TalkingMorbus

Posts 115 of 25 · Page 1 of 2
Morbus
Im sure that most of you out there know about "Morbus" the Garry's Mod gamemode. I would like a Morbus hack, it's very easy you just need to detect if the player has a gun named "Alien Form". Just like TTT Finder hacks that finds TTT guns, and an esp ofcourse
Quote Originally Posted by RooBois View Post
Im sure that most of you out there know about "Morbus" the Garry's Mod gamemode. I would like a Morbus hack, it's very easy you just need to detect if the player has a gun named "Alien Form". Just like TTT Finder hacks that finds TTT guns, and an esp ofcourse
'Very easy', eh? Why don't you do it then?
Why don't you just alter a try finder to do this using the entity name of the weapon?Also, there's rarely any players in there either.
Quote Originally Posted by tyguy550 View Post
'Very easy', eh? Why don't you do it then?
I'm not a programmer I'm just asking for someone to make it, it just seems like an easy thing to do. I'm not asking you to do it, if you don't know how to do it (like me) or if there is an other reason why can't you do it just don't do it.
Quote Originally Posted by Gray View Post
Why don't you just alter a try finder to do this using the entity name of the weapon?Also, there's rarely any players in there either.
I don't really know how to alter with the T finder, because I'm not a programmer. :/
You don't need to be a programmer to hit control-f, type in ttt_knife and replace it with whatever the entity name is for this game mode.
Quote Originally Posted by wuat View Post
You don't need to be a programmer to hit control-f, type in ttt_knife and replace it with whatever the entity name is for this game mode.
Ty, but with bluebot I can't find ttt_knife, i don't know why but i can't. When i play ttt it finds that a player has a knife, or a silenced m4a1 and etc... but in the code i can't find ttt_knife or something...
Quote Originally Posted by wuat View Post
You don't need to be a programmer to hit control-f, type in ttt_knife and replace it with whatever the entity name is for this game mode.
Exactly, sometimes people overestimate coding (even though many still underestimate its difficulty).
Quote Originally Posted by RooBois View Post
Ty, but with bluebot I can't find ttt_knife, i don't know why but i can't. When i play ttt it finds that a player has a knife, or a silenced m4a1 and etc... but in the code i can't find ttt_knife or something...
Its weapon_ttt_knife btw.
Quote Originally Posted by JamesJon View Post
Its weapon_ttt_knife btw.
Doesn't really matter because ttt_knife is in the word weapon_ttt_knife, it would find it anyway.
Quote Originally Posted by LennyPenny View Post
Untested:
Run the command "lenny_morbus". It will print the aliens in the console.
Code:
concommand.Add("lenny_morbus", function()
	for k, v in pairs(player.GetAll()) do
		for k2, v2 in pairs(v:GetWeapons()) do
			if string.find(v2:GetPrintName(), "Alien") then
				print(v:Name().." is an Alien!")
			end
		end
	end
end)
If it doesn't work, find out a part of the name of the alien swep and replace "Alien" with it.

You don't really need a special esp, use an existing one.

Ummm... Doesn't work for me :/
Post errors?
If there are none read the post again.
I edited my post
Untested:
Run the command "lenny_morbus". It will print the aliens in the console.
Code:
concommand.Add("lenny_morbus", function()
	for k, v in pairs(player.GetAll()) do
		for k2, v2 in pairs(v:GetWeapons()) do
			if string.find(v2:GetPrintName(), "Alien") then
				print(v:Name().." is an Alien!")
			end
		end
	end
end)
If it doesn't work, find out a part of the name of the alien swep and replace "Alien" with it.

You don't really need a special esp, use an existing one.
There's nobody in the Morbus servers, where are you playing it? O.o
Quote Originally Posted by Gray View Post
There's nobody in the Morbus servers, where are you playing it? O.o
The server I'm in at the moment is pretty much full?
[code]
local traitorweps = {"ttt_knife", "ttt_c4", "ttt_blabla"}
timer.Create("checktraitors", 50, 0, function()
for k,v in pairs(player.GetAll()) do
for e,r in pairs(traitorweps) do
for p,x in pairs(ents.FindByClass(r)) do
if x:GetParent() == v then
chat.AddText(v:Nick().." has a traitor weapon ["..x:GetClass().."]")
end
end
end
end
end
end )
[code]
Posts 115 of 25 · Page 1 of 2
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