PostVelocity Hack

Posts 19 of 9 · Page 1 of 1
Velocity Hack
I don't know if this has been found or something. But I was messing about with the velocity values and found out that by creating and calling a void with certain values, enables you to float/fly bypassing the NoCheat plugin, however, another boolean needs to be called so that you wouldnt get kicked for flying.
Anyway this is just an idea to throw out at you maybe allowing you to find something new.. .-. I dunno...

So here it goes.. Firstly, I created a new class, called Velocity.
Secondly, created a void called velocity.

Here's some of the stuff which would go into this void

Code:
if(bc.Velocity) {
	double x = mc.thePlayer.posX;
	double y = mc.thePlayer.posY;
	double z = mc.thePlayer.posZ;
	double xx = 0;
	double par1 = Entity.motionX;
	double par3 = Entity.motionY;
	double par5 = Entity.motionZ;
	mc.thePlayer.setVelocity(0.0, xx++, 0.0);
	if(xx == par1) {
		mc.thePlayer.onGround = true;
	}
This code is quite useless on its own, as it forces the player to stay in the same height or on the same Y axis position. However, because using the xx++, we can bypass the NoCheat. As you can see, the x, y and z doubles are not used, so are par1, 3 and 5. They're used in the void so that the player does not move at the snail pace .-.
But that's for you to figure out how.
You would call this void in your client handler.
This might be useless to most of you, but im just pointing out a thing so you could develop it later on..
Dont flame.. :/
Quote Originally Posted by Wampwire View Post
I don't know if this has been found or something. But I was messing about with the velocity values and found out that by creating and calling a void with certain values, enables you to float/fly bypassing the NoCheat plugin, however, another boolean needs to be called so that you wouldnt get kicked for flying.
Anyway this is just an idea to throw out at you maybe allowing you to find something new.. .-. I dunno...

So here it goes.. Firstly, I created a new class, called Velocity.
Secondly, created a void called velocity.

Here's some of the stuff which would go into this void

Code:
if(bc.Velocity) {
	double x = mc.thePlayer.posX;
	double y = mc.thePlayer.posY;
	double z = mc.thePlayer.posZ;
	double xx = 0;
	double par1 = Entity.motionX;
	double par3 = Entity.motionY;
	double par5 = Entity.motionZ;
	mc.thePlayer.setVelocity(0.0, xx++, 0.0);
	if(xx == par1) {
		mc.thePlayer.onGround = true;
	}
This code is quite useless on its own, as it forces the player to stay in the same height or on the same Y axis position. However, because using the xx++, we can bypass the NoCheat. As you can see, the x, y and z doubles are not used, so are par1, 3 and 5. They're used in the void so that the player does not move at the snail pace .-.
But that's for you to figure out how.
You would call this void in your client handler.
This might be useless to most of you, but im just pointing out a thing so you could develop it later on..
Dont flame.. :/
I don't see how this bypasses NoCheatPlus, I have been messing around with NoCheatPlus for Fly Hack and Sprint Hack, no avail though.
Quote Originally Posted by Caezer99 View Post
...NoCheatPlus for Fly Hack...
*sigh* of which does not exist. The check pretty much is: is the player on the ground? If not is he jumping or falling? If neither, set his position back to where he was 1 second ago.

Note: Thats the very generalized check. It isn't perfectly acurate.
Quote Originally Posted by LordPankake View Post
*sigh* of which does not exist. The check pretty much is: is the player on the ground? If not is he jumping or falling? If neither, set his position back to where he was 1 second ago.

Note: Thats the very generalized check. It isn't perfectly acurate.
Well fly bypass was patched. Cobalt still had NC+ sprint I think.
Quote Originally Posted by Caezer99 View Post
Well fly bypass was patched. Cobalt still had NC+ sprint I think.
*sigh*^2
Code:
Boolean isMoving = (mc.theplayer.motionX != 0 || mc.theplayer.motionZ != 0) && (check for some other stuff if you want. It isn't required though);
If(isMoving)
{ 
 mc.theplayer.setsprinting(true); //was that so hard? No. It isn't nor should it be. This is just from memory btw.
}

OT: playing with velocity is fun. If you mess with it you can make criticals and a few other things.
Quote Originally Posted by Caezer99 View Post
I don't see how this bypasses NoCheatPlus, I have been messing around with NoCheatPlus for Fly Hack and Sprint Hack, no avail though.
This just increases your veolocity of the player by small increments, the only disadvantage is that you move at snails pace .-.
Quote Originally Posted by Wampwire View Post
This just increases your veolocity of the player by small increments, the only disadvantage is that you move at snails pace .-.
That's what you think, but this is how the community thinks, as long as there is NC+ bypass. It's great. Just like the bed fly bypass back in the past. People still use it even if it is crappy.

---------- Post added at 10:08 AM ---------- Previous post was at 10:07 AM ----------

Quote Originally Posted by LordPankake View Post
*sigh*^2
Code:
Boolean isMoving = (mc.theplayer.motionX != 0 || mc.theplayer.motionZ != 0) && (check for some other stuff if you want. It isn't required though);
If(isMoving)
{ 
 mc.theplayer.setsprinting(true); //was that so hard? No. It isn't nor should it be. This is just from memory btw.
}

OT: playing with velocity is fun. If you mess with it you can make criticals and a few other things.
Aww you bitch, I told you I already know this. But cobalt's sprint is way faster than the default one. I have SEEN it before.
Quote Originally Posted by Caezer99 View Post
That's what you think, but this is how the community thinks, as long as there is NC+ bypass. It's great. Just like the bed fly bypass back in the past. People still use it even if it is crappy.

---------- Post added at 10:08 AM ---------- Previous post was at 10:07 AM ----------



Aww you bitch, I told you I already know this. But cobalt's sprint is way faster than the default one. I have SEEN it before.
On topic with the OP, have you tried adding a little bit of motionX/Z to it since that will also speed it up?
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