: Comes in slag only. Throws out two homing slag balls that will explode on contact and release homing child grenades as well similar to transfusion grenades but without the healing.
Shadow of the Seraphs: This relic does what Zero’s two fang skill does. Nothing special here.
Mysterious Amulet: +7 stats to friendship!!! YAY!!!...I have no clue wtf this does since I tested these items out in solo play. But friendship power sounds nice?
Rock, diamond, citrine, emerald, cubic zirconia, garnet, and quartz Weapons: Basically purple rarity weapons with a different skin from their normal counterpart.
Ogre: Basically a better version of the torgue spitter assault rifle with higher fire rate, increased damage, and much higher mag size.
Seeker: Despite it having a vladof barrel, its fires bullets that acts more like the rocket projectiles from the torgue barrel (think kerblaster) that increase in speed after a certain time period like the pocket rocket. The bullets doesn’t deal critical hit damage and if you shoot it at your feet, it will hurt you. Unlike the regular rocket firing assault rifles, the seeker has reduced ammo consumption (i.e. costing 2 rounds instead of 4 rounds like normal rocket firing assault rifles.
Swordsplosion: THE ONLY TORGUE E-TECH GUN IN THE GAME!! It fires spinning dagger like projectiles that explode on contact and release 3 mini child grenades that also explode on contact. Get one with a vertical grip and you fire 3 daggers which spits out 9 child grenades total. It should be noted that this e-tech shotgun has much higher damage than any other e-tech shotguns. For comparison, the slow hand does around 64k damage per projectile while the swordsplosion does around 104k damage per projectile.
Grog Nozzle: This gun will be the NEW RUBI!!! It will be a MUST HAVE!! It comes only in slag, has significantly lowered damage, but has significantly higher slag chance. The projectiles are slow moving similar to e-tech pistol rounds. The gun also has a random chance to cause you to be drunk, in which the screen starts to wobble and the accuracy goes to hell. However, in the drunken state, the gun will fire 5 projectiles in one trigger pull like a shotgun. Now here is the kicker, because it is a moxxi gun it will heal you, but for how much? Rubi heals for 12%. Grog Nozzle heals you for 65% of damage dealt!!! Get one with a blade attachment and your melee characters will love you for it.
Florentine: The Chulain smg without the downside of slagging yourself and the high damage power of being a plasma caster? YES PLEASE!!!
Crit: Comes only in shock element and since it is a moxxi gun it heals you for about 2.5% of damage dealt. It does have increased critical hit damage like other the other two moxxi smg guns. It has a random chance to drop out of your hand while firing. No joke, this gun will fall out of your hand and your character will auto switch to another weapon and you will have to pick the gun off the ground in order to re-equip it and use it.
Orc: This gun’s effect is kinda weird and hard to describe. It fires like an average bandit with no special effect. However, it has a chance to randomly go into buffed up mode like the evil smasher. It has increased damage, increase fire rate, increased projectile count (this one I’m not too sure as it could be that the increased fire rate made it look like increased projectile), increase reload speed, and the bullets can richochet off the ground.
Stinger: This vladof pistol shoots the same as a purple vladof pistol with a vladof barrel (i.e. anarchist pistol). The exception is that it has high damage and the bullets can richochet.
Omen: This tediore shotgun is pretty much the equivalent of a better version of the Octo shotgun. It shoots 9 pellets in a circle with the 9th pellet in the center that converges and expands as it goes through the air. Unlike normal e-tech shotguns, the Omen only consumes one round per shot.
Antagonist: This seraph shield is very good. It puts the impaler to shame since it does exactly what it says on the gun card and it slags the enemy pretty easy. Bullet deflection is nice to have, but it is the homing slag balls that the shield fires that makes this shield awesome. It also has low recharge delay and high recharge rate.
Blockade: Feels like a meh shield at best. The increased damage resistance when the shield is full is pretty nice but after the initial hit, the moderate damage reduction is nothing to write home about. Overall this shield just feels like an average shield.
