*(float*) 0x013A2650 = 5.0f; //g_bulletSpeedModifier
*(float*) 0x013A2654 = 0.0f; //g_bulletGravityMultiplier
*(float*) 0x013A2658 = 5000.0f; //g_bulletKineticEnergyMultiplier
*(float*) 0x013A265C = 0.0f; //g_bulletWindageMultiplier
Judging by the way it sounds, I think if we manage to find the "base" address we can change the values that calculates the bullets damage...
If we manage to make our bullets hit/strike the enemy plane hit harder, we can deal more damage...
Which means easier kills..
I tried my best to explain this but it is kinda hard for me to explain stuff but I hope you get what I mean...