Every time when i'm using the 28_3 bypass, i get Xtrap error...
Anyone have a solution ?
I do, code your own.
Originally Posted by xreality14
I do, code your own.
Thanks for the "helpful" reply -_- ....
i'm already working on a fix, i hoped that somebody might help me out to finish it faster...
Originally Posted by rabir007
Thanks for the "helpful" reply -_- ....
i'm already working on a fix, i hoped that somebody might help me out to finish it faster...
well... there are two checks... for ghost and for guns... if you byte patch the gun check and play in GM you will get 28_4 also if you byte patch the ghost check you will get 28_4 i dont know why :P maybe there is a check against byte patching or both of the checks have some "keep alive"
Originally Posted by kmanev073
well... there are two checks... for ghost and for guns... if you byte patch the gun check and play in GM you will get 28_4 also if you byte patch the ghost check you will get 28_4 i dont know why :P maybe there is a check against byte patching or both of the checks have some "keep alive"
Maaan...
1; I SUCCESSFULLY converted the full 28_3 bypass to C#...
2; If you byte patch the CALL, in Cf Eu you get Xtrap error...
Do you know Assembly ? I have an idea, to solve it, but i completely don't know Assembly lang...
Originally Posted by rabir007
Maaan...
1; I SUCCESSFULLY converted the full 28_3 bypass to C#...
2; If you byte patch the CALL, in Cf Eu you get Xtrap error...
Do you know Assembly ? I have an idea, to solve it, but i completely don't know Assembly lang...
yea i do... well i saw what you write in skype... you mean hooking the func but this sounds a bit lame to me... as soon as this func only returns pointer to the gun we can just fuck up the checksum lets discuss in skype i analyzed the 28_3 a bit