Help Please. Why Not Work This Source code

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Help Please. Why Not Work This Source code
hMain.cpp

#include <Windows.h>
#include <process.h>
#include <fstream>
#include "hXOR.h"
#include "hMain.h"

using namespace std;

BOOL IsGameHooked()
{
if (GetModuleHandleA(EncryptedCShell) != NULL
&& GetModuleHandleA(EncryptedClientFx) != NULL)
return 1;
return 0;
}

UINT WINAPI HookThread (LPVOID)
{
while ((!IsGameHooked()))
Sleep( 250 );

DWORD CShell = (DWORD)GetModuleHandleA(EncryptedCShell);

if(!CShell);

while (true)
{
CrossfireFunction();
PushToConsoleFunction();
MemoryHacks();
MemoryWalling();
}

}

BOOL APIENTRY DllMain ( HINSTANCE hDll, DWORD dwReason , LPVOID lpvReason )
{
DisableThreadLibraryCalls(hDll);

switch (dwReason)
{
case 1 : DLL_PROCESS_ATTACH;
MessageBoxA(0,"Crossfire Hack has been Injected","hack cf base working",0);
_beginthreadex(0,0,HookThread,0,0,0);

case 2 : DLL_PROCESS_DETACH;
break;
}
return true;
}



================================================== =======================

hMain.h

#include "Client28_3.h"

#define weaponMgr 0x104DD74
#define WallManag 0x104DD5C
#define ClientShe 0x5DF700

#define PTCclient 0x5DF6F4
#define PTCOffset 0x204

#define DamageGrenade (i == 6 || i == 100 || i == 126 || i == 135 || i == 200 || i == 209 || i == 210 || i == 240 || i == 262 || i == 263 || i == 272 || i == 288 || i == 313 || i == 324 || i == 338 || i == 357 || i == 382 || i == 416 || i == 423 || i == 424 || i == 425 || i == 435 || i == 438 || i == 473 || i == 481 || i == 519 || i == 696 || i == 720 || i == 729)
#define Knife (i==5 || i==35 || i==74 || i==120 || i==132 || i==176 || i==177 || i==178 || i==182 || i==189 || i==195 || i==196 || i==197 || i==198 || i==199 || i==223 || i==224 || i==225 || i==226 || i==227 || i==228 || i==239 || i==244 || i==261 || i==269 || i==270 || i==271 || i==302 || i==303 || i==304 || i==305 || i==306 || i==307 || i==345 || i==346 || i==372 || i==376 || i==381 || i==404 || i==405 || i==406 || i==407 || i==408 || i==409 || i==417 || i==437 || i==455 || i==456 || i==457 || i==488 || i==517 || i==518 || i==540 || i==541 || i==548 || i==561 || i==576 || i==584 || i==587 || i==620 || i==647 || i==672 || i==673 || i==693 || i==700 || i==718 || i==719 || i==728 || i==736)
#define IsFlashGrenade (i == 7 || i == 383 || i == 520)
#define IsSmokeGrenade (i == 8 || i == 64 || i == 65 || i == 384 || i == 521)
#define IsMG (i == 17 || i == 61 || i == 124 || i == 158 || i == 159 || i == 166 || i == 188 || i == 257 || i == 300 || i == 315 || i == 316 || i == 352 || i == 361 || i == 441 || i == 506 || i == 524 || i == 556 || i == 558 || i == 564 || i == 575)
#define IsSniper (i == 14 || i == 15 || i == 16 || i == 23 || i == 43 || i == 46 || i == 91 || i == 110 || i == 111 || i == 122 || i == 136 || i == 150 || i == 152 || i == 163 || i == 185 || i == 186 || i == 194 || i == 232 || i == 249 || i == 268 || i == 279 || i == 294 || i == 323 || i == 368 || i == 378 || i == 500 || i == 513 || i == 525 || i == 554 || i == 602 || i == 632 || i == 657)


int InstantReload = 1,
InstantChange = 1,
NoWeaponRecoil = 1,
GrenadeDamage = 1,
FlashDamage = 1,
SmokeDamage = 1,
FastKnifes = 1,
NoSky = 1,
Wireframe = 1,
NoWorld = 1,
Chams = 1,
Invisible = 1,
SeeWalls = 1,
NoScope = 1,
WalkTroughtWalls = 1,
KnockBack = 1,
FreezePos = 1,
Fall = 1,
Speed = 1,
Ready = 0;

DWORD WallHackArray,SeeGhostPoint,WallHackPoint;
int SeeGhost= 1;


