CLTPlayerClient New Offsets

Posts 16–22 of 22 · Page 2 of 2
Quote Originally Posted by Astr3Lune View Post
Thanks.
But I'not Can make Logger.

Any Full source Logger?
The logger source is full. It's just that you don't know what u do. If you knew you would have seen that -[I]fLuX gave you already clientshell.
Code:
#define ClientShell_Offset 0x5A8928
#define PlayerClient_Offset 0x54
Thank you for this
Quote Originally Posted by Astr3Lune View Post
Give me example For Base Logger
ofstream example - CPlusPlus.com

I won't give you an undetected base. You'll have to figure it by yourself. Changing the code to make anything undetected is your own task it's not mine or any other ppl's task. If you can't work on your own then you'll become like all leechers. You can ask for help but only when you achieved things by yourself. Making an undetected base is the easiest thing to do with updating addies. I wouldn't blame you for not being able to code an advanced base but a simple one with a logger function is a real piece of cake.
Quote Originally Posted by kmanev073 View Post
GJ but i really dont like your class names open the lithtech SDK and see the names of the class there is no class called playerprt :/ it is clientShell next time release with nice names
its called CPlayerClnt..
and ofc it doesnt match those classes on the sdk.. infact there are many of them in the sdk, and no one matches the others.
Quote Originally Posted by ***** View Post
Nice Work...but may i need update something else...
Hmm you came back to MPGH ?
Quote Originally Posted by -[I]fLuX View Post
Hey Guys,
now i have holidays and i am verry happy so after patch CFNA updated all offsets of CLTPlayerClient!
So in my project i call CLTPlayerClient = pPlayerPtr!

Pointer and Offsets:
Code:
PlayerPtr 0x5A8928 + 0x54
NoRecoil1 0x272
NoRecoil2 0x50
NoRecoil3 0x278
SuperJump 0x299
wtw1 0x200
wtw2 0x204
wtw3 0x208
FLY 0x64C
Teleport 0x144
Yaw 0x150
Pitch 0x154
Roll 0x158
if i forget some offsets tell me pls and i will post it^^
Do you have pattern for the PlayerList (in the room) ?
I'm tryin to make a Memory Aimbot (since i can't use D3D in C#) but i'm still working on how to reverse classes...
Thank you man... awesome
Posts 16–22 of 22 · Page 2 of 2

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