Another AoB Cheat Table / most recent scripts

Posts 31–45 of 72 · Page 3 of 5
I think the insta wave clear is bugged. mobs 1 shot the pod ?
Or am i using it in the wrong sequence? Trying to farm xini
Some1 help?
Quote Originally Posted by edchan_94 View Post
How do i use this? I know how to use the tables. not the scripts
Well one problem with this is, you have to use the shield hack with it, since the mobs will be attacking, the benefit of this mob is that the Artifact is in god mode. When it goes negative, it is still fine. You have to run the script when the mission starts, enable the shield from whatever table at that time too.
Quote Originally Posted by UltraBeef View Post
Hey man, no hard feelings. Seeing as you actually update the scripts and make your own AoB scripts, what right have I to complain while all I'm doing is making the actual table? Will try this out after trying out of my table still works, if not, I'll switch to yours and use your scripts instead.

Awesome work anyway

EDIT: All the scripts in my table still works. What AoB ammo script were you using?
Good to hear that. The AoB ammo script is mine, like I wrote it, based off the OP codes that they left commented out before defining the address (i.e :warframe.exe+blabla // OP CODES) in the old infinite ammo script.

---------- Post added at 05:21 PM ---------- Previous post was at 05:19 PM ----------

Quote Originally Posted by DinossauroAzzul View Post
Please, I can not download .
Help me, I click download but it asks me to register
Sorry I use google translator I'm Brazilian
then register? its on the this site only dude, and u need to be a member, not that hard.

---------- Post added at 05:25 PM ---------- Previous post was at 05:21 PM ----------

Quote Originally Posted by joker747 View Post
Which hacks did you use ? Did you use them in private/solo or online ?
I use the green ones online and the rest only in solo, I'm just not 100% sure the people I play with wont report me or that DE doesnt collect stuff.

there are some hack that are ONLY OFFLINE, make sure u dont forget that or you will get banned. As for like credits, well I recommend solo because I didnt try online/private, plus solo is so much faster that in a team (if u use the hacks...)

---------- Post added at 05:28 PM ---------- Previous post was at 05:25 PM ----------

Quote Originally Posted by joker747 View Post
Like the credit hack script is it possible to get a resource hack script ?
I know someone that did that, but the ban risk is high... as in you get a whole bunch of morphics in one match when you're supposed to only get one.... get the picture? Some guy made a trainer (warframe hacks v1 , or smtng like that.) and I think that one had it. All I can say is that its possible, the rest we'll see.

---------- Post added at 05:30 PM ---------- Previous post was at 05:28 PM ----------

Quote Originally Posted by dualFTW View Post
for the artifact shield where would i change the value?
in the script, try looking for a float value of 810, should be this line : mov [edx], (float)810 change 810 to what you need. Hope I helped.

---------- Post added at 05:31 PM ---------- Previous post was at 05:30 PM ----------

Quote Originally Posted by edchan_94 View Post
I think the insta wave clear is bugged. mobs 1 shot the pod ?
Or am i using it in the wrong sequence? Trying to farm xini
Some1 help?
Yah its really bugged, I could barely do anything with it, just tested that it looked like it worked then I rage quit the game.

---------- Post added at 05:51 PM ---------- Previous post was at 05:31 PM ----------

To conclude this sextuple post, and now septuple, guys don't forget these are all AoB scan, so their hotfixes shouldn't change anything to how the scripts work unless they redo their anti-cheat system. So with hotfixes be on the lookout, always try on a secondary account first, just to make sure that bypass and scripts still work. That's just common sense but some apprear to be lacking that. Anyways good luck, I'll soon update the table and add an alternative to artifact shield (get it here)

ALSO VERY IMPORTANT, for those who want to change colors, the address in my table is probably no longer valid. HERES NEW ADDRESS (I'm assuming you know how to use it) Warframe.exe+2F21C7 CREDS TO WHITEGUN FOR CONTINUOUSLY PROVIDING US WITH THE NEWEST ADDRESS

#waybeyonddoublepost
i try to toggle the inf ammo, for online but it just non responsive then when it back it not checked
Quote Originally Posted by mtv2004 View Post
i try to toggle the inf ammo, for online but it just non responsive then when it back it not checked
Infinite ammo is working like a charm for me in online and in private.I use infinite ammo with dual bronco , so overpowered :P

---------- Post added at 09:11 AM ---------- Previous post was at 09:08 AM ----------

I am not talking resource hack for morphics or oricon cell i am talking it for ferrites,salvage,alloys that you get quite few so a hack for them would be dangerous,
[Release] Cheat Table (06-22-13)
NEW RELEASE

- Added narc0tix's artifact god mode script
- Updated Color Unlocker Address in Table Extras
- Note don't know how well Instant Clear is working