DWORD FindPattern( DWORD dwStart, DWORD dwLen, BYTE* pszPatt, char pszMask[] )
{
unsigned int i = NULL;
int iLen = strlen( pszMask ) - 1;

for( DWORD dwRet = dwStart; dwRet < dwStart + dwLen; dwRet++ )
{
if( *(BYTE*)dwRet == pszPatt[i] || pszMask[i] == '?' )
{
if( pszMask[i+1] == '\0' )
return( dwRet - iLen );
i++;
}
else
i = NULL;
}
return NULL;
}


void __cdecl PushToConsole(char* Command )
{
DWORD CShell = (DWORD)GetModuleHandleA(EncryptedCShell);
if( CShell != NULL )// /fp wait 1mntk
{
DWORD *LTClient = ( DWORD* )( (CShell + PTCclient) );
void* CallOffset = ( void* )*( DWORD* )( *LTClient + PTCOffset );
_asm
{
push Command;
call CallOffset;
add esp, 4;
}
}
}

VOID PushToConsoleFunction()
{

if( GetAsyncKeyState(VK_F2) )
PushToConsole("TextureModels 0");
else
PushToConsole("TextureModels 1");


if( GetAsyncKeyState(VK_F3) )
PushToConsole("WireFrameModels 1");
else
PushToConsole("WireFrameModels 0");

if( GetAsyncKeyState(VK_F4) )
PushToConsole("SkyScale 0");
else
PushToConsole("SkyScale 1");

if( GetAsyncKeyState(VK_F5) )
PushToConsole("DrawWorld 0");
else
PushToConsole("DrawWorld 1");

if( GetAsyncKeyState(VK_F6) )
PushToConsole( "LatencySim 99999999" );
else
PushToConsole( "LatencySim 0" );


}



VOID CrossfireFunction()
{
if(!WallHackArray) WallHackArray = FindPattern(0x400000,0xFFFFFF,(BYTE *)"\x75\xFF\x83\x0D\xFF\xFF\xFF\xFF\x01\xB8\xFF\xF F\xFF\xFF\xE8","x?xx????xx????x");
else
{
if(!SeeGhostPoint) SeeGhostPoint = *(DWORD *)(WallHackArray + 0xA) + 0xB8;
else if(SeeGhost) *(DWORD *)(SeeGhostPoint) = 14;

}
}

VOID MemoryWalling ()
{
memcpy((VOID*)0x70259C, "\x68\x68\x68\x68\x68\x68", 6);
}


VOID MemoryHacks ()
{

#define cPlayer ClientShe + 0x54
#define WTW_offs1 0x1BC
#define WTW_offs2 0x1C0
#define WTW_offs3 0x1C4

DWORD CShell = (DWORD)GetModuleHandleA(EncryptedCShell);
DWORD pWeaponMgr = *(DWORD*)((DWORD)GetModuleHandleA(EncryptedCShell) + weaponMgr);
DWORD pPlayerPtr = *(DWORD*)((DWORD)GetModuleHandleA(EncryptedCShell) + cPlayer);


if(pPlayerPtr!=NULL)
{
if(FreezePos==1)
{
if(GetAsyncKeyState(VK_RSHIFT))
{
*(float*)(pPlayerPtr + 0x5F0) = -2.125f;
}
else
{
*(float*)(pPlayerPtr + 0x5F0) = 1;
}
}

if (Ready == false)
{
backup(CShell,weaponMgr);
if (*(BYTE*)(CShell+0x3ABCC5))
{
MakeE8JMP((BYTE*)(CShell+0x3ABCC5), (DWORD)Bypass, 5);
Ready = true;

for(int i=0; i<999; i++)
{
DWORD WeaponHooked = *(DWORD*) ( pWeaponMgr + (4*i ) );
if (WeaponHooked)
{
if (InstantReload) *(float*) (WeaponHooked + 0xC38) = 100;
if (InstantChange) *(float*) (WeaponHooked + 0xC3C) = 100;
if (DamageGrenade && GrenadeDamage) *(float*) (WeaponHooked + 0x81C) = 0.0f;
if (IsFlashGrenade && FlashDamage) *(float*) (WeaponHooked + 0x81C) = 0.0f;
if (IsSmokeGrenade && SmokeDamage) *(float*) (WeaponHooked + 0x81C) = 0.0f;

