RunConsoleCommand
This is thanks to flengo i got this but i still get no results in-game 
RCM
Way I'm Using it..
Reason ??

RCM
Code:
void WINAPIV hkRunConsoleCommand( const char* cmd )
{
_asm
{
PUSH cmd
MOV EAX, ADDR_CONSOLEUNWRAPPED
CALL EAX
ADD ESP, 0x4
}
}
Code:
if(engine){
if( engine->ValidGamePointers() )
{
*(DWORD*)&engine->GetLTBase()->RunConsoleCommand = (DWORD)&hkRunConsoleCommand;
hkRunConsoleCommand("+SkelModelStencil 1");}
}
