with knife hacks
Code:
#define KnifeNormalRange 0xA0C
#define KnifeBigshotRange 0xA30
#define KnifeNormalRange2 0xA4C
#define KnifeBigshotRange2 0xA70
#define KnifeNormalAniRate 0xA20
#define KnifeBigshotAniRate 0xA48
#define KnifeNormalAniRate2 0xA68
#define KnifeBigshotAniRate2 0xA8C
#define KnifeNormalAngle 0xA18
#define KnifeBigshotAngle 0xA3C
#define KnifeNormalAngle2 0xA58
#define KnifeBigshotAngle2 0xA78
#define KnifeNormalAmmoDamage 0xBB4
#define KnifeBigshotAmmoDamage 0xBC0
#define KnifeNormalAmmoDamage2 0xBCC
#define KnifeBigshotAmmoDamage2 0xBD8
for(int y = 0; y < 9; y++)
{
if(isMelee)
{
//*(PFLOAT)(Weapon + KnifeNormalAniRate + (4*y)) = 2.0f;
//*(PFLOAT)(Weapon + KnifeNormalAniRate2 + (4*y)) = 2.0f; //does nothing..........
*(PFLOAT)(Weapon + KnifeNormalRange + (4*y)) = 2.0f;
*(PFLOAT)(Weapon + KnifeNormalRange2 + (4*y)) = 2.0f; //speed knife instead of range, knife left click becomes no effect
//*(PFLOAT)(Weapon + KnifeNormalAmmoDamage + (4*y)) = 99999.0f;
//*(PFLOAT)(Weapon + KnifeNormalAmmoDamage2 + (4*y)) = 99999.0f; //28_3
*(PFLOAT)(Weapon + KnifeNormalAngle + (4*y)) = 2.0f;
*(PFLOAT)(Weapon + KnifeNormalAngle2 + (4*y)) = 2.0f; ////speed knife instead of 360, knife right click becomes no effect
}
}