for ( int y=0; y<9; y++ )
{
if ( NoWeaponRecoil )
{
*(float*) (WeaponHooked + (0xEFC + (4*y))) = 0.0f;
*(float*) (WeaponHooked + (0x11CC + (4*y))) = 0.0f;
*(float*) (WeaponHooked + (0x1064 + (4*y))) = 0.0f;
*(float*) (WeaponHooked + (0x3710 + (4*y))) = 0.0f;
*(float*) (WeaponHooked + (0x352C + (4*y))) = 0.0f;
*(float*) (WeaponHooked + (0x53C + (4*y))) = 0.0f;
}
if (FastKnifes && Knife) *(float*) (WeaponHooked + (0xA70 + (4*y))) = 1.4f;
if ( KnockBack) *(float*) (WeaponHooked + (0x3CD4 + (4*y))) = 0.0f;
}
}
}
}
}
}
}
================================================== ================

Client28_3.h
typedef struct
{
BYTE Data[0x3000];
} WeaponMgrCopy;

WeaponMgrCopy* Weapons[1000];

void backup(DWORD CShell,DWORD weaponMgr)
{
DWORD ClientFx = (DWORD)GetModuleHandleA(EncryptedCShell);

if( !ClientFx )
return;

DWORD pWeaponMgr = *(DWORD*)(CShell+weaponMgr );

for(int i=0;i<=999;i++)
{
DWORD Weapon = *(DWORD*)(pWeaponMgr+(4*i));
if (Weapon)
{
Weapons[i] = new WeaponMgrCopy;
memcpy(Weapons[i], (void*)(Weapon), 0x1400);
}
}
}

WeaponMgrCopy* Bypass (int GunIndexNR)
{
return Weapons[GunIndexNR];
}

void MakeE8JMP(BYTE* paddress, DWORD yourfunction, DWORD dwlen)
{
DWORD dwOldProtect, dwBkup, dwRelAddr;
VirtualProtect(paddress, dwlen, PAGE_EXECUTE_READWRITE, &dwOldProtect);
dwRelAddr = (DWORD) (yourfunction - (DWORD) paddress) - 5;
*paddress = 0xE8;
*((DWORD*) (paddress + 0x1)) = dwRelAddr;
for(DWORD x = 0x5; x < dwlen; x++) *(paddress + x) = 0x90;
VirtualProtect(paddress, dwlen, dwOldProtect, &dwBkup);
return;
}
================================================== ======

hXOR.h
#ifndef _XOR_H
#define _XOR_H
template <int XORSTART, int BUFLEN, int XREFKILLER>

class XorStr
{
private:
XorStr();
public:
char s[ BUFLEN ];

XorStr( const char * xs );

~XorStr()
{
for ( int i = 0; i < BUFLEN; i++ ) s[ i ]=0;
}
};

template <int XORSTART, int BUFLEN, int XREFKILLER>
XorStr<XORSTART,BUFLEN,XREFKILLER>::XorStr( const char * xs )
{
int xvalue = XORSTART;
int i = 0;

for ( ; i < ( BUFLEN - 1 ); i++ )
{
s[ i ] = xs[ i - XREFKILLER ] ^ xvalue;
xvalue += 1;
xvalue %= 256;
}

s[ BUFLEN - 1 ] = 0;
}
#endif

#define EncryptedCShell /*CShell.dll*/XorStr<0x77,11,0x0026791B>("\x34\x2B\x11\x1F\x17\x 10\x53\x1A\x13\xEC"+0x0026791B).s
#define EncryptedClientFx /*ClientFX.fxd*/XorStr<0x94,13,0xA00514A7>("\xD7\xF9\xFF\xF2\xF6\x ED\xDC\xC3\xB2\xFB\xE6\xFB"+0xA00514A7).s
#define EncD3d9 /*D3d9.dll*/XorStr<0x88,9,0x8F034C3B>("\xCC\xBA\xEE\xB2\xA2\xE 9\xE2\xE3"+0x8F034C3B).s
#define EncryptedCrossfire /*crossfire.exe*/XorStr<0xAD,14,0x3B5E9B13>("\xCE\xDC\xC0\xC3\xC2\x D4\xDA\xC6\xD0\x98\xD2\xC0\xDC"+0x3B5E9B13).s




Credit By MGH.net





Why Not Work For Crossfire??
I,think right offset and pointer.
But Not Work.
What Wrong for Source?
How to Fix ?
Plzzz

Quote Originally Posted by Astr3Lune View Post
hMain.cpp

#include <Windows.h>
#include <process.h>
#include <fstream>
#include "hXOR.h"
#include "hMain.h"

using namespace std;