Virus Scans :

andr920_CT_WARFRAME_06-22.rar - Jotti's malware scan
https://www.virustotal.com/pt/file/e...is/1371959074/

latest workings scripts (06-22) :

INFINITE STAMINA :
Code:
/*
   - Infinite Stamina
   - MPGH
   - Made by nilath
   - Updated by Nightshadess
*/
[ENABLE]
AOBSCAN(AOB_STAMINA,F3 0F 11 86 34 1F 00 00 5E 59 C2 04 00 CC CC 8A 81 44 1F 00 00 C3 CC CC)
alloc(newmem,512)
label(returnhere)
label(originalcode)
label(exit)
label(STAMINA)

registersymbol(STAMINA)
newmem:

originalcode:
//movss [esi+00001F34],xmm0 // F3 0F 11 86 34 1F 00 00 5E 59 C2 04 00 CC CC 8A 81 44 1F 00 00 C3 CC CC
mov [esi+00001EF4], (float)80       // Basic stamina is 80 (Float type)

exit:
jmp returnhere

AOB_STAMINA:
STAMINA:
jmp newmem
nop
nop
nop
returnhere:

[DISABLE]
dealloc(newmem)
STAMINA:
db F3 0F 11 86 34 1F 00 00 5E 59 C2 04 00 CC CC 8A 81 44 1F 00 00 C3 CC CC
unregistersymbol(STAMINA)
INFINITE AMMO :
Code:
/*
   - Infinite Ammo
   - AOB Version
   - MPGH
   - Made by Lepage. Based on nilath research and development.
   - Updated by andr920
*/

[ENABLE]
alloc(newmem,2048)
label(inf_ammo)
registersymbol(inf_ammo)

AOBSCAN(AOB_inf_ammo,66 89 01 0F B7 C0 66 C1 C0 03 66 33 C1 BA B1 0F 00 00 66 33 C2 66 89 01 35 7F 0D 00 00 66 89 86)

label(originalcode)
label(exit)
label(returnhere)

newmem:
mov ax, 1000

originalcode:
mov [ecx],ax
movzx eax,ax

exit:
jmp returnhere

AOB_inf_ammo:
inf_ammo:
jmp newmem
nop
returnhere:

[DISABLE]
inf_ammo:
mov [ecx],ax
movzx eax,ax
unregistersymbol(cred_hk)
dealloc(newmem)
INFINITE SHIELD :
Code:
/*
   - Shields Script v2.  !!!!YOU NEED TO ADJUST IT YOURSELF - CHANGE FLOAT VALUE IN CODE. I MARKED IT!!!!
   - !!!!!!!!DONT USE IT IN MULTIPLAYER YOU WILL GET BANNED!!!!!!!!
   - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
   - IMPORTANT!!!!!! - This script will not defend you against attack's that overpowers you shields.
   - MPGH
   - Made by Lepage. Based on nilath research and development.
   - Remade by Nightshadess. Credits to Lepage for his script.
*/
AOBSCAN(AOB_SHIELD_SET,F3 0F 11 22 8B 02 C1 C0 03)
AOBSCAN(AOB_SHIELD_ADDRESS_SET,F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00)
[ENABLE]
ASSERT(AOB_SHIELD_SET,F3 0F 11 22 8B 02 C1 C0 03)
ASSERT(AOB_SHIELD_ADDRESS_SET,F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00)
alloc(setShieldAddress,200)
alloc(setShields,200)
alloc(isShieldAddressDefined,4)
alloc(shieldAddress,4)

registersymbol(setShieldAddress)
registersymbol(setShields)
registersymbol(isShieldAddressDefined)
registersymbol(shieldAddress)

label(returnhere1)
label(originalcode1)
label(exit1)

label(returnhere2)
label(originalcode2)
label(exit2)

label(SHIELD_SET)
label(SHIELD_ADDRESS_SET)
registersymbol(SHIELD_SET)
registersymbol(SHIELD_ADDRESS_SET)

setShieldAddress:
pushfd
cmp [isShieldAddressDefined], 1
je originalcode1
push eax
mov eax, ecx
add eax, 00000A14
mov [shieldAddress], eax
mov eax, [ecx+00000A14]
mov [isShieldAddressDefined], 1
pop eax

originalcode1:
popfd
movss xmm0,[ecx+00000A14]

exit1:
jmp returnhere1

AOB_SHIELD_ADDRESS_SET:
SHIELD_ADDRESS_SET:
jmp setShieldAddress
nop
nop
nop
returnhere1:

setShields:
movss [edx],xmm4
pushfd
cmp edx, [shieldAddress]
jne originalcode2
mov [edx], (float)400 // Shield Value

originalcode2:
popfd
mov eax,[edx]

exit2:
jmp returnhere2

AOB_SHIELD_SET:
SHIELD_SET:
jmp setShields
nop
returnhere2:

