28_3 bypass detected ?

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28_3 bypass detected ?
Every time when i'm using the 28_3 bypass, i get Xtrap error...
Anyone have a solution ?
I do, code your own.
Quote Originally Posted by xreality14 View Post
I do, code your own.
Thanks for the "helpful" reply -_- ....
i'm already working on a fix, i hoped that somebody might help me out to finish it faster...
Quote Originally Posted by rabir007 View Post


Thanks for the "helpful" reply -_- ....
i'm already working on a fix, i hoped that somebody might help me out to finish it faster...
well... there are two checks... for ghost and for guns... if you byte patch the gun check and play in GM you will get 28_4 also if you byte patch the ghost check you will get 28_4 i dont know why :P maybe there is a check against byte patching or both of the checks have some "keep alive"
Quote Originally Posted by kmanev073 View Post
well... there are two checks... for ghost and for guns... if you byte patch the gun check and play in GM you will get 28_4 also if you byte patch the ghost check you will get 28_4 i dont know why :P maybe there is a check against byte patching or both of the checks have some "keep alive"

Maaan...
1; I SUCCESSFULLY converted the full 28_3 bypass to C#...
2; If you byte patch the CALL, in Cf Eu you get Xtrap error...

Do you know Assembly ? I have an idea, to solve it, but i completely don't know Assembly lang...
Quote Originally Posted by rabir007 View Post



Maaan...
1; I SUCCESSFULLY converted the full 28_3 bypass to C#...
2; If you byte patch the CALL, in Cf Eu you get Xtrap error...

Do you know Assembly ? I have an idea, to solve it, but i completely don't know Assembly lang...
yea i do... well i saw what you write in skype... you mean hooking the func but this sounds a bit lame to me... as soon as this func only returns pointer to the gun we can just fuck up the checksum lets discuss in skype i analyzed the 28_3 a bit
in cfeu its patched^^
Would anyone make me a private bypass for CF NA?
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