BOOL IsGameHooked()
{
if (GetModuleHandleA(EncryptedCShell) != NULL
&& GetModuleHandleA(EncryptedClientFx) != NULL)
return 1;
return 0;
}

UINT WINAPI HookThread (LPVOID)
{
while ((!IsGameHooked()))
Sleep( 250 );

DWORD CShell = (DWORD)GetModuleHandleA(EncryptedCShell);

if(!CShell);

while (true)
{
CrossfireFunction();
PushToConsoleFunction();
MemoryHacks();
MemoryWalling();
}

}

BOOL APIENTRY DllMain ( HINSTANCE hDll, DWORD dwReason , LPVOID lpvReason )
{
DisableThreadLibraryCalls(hDll);

switch (dwReason)
{
case 1 : DLL_PROCESS_ATTACH;
MessageBoxA(0,"Crossfire Hack has been Injected","hack cf base working",0);
_beginthreadex(0,0,HookThread,0,0,0);

case 2 : DLL_PROCESS_DETACH;
break;
}
return true;
}



================================================== =======================

hMain.h

#include "Client28_3.h"

#define weaponMgr 0x104DD74
#define WallManag 0x104DD5C
#define ClientShe 0x5DF700

#define PTCclient 0x5DF6F4
#define PTCOffset 0x204

#define DamageGrenade (i == 6 || i == 100 || i == 126 || i == 135 || i == 200 || i == 209 || i == 210 || i == 240 || i == 262 || i == 263 || i == 272 || i == 288 || i == 313 || i == 324 || i == 338 || i == 357 || i == 382 || i == 416 || i == 423 || i == 424 || i == 425 || i == 435 || i == 438 || i == 473 || i == 481 || i == 519 || i == 696 || i == 720 || i == 729)
#define Knife (i==5 || i==35 || i==74 || i==120 || i==132 || i==176 || i==177 || i==178 || i==182 || i==189 || i==195 || i==196 || i==197 || i==198 || i==199 || i==223 || i==224 || i==225 || i==226 || i==227 || i==228 || i==239 || i==244 || i==261 || i==269 || i==270 || i==271 || i==302 || i==303 || i==304 || i==305 || i==306 || i==307 || i==345 || i==346 || i==372 || i==376 || i==381 || i==404 || i==405 || i==406 || i==407 || i==408 || i==409 || i==417 || i==437 || i==455 || i==456 || i==457 || i==488 || i==517 || i==518 || i==540 || i==541 || i==548 || i==561 || i==576 || i==584 || i==587 || i==620 || i==647 || i==672 || i==673 || i==693 || i==700 || i==718 || i==719 || i==728 || i==736)
#define IsFlashGrenade (i == 7 || i == 383 || i == 520)
#define IsSmokeGrenade (i == 8 || i == 64 || i == 65 || i == 384 || i == 521)
#define IsMG (i == 17 || i == 61 || i == 124 || i == 158 || i == 159 || i == 166 || i == 188 || i == 257 || i == 300 || i == 315 || i == 316 || i == 352 || i == 361 || i == 441 || i == 506 || i == 524 || i == 556 || i == 558 || i == 564 || i == 575)
#define IsSniper (i == 14 || i == 15 || i == 16 || i == 23 || i == 43 || i == 46 || i == 91 || i == 110 || i == 111 || i == 122 || i == 136 || i == 150 || i == 152 || i == 163 || i == 185 || i == 186 || i == 194 || i == 232 || i == 249 || i == 268 || i == 279 || i == 294 || i == 323 || i == 368 || i == 378 || i == 500 || i == 513 || i == 525 || i == 554 || i == 602 || i == 632 || i == 657)


int InstantReload = 1,
InstantChange = 1,
NoWeaponRecoil = 1,
GrenadeDamage = 1,
FlashDamage = 1,
SmokeDamage = 1,
FastKnifes = 1,
NoSky = 1,
Wireframe = 1,
NoWorld = 1,
Chams = 1,
Invisible = 1,
SeeWalls = 1,
NoScope = 1,
WalkTroughtWalls = 1,
KnockBack = 1,
FreezePos = 1,
Fall = 1,
Speed = 1,
Ready = 0;

DWORD WallHackArray,SeeGhostPoint,WallHackPoint;
int SeeGhost= 1;