[DISABLE]
SHIELD_ADDRESS_SET:
movss xmm0,[ecx+00000A14]

SHIELD_SET:
movss [edx],xmm4
mov eax,[edx]

unregistersymbol(shieldAddress)
unregistersymbol(isShieldAddressDefined)
unregistersymbol(setShields)
unregistersymbol(setShieldAddress)
unregistersymbol(SHIELD_ADDRESS_SET)
unregistersymbol(SHIELD_SET)
2 HIT KILL :
Code:
/*
   - 2-3 hit kill Alpha v3.
   - BIG Thanks to MPGH members for constant help. You guys are the best.
   - Multiplayer status - UNKNOWN. I Suggest not use it there.
   - Shield hack currently in development.
   - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
   - MPGH
   - Made by Lepage. Based on nilath research and development.
   - OPCODES by Nightshadess.
*/
[ENABLE]
AOBSCAN(AOB_HEALTH_OPCODE_ADDRESS,8B 11 33 D1 89 01 81 F2 B1 0F 44 2F C1 CA 03 C1 C0 03 33 C1 35 B1 0F 44)
AOBSCAN(AOB_NPC_HEALTH_FUNC_RET,80 BB BD 04 00 00 00 66 0F 6E 46 40 0F 5B C0 F3 0F 58 83 20 09 00 00 F3)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(HEALTH_OPCODE_ADDRESS)

registersymbol(HEALTH_OPCODE_ADDRESS)

newmem:
originalcode:
mov edx,[ecx]
xor edx,ecx
pushfd
cmp [esp+1C], AOB_NPC_HEALTH_FUNC_RET
jne exit
cmp eax, 5
jle exit
mov eax 3

exit:
popfd
mov [ecx],eax
jmp returnhere

AOB_HEALTH_OPCODE_ADDRESS:
HEALTH_OPCODE_ADDRESS:
jmp newmem
nop
returnhere:

[DISABLE]
dealloc(newmem)
HEALTH_OPCODE_ADDRESS:
db 8B 11 33 D1 89 01
unregistersymbol(HEALTH_OPCODE_ADDRESS)
INFINITE ENERGY :
Code:
/*
   - Energy script (Alpha). Activates when you use any ability if you have enough energy for it.
   - BIG Thanks to MPGH members for constant help. You guys are the best.
   - Multiplayer status - UNKNOWN. I Suggest not use it there.
   - You need to adjust one value by yourself.
   - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
   - MPGH
   - Original Made by Lepage. Based on nilath research and development.
   - Remade by Nightshadess, credits to lepage.
*/
[ENABLE]
AOBSCAN(AOB_GENERIC_FLOAT_FUNCTION_OPCODE,F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44)//F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44
AOBSCAN(AOB_PLAYER_ENERGY_FUNC_RET,8B 03 8B 08 8B 11 8B 82 58 03 00 00 FF D0 8B 0D)//F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44

alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(GENERIC_FLOAT_FUNCTION_OPCODE)

registersymbol(GENERIC_FLOAT_FUNCTION_OPCODE)

newmem:
originalcode:
movss [edx],xmm4
pushfd
cmp [esp+8], AOB_PLAYER_ENERGY_FUNC_RET
jne exit
mov [edx], (float)200 //Change this value to your maximum energy.

exit:
popfd
mov eax,[edx]
jmp returnhere

AOB_GENERIC_FLOAT_FUNCTION_OPCODE:
GENERIC_FLOAT_FUNCTION_OPCODE:
jmp newmem
nop
returnhere:

[DISABLE]
GENERIC_FLOAT_FUNCTION_OPCODE:
movss [edx],xmm4
mov eax,[edx]

dealloc(newmem)
unregistersymbol(GENERIC_FLOAT_FUNCTION_OPCODE)
ARTIFACT SHIELD :
Code:
/*
   - Artifact Building Shield V1.  !!!!YOU NEED TO ADJUST IT YOURSELF - CHANGE THE VALUE IN CODE. I MARKED IT!!!!
   - !!!!!!!!DONT USE IT IN MULTIPLAYER YOU WILL GET BANNED!!!!!!!!
   - IMPORTANT: ENABLE IT WHEN YOUR AT THE MISSION SELECTION MENU ! OR IT WILL NOT WORK !
   - Made by Lepage. Based on nilath research and development.
   - Remade by Nightshadess. Credits to Lepage for his script.
*/
[ENABLE]
AOBSCAN(AOB_SHIELD_SET,F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44) //F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44
AOBSCAN(AOB_SHIELD_ADDRESS_SET,F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00 F3 0F 11 04 24 33 04 24 35 B1) //F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00 F3 0F 11 04 24 33 04 24 35 B1

