Optional Disable Enemy Projectiles FIX PLZ

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Optional Disable Enemy Projectiles FIX PLZ
I tried this and couldnt get it to work. The old mod selector files are attached and i get an error when trying to add them. I miss this someone please help!
noAllyOptions_mpgh.net_mpgh.net.zip2 KB · 3 downloads Clean
Uh... Why would you want to disable enemy projectiles? That would be like the most useful thing ever. /sarcasm/
Text file so approved with no virus scan. BTW this code needs some work as this was made prior to string builder method they use in the current client.
Quote Originally Posted by nilly View Post
Text file so approved with no virus scan. BTW this code needs some work as this was made prior to string builder method they use in the current client.
I understand no AS3 code whatsoever and all i have is a little commonsense and percistance, but i was just wondering on a scale of 1-10 how hard is this to fix?
Thanks.
With no experience, you'll have to learn a bit before you can have a sense of what you're doing. So I'll rate it at a 7 to a 8 or so if you really put effort into it and learn some avm2 bytecode (the language the code snippets are coded in). DatCoder posted a method to create strings so that the client will display them. You'll need to know how the code works and find the new functions in the current build. Then you'll need to figure out how to rewrite the code to take account of that.
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