DWORD FindPattern( DWORD dwStart, DWORD dwLen, BYTE* pszPatt, char pszMask[] )
{
unsigned int i = NULL;
int iLen = strlen( pszMask ) - 1;

for( DWORD dwRet = dwStart; dwRet < dwStart + dwLen; dwRet++ )
{
if( *(BYTE*)dwRet == pszPatt[i] || pszMask[i] == '?' )
{
if( pszMask[i+1] == '\0' )
return( dwRet - iLen );
i++;
}
else
i = NULL;
}
return NULL;
}


void __cdecl PushToConsole(char* Command )
{
DWORD CShell = (DWORD)GetModuleHandleA(EncryptedCShell);
if( CShell != NULL )// /fp wait 1mntk
{
DWORD *LTClient = ( DWORD* )( (CShell + PTCclient) );
void* CallOffset = ( void* )*( DWORD* )( *LTClient + PTCOffset );
_asm
{
push Command;
call CallOffset;
add esp, 4;
}
}
}

VOID PushToConsoleFunction()
{

if( GetAsyncKeyState(VK_F2) )
PushToConsole("TextureModels 0");
else
PushToConsole("TextureModels 1");


if( GetAsyncKeyState(VK_F3) )
PushToConsole("WireFrameModels 1");
else
PushToConsole("WireFrameModels 0");

if( GetAsyncKeyState(VK_F4) )
PushToConsole("SkyScale 0");
else
PushToConsole("SkyScale 1");

if( GetAsyncKeyState(VK_F5) )
PushToConsole("DrawWorld 0");
else
PushToConsole("DrawWorld 1");

if( GetAsyncKeyState(VK_F6) )
PushToConsole( "LatencySim 99999999" );
else
PushToConsole( "LatencySim 0" );


}



VOID CrossfireFunction()
{
if(!WallHackArray) WallHackArray = FindPattern(0x400000,0xFFFFFF,(BYTE *)"\x75\xFF\x83\x0D\xFF\xFF\xFF\xFF\x01\xB8\xFF\xF F\xFF\xFF\xE8","x?xx????xx????x");
else
{
if(!SeeGhostPoint) SeeGhostPoint = *(DWORD *)(WallHackArray + 0xA) + 0xB8;
else if(SeeGhost) *(DWORD *)(SeeGhostPoint) = 14;

}
}

VOID MemoryWalling ()
{
memcpy((VOID*)0x70259C, "\x68\x68\x68\x68\x68\x68", 6);
}


VOID MemoryHacks ()
{

#define cPlayer ClientShe + 0x54
#define WTW_offs1 0x1BC
#define WTW_offs2 0x1C0
#define WTW_offs3 0x1C4

DWORD CShell = (DWORD)GetModuleHandleA(EncryptedCShell);
DWORD pWeaponMgr = *(DWORD*)((DWORD)GetModuleHandleA(EncryptedCShell) + weaponMgr);
DWORD pPlayerPtr = *(DWORD*)((DWORD)GetModuleHandleA(EncryptedCShell) + cPlayer);


if(pPlayerPtr!=NULL)
{
if(FreezePos==1)
{
if(GetAsyncKeyState(VK_RSHIFT))
{
*(float*)(pPlayerPtr + 0x5F0) = -2.125f;
}
else
{
*(float*)(pPlayerPtr + 0x5F0) = 1;
}
}

if (Ready == false)
{
backup(CShell,weaponMgr);
if (*(BYTE*)(CShell+0x3ABCC5))
{
MakeE8JMP((BYTE*)(CShell+0x3ABCC5), (DWORD)Bypass, 5);
Ready = true;

for(int i=0; i<999; i++)
{
DWORD WeaponHooked = *(DWORD*) ( pWeaponMgr + (4*i ) );
if (WeaponHooked)
{
if (InstantReload) *(float*) (WeaponHooked + 0xC38) = 100;
if (InstantChange) *(float*) (WeaponHooked + 0xC3C) = 100;
if (DamageGrenade && GrenadeDamage) *(float*) (WeaponHooked + 0x81C) = 0.0f;
if (IsFlashGrenade && FlashDamage) *(float*) (WeaponHooked + 0x81C) = 0.0f;
if (IsSmokeGrenade && SmokeDamage) *(float*) (WeaponHooked + 0x81C) = 0.0f;

for ( int y=0; y<9; y++ )
{
if ( NoWeaponRecoil )
{
*(float*) (WeaponHooked + (0xEFC + (4*y))) = 0.0f;
*(float*) (WeaponHooked + (0x11CC + (4*y))) = 0.0f;
*(float*) (WeaponHooked + (0x1064 + (4*y))) = 0.0f;
*(float*) (WeaponHooked + (0x3710 + (4*y))) = 0.0f;
*(float*) (WeaponHooked + (0x352C + (4*y))) = 0.0f;
*(float*) (WeaponHooked + (0x53C + (4*y))) = 0.0f;
}
if (FastKnifes && Knife) *(float*) (WeaponHooked + (0xA70 + (4*y))) = 1.4f;
if ( KnockBack) *(float*) (WeaponHooked + (0x3CD4 + (4*y))) = 0.0f;
}
}
}
}
}
}
}
================================================== ================