alloc(setShieldAddress,200)
alloc(setShields,200)
alloc(isShieldAddressDefined,4)
alloc(shieldAddress,4)

registersymbol(setShieldAddress)
registersymbol(setShields)
registersymbol(isShieldAddressDefined)
registersymbol(shieldAddress)

label(returnhere1)
label(originalcode1)
label(exit1)

label(returnhere2)
label(originalcode2)
label(exit2)
label(SHIELD_SET)
label(SHIELD_ADDRESS_SET)

registersymbol(SHIELD_SET)
registersymbol(SHIELD_ADDRESS_SET)

setShieldAddress:
pushfd
cmp [isShieldAddressDefined], 1
je originalcode1
push eax
mov eax, ecx
add eax, 00000A14
mov [shieldAddress], eax
mov eax, [ecx+00000A14]
mov [isShieldAddressDefined], 1
pop eax

originalcode1:
popfd
movss xmm0,[ecx+00000A14]

exit1:
jmp returnhere1

AOB_SHIELD_ADDRESS_SET:
SHIELD_ADDRESS_SET:
jmp setShieldAddress
nop
nop
nop
returnhere1:

setShields:
movss [edx],xmm4
pushfd
cmp edx, [shieldAddress]
//cmp byte ptr [edx],00 //!!!!!!! REMOVE THIS LINE IF YOU WANT TO KILL THE STALKER!!!!!!!!!!!
jne originalcode2
mov [edx], (float)810

originalcode2:
popfd
mov eax,[edx]

exit2:
jmp returnhere2

AOB_SHIELD_SET:
SHIELD_SET:
jmp setShields
nop
returnhere2:

[DISABLE]
SHIELD_ADDRESS_SET:
movss xmm0,[ecx+00000A14]

SHIELD_SET:
movss [edx],xmm4
mov eax,[edx]

unregistersymbol(shieldAddress)
unregistersymbol(isShieldAddressDefined)
unregistersymbol(setShields)
unregistersymbol(setShieldAddress)
unregistersymbol(SHIELD_SET)
unregistersymbol(SHIELD_ADDRESS_SET)

dealloc(shieldAddress)
dealloc(isShieldAddressDefined)
dealloc(setShields)
dealloc(setShieldAddress)
ARTIFACT GOD MODE by @narc0tix
Code:
/*
   - 2-3 hit kill Alpha v3.
   - BIG Thanks to MPGH members for constant help. You guys are the best.
   - Multiplayer status - UNKNOWN. I Suggest not use it there.
   - Shield hack currently in development.
   - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
   - MPGH
   - Made by Lepage. Based on nilath research and development.
   - OPCODES by Nightshadess.
   - modified by narc0tix
*/
[ENABLE]
AOBSCAN(AOB_HEALTH_OPCODE_ADDRESS,8B 11 33 D1 89 01 81 F2 B1 0F 44 2F C1 CA 03 C1 C0 03 33 C1 35 B1 0F 44)
AOBSCAN(AOB_NPC_HEALTH_FUNC_RET,80 BB BD 04 00 00 00 66 0F 6E 46 40 0F 5B C0 F3 0F 58 83 20 09 00 00 F3)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(HEALTH_OPCODE_ADDRESS)

registersymbol(HEALTH_OPCODE_ADDRESS)

newmem:
originalcode:
mov edx,[ecx]
xor edx,ecx
pushfd
cmp [esp+1C], AOB_NPC_HEALTH_FUNC_RET
jne exit
cmp eax, 5
jle exit
mov eax ,0
mov [ecx],eax

exit:
popfd
mov [ecx],eax
jmp returnhere

AOB_HEALTH_OPCODE_ADDRESS:
HEALTH_OPCODE_ADDRESS:
jmp newmem
nop
returnhere:

[DISABLE]
dealloc(newmem)
HEALTH_OPCODE_ADDRESS:
db 8B 11 33 D1 89 01
unregistersymbol(HEALTH_OPCODE_ADDRESS)
INSTANT WAVE CLEAR :
Code:
/*
   - Instant wave clear for defense map
   - BIG Thanks to MPGH members for constant help. You guys are the best.
   - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
   - MPGH
   - Original Made by Lepage. Based on nilath research and development.
   - Edit by whitegun.
*/
[ENABLE]
AOBSCAN(AOB_HEALTH_OPCODE_ADDRESS,8B 11 33 D1 89 01 81 F2 B1 0F 44 2F C1 CA 03 C1 C0 03 33 C1 35 B1 0F 44)
AOBSCAN(AOB_NPC_HEALTH_FUNC_RET,80 BB BD 04 00 00 00 66 0F 6E 46 40 0F 5B C0 F3 0F 58 83 20 09 00 00 F3)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(HEALTH_OPCODE_ADDRESS)

registersymbol(HEALTH_OPCODE_ADDRESS)

newmem:
originalcode:
mov edx,[ecx]
xor edx,ecx
mov eax ,0
mov [ecx],eax
exit:
jmp returnhere