Fire Storm: This grenade mod explodes whatever enemy your cross hair is on with a fire explosion that also summons several more fire balls raining down on the enemies from the sky. Regenerates grenades over time.
Chain Lightning: Does exactly what you think it does when you hear the words “chained Lightning”. Shocks whatever enemy is in your crosshair with a bolt of lightning that will also travel to other nearby enemies forming a chain of lightning bolts. The closest visualization I can think of is in the voracidous fight in which the chief shocks you with one lightning bolt that will also connect to your allies and shock them as well. Regenerates grenade over time.
Fireball: This grenade mod fires one of krieg’s fire balls at whatever your cross hair is on. The fireball moves kinda slow (nothing special here). Regenerates grenade over time.
Lightning Bolt: This grenade mod hits whatever enemy is in your crosshair with a bolt of lightning (nothing special here). Regenerate grenades over time.
Magic Missle: Comes in slag only. Throws out two homing slag balls that will explode on contact and release homing child grenades as well similar to transfusion grenades but without the healing.
Shadow of the Seraphs: This relic does what Zero’s two fang skill does. Nothing special here.
Mysterious Amulet: +7 stats to friendship!!! YAY!!!...I have no clue wtf this does since I tested these items out in solo play. But friendship power sounds nice?
Rock, diamond, citrine, emerald, cubic zirconia, garnet, and quartz Weapons: Basically purple rarity weapons with a different skin from their normal counterpart.
How on earth did you fire these....they will not equip for me....just sit in my backpack...
Are Improvements to Ogre good enough to make it a useable AR in UVHM??
Grog Nozzle, Florentine and Sworsplosion, look like total winners.
I'm thinking Omen will have some hidden grenade damage bonuses if thrown.
The new prefixes are no improvements to damage...just a reskin??
Are Improvements to Ogre good enough to make it a useable AR in UVHM??
Grog Nozzle, Florentine and Sworsplosion, look like total winners.
I'm thinking Omen will have some hidden grenade damage bonuses if thrown.
The new prefixes are no improvements to damage...just a reskin??
Not my review, i pulled info from another site.
To use items, guns only i think. All of this info from other site.
Just load up a base game item, i recommend using the same type of item (pistol, ar, etc.) and copy the balance and paste it into the balance field of the new items... it must be in the bank by the way
If i read this correctly, open same type of item with editor. Copy the balance line and then open new item and paste it into the balance line of the new item. New items must be in bank when changes to the balance line in the editor are made.
Have not tried this myself. I can wait till release date.
To use items, guns only i think. All of this info from other site.
Just load up a base game item, i recommend using the same type of item (pistol, ar, etc.) and copy the balance and paste it into the balance field of the new items... it must be in the bank by the way
If i read this correctly, open same type of item with editor. Copy the balance line and then open new item and paste it into the balance line of the new item. New items must be in bank when changes to the balance line in the editor are made.
Have not tried this myself. I can wait till release date.
Yep,I can wait too.
Saw a vid that bahroo did on the different weapons and their effects. Good enough for now.
Grog Nozzle heals at 65% according to him....65%!!
Saw a vid that bahroo did on the different weapons and their effects. Good enough for now.
Grog Nozzle heals at 65% according to him....65%!!
anyone have the codes for the new class mods please? =)
Really like that Seeker AR, the rounds are homing(makes shooting over a rise easy) and do a number on the dodging critters. Seems to stay locked on to any target, even those that move out of line of sight after you have fired. Works extremely well after sending out a few magic missile grenades towards the same target. Seems a bit too easy just point and shoot but the high HP and damage and numbers of enemies in this DLC make some of these new weapons alot of fun, especially the way they tend to keep spawning in waves. I like the blockade shield so far, its does a good job of keeping you from being one shot cheesed from some of the bigger enemies. Florentine is great as well and stays in my first slot, it chews through spiders like butter.
Thank you @Unitas19 for posting those codes.
Thank you @Unitas19 for posting those codes.
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