Client28_3.h
typedef struct
{
BYTE Data[0x3000];
} WeaponMgrCopy;

WeaponMgrCopy* Weapons[1000];

void backup(DWORD CShell,DWORD weaponMgr)
{
DWORD ClientFx = (DWORD)GetModuleHandleA(EncryptedCShell);

if( !ClientFx )
return;

DWORD pWeaponMgr = *(DWORD*)(CShell+weaponMgr );

for(int i=0;i<=999;i++)
{
DWORD Weapon = *(DWORD*)(pWeaponMgr+(4*i));
if (Weapon)
{
Weapons[i] = new WeaponMgrCopy;
memcpy(Weapons[i], (void*)(Weapon), 0x1400);
}
}
}

WeaponMgrCopy* Bypass (int GunIndexNR)
{
return Weapons[GunIndexNR];
}

void MakeE8JMP(BYTE* paddress, DWORD yourfunction, DWORD dwlen)
{
DWORD dwOldProtect, dwBkup, dwRelAddr;
VirtualProtect(paddress, dwlen, PAGE_EXECUTE_READWRITE, &dwOldProtect);
dwRelAddr = (DWORD) (yourfunction - (DWORD) paddress) - 5;
*paddress = 0xE8;
*((DWORD*) (paddress + 0x1)) = dwRelAddr;
for(DWORD x = 0x5; x < dwlen; x++) *(paddress + x) = 0x90;
VirtualProtect(paddress, dwlen, dwOldProtect, &dwBkup);
return;
}
================================================== ======

hXOR.h
#ifndef _XOR_H
#define _XOR_H
template <int XORSTART, int BUFLEN, int XREFKILLER>

class XorStr
{
private:
XorStr();
public:
char s[ BUFLEN ];

XorStr( const char * xs );

~XorStr()
{
for ( int i = 0; i < BUFLEN; i++ ) s[ i ]=0;
}
};

template <int XORSTART, int BUFLEN, int XREFKILLER>
XorStr<XORSTART,BUFLEN,XREFKILLER>::XorStr( const char * xs )
{
int xvalue = XORSTART;
int i = 0;

for ( ; i < ( BUFLEN - 1 ); i++ )
{
s[ i ] = xs[ i - XREFKILLER ] ^ xvalue;
xvalue += 1;
xvalue %= 256;
}

s[ BUFLEN - 1 ] = 0;
}
#endif

#define EncryptedCShell /*CShell.dll*/XorStr<0x77,11,0x0026791B>("\x34\x2B\x11\x1F\x17\x 10\x53\x1A\x13\xEC"+0x0026791B).s
#define EncryptedClientFx /*ClientFX.fxd*/XorStr<0x94,13,0xA00514A7>("\xD7\xF9\xFF\xF2\xF6\x ED\xDC\xC3\xB2\xFB\xE6\xFB"+0xA00514A7).s
#define EncD3d9 /*D3d9.dll*/XorStr<0x88,9,0x8F034C3B>("\xCC\xBA\xEE\xB2\xA2\xE 9\xE2\xE3"+0x8F034C3B).s
#define EncryptedCrossfire /*crossfire.exe*/XorStr<0xAD,14,0x3B5E9B13>("\xCE\xDC\xC0\xC3\xC2\x D4\xDA\xC6\xD0\x98\xD2\xC0\xDC"+0x3B5E9B13).s




Credit By MGH.net





Why Not Work For Crossfire??
I,think right offset and pointer.
But Not Work.
What Wrong for Source?
How to Fix ?
Plzzz

Update the addys outdated
Quote Originally Posted by DevTisy View Post
Update the addys outdated
i Have Update the Addys.
But stay Not Working .
what wrong the source code?
please
for the love of god please use code tags.

and does the hack crash your game or is it detected?
Quote Originally Posted by dakr54 View Post
for the love of god please use code tags.

and does the hack crash your game or is it detected?
The source Not Undetect.
But not working

my question why not work wallhack and all fitur cheat code?
are you know ?
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