AOB_HEALTH_OPCODE_ADDRESS:
HEALTH_OPCODE_ADDRESS:
jmp newmem
nop
returnhere:

[DISABLE]
dealloc(newmem)
HEALTH_OPCODE_ADDRESS:
db 8B 11 33 D1 89 01
unregistersymbol(HEALTH_OPCODE_ADDRESS)
CREDITS SCRIPT:
Code:
/*
  - Warframe Credits Multiplier (Auto-Updatable)
  - First made by nilath, then updated by Nightshadess,then idk.....
  - Updated by andr920
*/

[ENABLE]
alloc(newmem,2048)
label(cred_hk)
registersymbol(cred_hk)

aobscan(AOB_scan,8B 4C 24 24 8B 51 08 8B F0 8B 41 04 48 03 D0 89 41 04 75 0D 8B 44 24 24 50)

label(originalcode)
label(exit)
label(returnhere)

newmem:
mov eax,0x2710 //$$value

originalcode:
mov ecx,[esp+24]
mov edx,[ecx+08]

exit:
jmp returnhere

AOB_scan:
cred_hk:
jmp newmem
nop
nop

returnhere:

[DISABLE]
cred_hk:
mov ecx,[esp+24]
mov edx,[ecx+08]
unregistersymbol(cred_hk)
dealloc(newmem)
andr920_CT_WARFRAME_06-22_mpgh.net.rar7 KB · 52 downloads Clean
Quote Originally Posted by andr920 View Post
NEW RELEASE

- Added narc0tix's artifact god mode script
- Updated Color Unlocker Address in Table Extras
- Note don't know how well Instant Clear is working


Virus Scans :

andr920_CT_WARFRAME_06-22.rar - Jotti's malware scan
https://www.virustotal.com/pt/file/e...is/1371959074/

latest workings scripts (06-22) :

INFINITE STAMINA :
Code:
/*
   - Infinite Stamina
   - MPGH
   - Made by nilath
   - Updated by Nightshadess
*/
[ENABLE]
AOBSCAN(AOB_STAMINA,F3 0F 11 86 34 1F 00 00 5E 59 C2 04 00 CC CC 8A 81 44 1F 00 00 C3 CC CC)
alloc(newmem,512)
label(returnhere)
label(originalcode)
label(exit)
label(STAMINA)

registersymbol(STAMINA)
newmem:

originalcode:
//movss [esi+00001F34],xmm0 // F3 0F 11 86 34 1F 00 00 5E 59 C2 04 00 CC CC 8A 81 44 1F 00 00 C3 CC CC
mov [esi+00001EF4], (float)80       // Basic stamina is 80 (Float type)

exit:
jmp returnhere

AOB_STAMINA:
STAMINA:
jmp newmem
nop
nop
nop
returnhere:

[DISABLE]
dealloc(newmem)
STAMINA:
db F3 0F 11 86 34 1F 00 00 5E 59 C2 04 00 CC CC 8A 81 44 1F 00 00 C3 CC CC
unregistersymbol(STAMINA)
INFINITE AMMO :
Code:
/*
   - Infinite Ammo
   - AOB Version
   - MPGH
   - Made by Lepage. Based on nilath research and development.
   - Updated by andr920
*/

[ENABLE]
alloc(newmem,2048)
label(inf_ammo)
registersymbol(inf_ammo)

AOBSCAN(AOB_inf_ammo,66 89 01 0F B7 C0 66 C1 C0 03 66 33 C1 BA B1 0F 00 00 66 33 C2 66 89 01 35 7F 0D 00 00 66 89 86)

label(originalcode)
label(exit)
label(returnhere)

newmem:
mov ax, 1000

originalcode:
mov [ecx],ax
movzx eax,ax

exit:
jmp returnhere

AOB_inf_ammo:
inf_ammo:
jmp newmem
nop
returnhere:

