Endereços

Posts 1–3 of 3 · Page 1 of 1
Endereços
Code:
// 		USSR's Address Logger v1.1			//
//	Credits - USSR, Shadow, NeoIII, Ch40z-C0d3r, & Gellin	//

#define GameStatus 	0x377CE090
#define LTClientDLL 	0x377B5940
#define LTBase 		0x377B5928
#define SuperBullets 	0x37441D46   //Bytes : [/x0F /x94 /xC0]
#define RapidFire 		0x3744855A   //Bytes : [/x74 /x3E]
#define WeaponRange1 	0x37447A79  //Bytes : [/x8B /x80 /xD0 /x2 /x0 /x0]
#define WeaponRange2 	0x37447DF9  //Bytes : [/x8B /x80 /xD0 /x2 /x0 /x0]
#define NoRecoil 		0x37352790   //Bytes : [/xD9 /x44] /x24 /x14]
#define NoReload 		0x374477F9   //Bytes : [/x0F /x84 /xAB /x1 /x0 /x0]
#define UnlimitedAmmo 	0x3743E3D7   //Bytes : [/x74]
#define RemoteKill1 	0x37447BA1
#define RemoteKill2 	0x37447BA2
#define RemoteKill3 	0x37447F21
#define RemoteKill4 	0x37447F22
#define GameClientShell 	0x377F609C
#define PlayerByIndex 	0x371989F0
#define LocalPlayer 	0x37199460
#define PlayerStatus 	0x377D4730
#define ClientInfoManager 	0x377B56FC
#define PlayerManager 	0x377F60FC
#define BuildFont 		0x37576410
#define FillFont 		0x375770C0
#define FontECX 		0x3781F9B8
#define GetFontHandle 	0x37368C60

#define Jump 		0x377A291C
#define ActivationDistance 	0x377A27D8
#define WalkVel 		0x377A288C
#define FRunVel 		0x377A28B0
#define BRunVel 		0x377A28D4
#define SRunVel 		0x377A28F8
#define DuckVel 		0x377A2940
#define Tracers 		0x377AA8B0

#define LTClientEXE 	0x490520
#define SendtoServer 	0x46A650
#define DrawPrimitive 	0x76C400
#define GameD3D 		0x878528
#define WorldToScreen 	0x49C500
#define IntersectSegment 	0x476C90

#define ClientFX 		0x6AF34

Logging Complete...
Ja debuguei esse logger 1 vez, pq não 2 ?
Endereço do S2S ta errado ---> correto 0x479E80
Posts 1–3 of 3 · Page 1 of 1
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?