For just the inventory I got :
Code:
getlocal0
findpropstrict QName(PackageNamespace("_0a6"), "_0N_R_")
getlocal0
getproperty QName(PackageNamespace("", "#5"), "player_")
dup
pushbyte 4
constructprop QName(PackageNamespace("_0a6"), "_0N_R_"), 3
initproperty QName(PrivateNamespace("*", "_pO_:PlayerToolTip"), "_inventory")
getlocal0
getproperty QName(PrivateNamespace("*", "_pO_:PlayerToolTip"), "_inventory")
pushbyte 8
setproperty QName(PackageNamespace("", "#5"), "x")
getlocal0
getproperty QName(PrivateNamespace("*", "_pO_:PlayerToolTip"), "_inventory")
getlocal0
getproperty QName(PrivateNamespace("*", "_pO_:PlayerToolTip"), "_pH_")
getproperty QName(PackageNamespace("", "#5"), "y")
getlocal0
getproperty QName(PrivateNamespace("*", "_pO_:PlayerToolTip"), "_pH_")
getproperty QName(PackageNamespace("", "#5"), "height")
add
pushbyte 4
add
setproperty QName(PackageNamespace("", "#5"), "y")
findpropstrict QName(PackageNamespace("", "#5"), "addChild")
getlocal0
getproperty QName(PrivateNamespace("*", "_pO_:PlayerToolTip"), "_inventory")
callpropvoid QName(PackageNamespace("", "#5"), "addChild"), 1
and
Code:
trait slot QName(PrivateNamespace("*", "_pO_:PlayerToolTip"), "_inventory") type QName(PackageNamespace("_0a6"), "_0N_R_") end
which seems to be the same as yours, and I've tested that this works. Must be a problem with the fame or xp bars then
maybe just use the inventory? who really needs to look at fame or xp