[DISABLE]
inf_ammo:
mov [ecx],ax
movzx eax,ax
unregistersymbol(cred_hk)
dealloc(newmem)
INFINITE SHIELD :
Code:
/*
   - Shields Script v2.  !!!!YOU NEED TO ADJUST IT YOURSELF - CHANGE FLOAT VALUE IN CODE. I MARKED IT!!!!
   - !!!!!!!!DONT USE IT IN MULTIPLAYER YOU WILL GET BANNED!!!!!!!!
   - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
   - IMPORTANT!!!!!! - This script will not defend you against attack's that overpowers you shields.
   - MPGH
   - Made by Lepage. Based on nilath research and development.
   - Remade by Nightshadess. Credits to Lepage for his script.
*/
AOBSCAN(AOB_SHIELD_SET,F3 0F 11 22 8B 02 C1 C0 03)
AOBSCAN(AOB_SHIELD_ADDRESS_SET,F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00)
[ENABLE]
ASSERT(AOB_SHIELD_SET,F3 0F 11 22 8B 02 C1 C0 03)
ASSERT(AOB_SHIELD_ADDRESS_SET,F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00)
alloc(setShieldAddress,200)
alloc(setShields,200)
alloc(isShieldAddressDefined,4)
alloc(shieldAddress,4)

registersymbol(setShieldAddress)
registersymbol(setShields)
registersymbol(isShieldAddressDefined)
registersymbol(shieldAddress)

label(returnhere1)
label(originalcode1)
label(exit1)

label(returnhere2)
label(originalcode2)
label(exit2)

label(SHIELD_SET)
label(SHIELD_ADDRESS_SET)
registersymbol(SHIELD_SET)
registersymbol(SHIELD_ADDRESS_SET)

setShieldAddress:
pushfd
cmp [isShieldAddressDefined], 1
je originalcode1
push eax
mov eax, ecx
add eax, 00000A14
mov [shieldAddress], eax
mov eax, [ecx+00000A14]
mov [isShieldAddressDefined], 1
pop eax

originalcode1:
popfd
movss xmm0,[ecx+00000A14]

exit1:
jmp returnhere1

AOB_SHIELD_ADDRESS_SET:
SHIELD_ADDRESS_SET:
jmp setShieldAddress
nop
nop
nop
returnhere1:

setShields:
movss [edx],xmm4
pushfd
cmp edx, [shieldAddress]
jne originalcode2
mov [edx], (float)400 // Shield Value

originalcode2:
popfd
mov eax,[edx]

exit2:
jmp returnhere2

AOB_SHIELD_SET:
SHIELD_SET:
jmp setShields
nop
returnhere2:

[DISABLE]
SHIELD_ADDRESS_SET:
movss xmm0,[ecx+00000A14]

SHIELD_SET:
movss [edx],xmm4
mov eax,[edx]

unregistersymbol(shieldAddress)
unregistersymbol(isShieldAddressDefined)
unregistersymbol(setShields)
unregistersymbol(setShieldAddress)
unregistersymbol(SHIELD_ADDRESS_SET)
unregistersymbol(SHIELD_SET)
2 HIT KILL :
Code:
/*
   - 2-3 hit kill Alpha v3.
   - BIG Thanks to MPGH members for constant help. You guys are the best.
   - Multiplayer status - UNKNOWN. I Suggest not use it there.
   - Shield hack currently in development.
   - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
   - MPGH
   - Made by Lepage. Based on nilath research and development.
   - OPCODES by Nightshadess.
*/
[ENABLE]
AOBSCAN(AOB_HEALTH_OPCODE_ADDRESS,8B 11 33 D1 89 01 81 F2 B1 0F 44 2F C1 CA 03 C1 C0 03 33 C1 35 B1 0F 44)
AOBSCAN(AOB_NPC_HEALTH_FUNC_RET,80 BB BD 04 00 00 00 66 0F 6E 46 40 0F 5B C0 F3 0F 58 83 20 09 00 00 F3)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(HEALTH_OPCODE_ADDRESS)

registersymbol(HEALTH_OPCODE_ADDRESS)

newmem:
originalcode:
mov edx,[ecx]
xor edx,ecx
pushfd
cmp [esp+1C], AOB_NPC_HEALTH_FUNC_RET
jne exit
cmp eax, 5
jle exit
mov eax 3

exit:
popfd
mov [ecx],eax
jmp returnhere

AOB_HEALTH_OPCODE_ADDRESS:
HEALTH_OPCODE_ADDRESS:
jmp newmem
nop
returnhere:

