New bot anti bot detection methods
Does anyone understand what this is meant to be doing?
38 54 two new utf strings, in //_-HO.StatData
38 = _-1b4
38 looks like this when connecting with one trading bot

http://i40.tinypic.com/k30ta0.jpg
54 is always empty in my trading bot.
54 = _-0-E
38 54 two new utf strings, in //_-HO.StatData
38 = _-1b4
38 looks like this when connecting with one trading bot

http://i40.tinypic.com/k30ta0.jpg
54 is always empty in my trading bot.
54 = _-0-E
Code:
//_-0Sm._-0DQ
case StatData._-1b4:
_local4.accountId_ = _local6._-0HQ;
break;
case StatData._-0-E:
(_arg1 as Container)._-Sy(_local6._-0HQ);
break;
//------------------------------------------------------------
//com.company.assembleegameclient.objects.Container
package com.company.assembleegameclient.objects{
import com.company.util.PointUtil;
import _-Jo._-ZW;
import com.company.assembleegameclient.map.Map;
import _-1eo._-0oO;
import com.company.assembleegameclient.game.GameSprite;
import _-0dW.Panel;
public class Container extends GameObject implements _-0uR {
public var _-0cq:Boolean;
public var ownerId_:String;
public function Container(_arg1:XML){
super(_arg1);
_-1Ur = true;
this._-0cq = _arg1.hasOwnProperty("Loot");
this.ownerId_ = "";
}
public function _-Sy(_arg1:String):void{
this.ownerId_ = _arg1;
_-1Ur = (((this.ownerId_ == "")) || (this._-0wN()));
}
public function _-0wN():Boolean{
return ((map_.player_.accountId_ == this.ownerId_));
}
override public function addTo(_arg1:Map, _arg2:Number, _arg3:Number):Boolean{
if (!super.addTo(_arg1, _arg2, _arg3)){
return (false);
};
if (map_.player_ == null){
return (true);
};
var _local4:Number = PointUtil._-0oe(map_.player_.x_, map_.player_.y_, _arg2, _arg3);
if (((this._-0cq) && ((_local4 < 10)))){
_-ZW.play("loot_appears");
};
return (true);
}
public function getPanel(_arg1:GameSprite):Panel{
var _local2:Player = ((((_arg1) && (_arg1.map))) ? _arg1.map.player_ : null);
var _local3:_-0oO = new _-0oO(this, _local2);
return (_local3);
}
}
}//package com.company.assembleegameclient.objects