// USSR's Address Logger v1.1 // // Credits - USSR, Shadow, NeoIII, Ch40z-C0d3r, & Gellin // #define GameStatus 0x377CE090 #define LTClientDLL 0x377B5940 #define LTBase 0x377B5928 #define SuperBullets 0x37441D46 //Bytes : [/x0F /x94 /xC0] #define RapidFire 0x3744855A //Bytes : [/x74 /x3E] #define WeaponRange1 0x37447A79 //Bytes : [/x8B /x80 /xD0 /x2 /x0 /x0] #define WeaponRange2 0x37447DF9 //Bytes : [/x8B /x80 /xD0 /x2 /x0 /x0] #define NoRecoil 0x37352790 //Bytes : [/xD9 /x44] /x24 /x14] #define NoReload 0x374477F9 //Bytes : [/x0F /x84 /xAB /x1 /x0 /x0] #define UnlimitedAmmo 0x3743E3D7 //Bytes : [/x74] #define RemoteKill1 0x37447BA1 #define RemoteKill2 0x37447BA2 #define RemoteKill3 0x37447F21 #define RemoteKill4 0x37447F22 #define GameClientShell 0x377F609C #define PlayerByIndex 0x371989F0 #define LocalPlayer 0x37199460 #define PlayerStatus 0x377D4730 #define ClientInfoManager 0x377B56FC #define PlayerManager 0x377F60FC #define BuildFont 0x37576410 #define FillFont 0x375770C0 #define FontECX 0x3781F9B8 #define GetFontHandle 0x37368C60 #define Jump 0x377A291C #define ActivationDistance 0x377A27D8 #define WalkVel 0x377A288C #define FRunVel 0x377A28B0 #define BRunVel 0x377A28D4 #define SRunVel 0x377A28F8 #define DuckVel 0x377A2940 #define Tracers 0x377AA8B0 #define LTClientEXE 0x490520 #define SendtoServer 0x46A650 #define DrawPrimitive 0x76C400 #define GameD3D 0x878528 #define WorldToScreen 0x49C500 #define IntersectSegment 0x476C90 #define ClientFX 0x6AF34 Logging Complete...