[DISABLE]
dealloc(newmem)
HEALTH_OPCODE_ADDRESS:
db 8B 11 33 D1 89 01
unregistersymbol(HEALTH_OPCODE_ADDRESS)
INFINITE ENERGY :
Code:
/*
   - Energy script (Alpha). Activates when you use any ability if you have enough energy for it.
   - BIG Thanks to MPGH members for constant help. You guys are the best.
   - Multiplayer status - UNKNOWN. I Suggest not use it there.
   - You need to adjust one value by yourself.
   - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
   - MPGH
   - Original Made by Lepage. Based on nilath research and development.
   - Remade by Nightshadess, credits to lepage.
*/
[ENABLE]
AOBSCAN(AOB_GENERIC_FLOAT_FUNCTION_OPCODE,F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44)//F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44
AOBSCAN(AOB_PLAYER_ENERGY_FUNC_RET,8B 03 8B 08 8B 11 8B 82 58 03 00 00 FF D0 8B 0D)//F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44

alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(GENERIC_FLOAT_FUNCTION_OPCODE)

registersymbol(GENERIC_FLOAT_FUNCTION_OPCODE)

newmem:
originalcode:
movss [edx],xmm4
pushfd
cmp [esp+8], AOB_PLAYER_ENERGY_FUNC_RET
jne exit
mov [edx], (float)200 //Change this value to your maximum energy.

exit:
popfd
mov eax,[edx]
jmp returnhere

AOB_GENERIC_FLOAT_FUNCTION_OPCODE:
GENERIC_FLOAT_FUNCTION_OPCODE:
jmp newmem
nop
returnhere:

[DISABLE]
GENERIC_FLOAT_FUNCTION_OPCODE:
movss [edx],xmm4
mov eax,[edx]

dealloc(newmem)
unregistersymbol(GENERIC_FLOAT_FUNCTION_OPCODE)
ARTIFACT SHIELD :
Code:
/*
   - Artifact Building Shield V1.  !!!!YOU NEED TO ADJUST IT YOURSELF - CHANGE THE VALUE IN CODE. I MARKED IT!!!!
   - !!!!!!!!DONT USE IT IN MULTIPLAYER YOU WILL GET BANNED!!!!!!!!
   - IMPORTANT: ENABLE IT WHEN YOUR AT THE MISSION SELECTION MENU ! OR IT WILL NOT WORK !
   - Made by Lepage. Based on nilath research and development.
   - Remade by Nightshadess. Credits to Lepage for his script.
*/
[ENABLE]
AOBSCAN(AOB_SHIELD_SET,F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44) //F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44
AOBSCAN(AOB_SHIELD_ADDRESS_SET,F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00 F3 0F 11 04 24 33 04 24 35 B1) //F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00 F3 0F 11 04 24 33 04 24 35 B1

alloc(setShieldAddress,200)
alloc(setShields,200)
alloc(isShieldAddressDefined,4)
alloc(shieldAddress,4)

registersymbol(setShieldAddress)
registersymbol(setShields)
registersymbol(isShieldAddressDefined)
registersymbol(shieldAddress)

label(returnhere1)
label(originalcode1)
label(exit1)

label(returnhere2)
label(originalcode2)
label(exit2)
label(SHIELD_SET)
label(SHIELD_ADDRESS_SET)

registersymbol(SHIELD_SET)
registersymbol(SHIELD_ADDRESS_SET)

setShieldAddress:
pushfd
cmp [isShieldAddressDefined], 1
je originalcode1
push eax
mov eax, ecx
add eax, 00000A14
mov [shieldAddress], eax
mov eax, [ecx+00000A14]
mov [isShieldAddressDefined], 1
pop eax

originalcode1:
popfd
movss xmm0,[ecx+00000A14]

exit1:
jmp returnhere1

AOB_SHIELD_ADDRESS_SET:
SHIELD_ADDRESS_SET:
jmp setShieldAddress
nop
nop
nop
returnhere1:

setShields:
movss [edx],xmm4
pushfd
cmp edx, [shieldAddress]
//cmp byte ptr [edx],00 //!!!!!!! REMOVE THIS LINE IF YOU WANT TO KILL THE STALKER!!!!!!!!!!!
jne originalcode2
mov [edx], (float)810

originalcode2:
popfd
mov eax,[edx]

exit2:
jmp returnhere2

AOB_SHIELD_SET:
SHIELD_SET:
jmp setShields
nop
returnhere2:

[DISABLE]
SHIELD_ADDRESS_SET:
movss xmm0,[ecx+00000A14]

SHIELD_SET:
movss [edx],xmm4
mov eax,[edx]

unregistersymbol(shieldAddress)
unregistersymbol(isShieldAddressDefined)
unregistersymbol(setShields)
unregistersymbol(setShieldAddress)
unregistersymbol(SHIELD_SET)
unregistersymbol(SHIELD_ADDRESS_SET)

dealloc(shieldAddress)
dealloc(isShieldAddressDefined)
dealloc(setShields)
dealloc(setShieldAddress)
ARTIFACT GOD MODE by @narc0tix
Code:
/*
   - 2-3 hit kill Alpha v3.
   - BIG Thanks to MPGH members for constant help. You guys are the best.
   - Multiplayer status - UNKNOWN. I Suggest not use it there.
   - Shield hack currently in development.
   - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
   - MPGH
   - Made by Lepage. Based on nilath research and development.
   - OPCODES by Nightshadess.
   - modified by narc0tix
*/
[ENABLE]
AOBSCAN(AOB_HEALTH_OPCODE_ADDRESS,8B 11 33 D1 89 01 81 F2 B1 0F 44 2F C1 CA 03 C1 C0 03 33 C1 35 B1 0F 44)
AOBSCAN(AOB_NPC_HEALTH_FUNC_RET,80 BB BD 04 00 00 00 66 0F 6E 46 40 0F 5B C0 F3 0F 58 83 20 09 00 00 F3)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(HEALTH_OPCODE_ADDRESS)

registersymbol(HEALTH_OPCODE_ADDRESS)

newmem:
originalcode:
mov edx,[ecx]
xor edx,ecx
pushfd
cmp [esp+1C], AOB_NPC_HEALTH_FUNC_RET
jne exit
cmp eax, 5
jle exit
mov eax ,0
mov [ecx],eax

exit:
popfd
mov [ecx],eax
jmp returnhere

AOB_HEALTH_OPCODE_ADDRESS:
HEALTH_OPCODE_ADDRESS:
jmp newmem
nop
returnhere:

[DISABLE]
dealloc(newmem)
HEALTH_OPCODE_ADDRESS:
db 8B 11 33 D1 89 01
unregistersymbol(HEALTH_OPCODE_ADDRESS)
INSTANT WAVE CLEAR :
Code:
/*
   - Instant wave clear for defense map
   - BIG Thanks to MPGH members for constant help. You guys are the best.
   - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
   - MPGH
   - Original Made by Lepage. Based on nilath research and development.
   - Edit by whitegun.
*/
[ENABLE]
AOBSCAN(AOB_HEALTH_OPCODE_ADDRESS,8B 11 33 D1 89 01 81 F2 B1 0F 44 2F C1 CA 03 C1 C0 03 33 C1 35 B1 0F 44)
AOBSCAN(AOB_NPC_HEALTH_FUNC_RET,80 BB BD 04 00 00 00 66 0F 6E 46 40 0F 5B C0 F3 0F 58 83 20 09 00 00 F3)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(HEALTH_OPCODE_ADDRESS)

registersymbol(HEALTH_OPCODE_ADDRESS)

newmem:
originalcode:
mov edx,[ecx]
xor edx,ecx
mov eax ,0
mov [ecx],eax
exit:
jmp returnhere

AOB_HEALTH_OPCODE_ADDRESS:
HEALTH_OPCODE_ADDRESS:
jmp newmem
nop
returnhere:

[DISABLE]
dealloc(newmem)
HEALTH_OPCODE_ADDRESS:
db 8B 11 33 D1 89 01
unregistersymbol(HEALTH_OPCODE_ADDRESS)
CREDITS SCRIPT:
Code:
/*
  - Warframe Credits Multiplier (Auto-Updatable)
  - First made by nilath, then updated by Nightshadess,then idk.....
  - Updated by andr920
*/

[ENABLE]
alloc(newmem,2048)
label(cred_hk)
registersymbol(cred_hk)

aobscan(AOB_scan,8B 4C 24 24 8B 51 08 8B F0 8B 41 04 48 03 D0 89 41 04 75 0D 8B 44 24 24 50)

label(originalcode)
label(exit)
label(returnhere)

newmem:
mov eax,0x2710 //$$value

originalcode:
mov ecx,[esp+24]
mov edx,[ecx+08]

exit:
jmp returnhere

AOB_scan:
cred_hk:
jmp newmem
nop
nop

returnhere:

[DISABLE]
cred_hk:
mov ecx,[esp+24]
mov edx,[ecx+08]
unregistersymbol(cred_hk)
dealloc(newmem)
This needs to be approved already >.>
Quote Originally Posted by baothai123 View Post
This needs to be approved already >.>

Aww no resources hack.I am so impatient for a resources hack that i check in the forums every half hour thinking someone might have posted a hack.Please someone make a resources hack.
Quote Originally Posted by baothai123 View Post
This needs to be approved already >.>
you can just add it to CE yourself. just copy and paste the scripts
Quote Originally Posted by Horacia View Post
you can just add it to CE yourself. just copy and paste the scripts
But I want to be able to turn it on and off
Quote Originally Posted by andr920 View Post
NEW RELEASE

- Updated Color Unlocker Address in Table Extras
What's Table Extras? I never came across that. Any help would be appreciated (sorry I'm really bad with this kind of stuff)
Instant Clear works to some degree, then screws your game up somehow :P
yes you can turn it on and off, just change the scripts @@ in CE
Posts 31–45 of 72 · Page 3 of 5
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