pointless.
You know, I go to the 14.2 codes tread, and for example find this autonexus:
Code:
;--------------------- AUTO NEXUS ---------------------
#set nexusfunction "escape"
#set maxhealth "_-1BH"
#set currenthealth "_-03I"
pop
getlocal0
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "player_")
ifne END
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "name_")
pushstring "Nexus"
ifeq END
getlex QName(PackageNamespace(""), $"maxhealth")
getlex QName(PackageNamespace(""), $"currenthealth")
convert_d
divide
pushdouble .30
ifgt END
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "gs_")
getproperty QName(PackageNamespace(""), "gsc_")
callpropvoid QName(PackageNamespace(""), $"nexusfunction"), 0
END:
pushtrue
;-------------------------------------------------------------
Then look at my 15.0 client and find, in GameObject, the values referred up there as MaxHealth and CurrentHealth, named respectively "_-Cv" and "_-0sH".
Those are clearly
DIFFERENT, so in no possible way a "code" for 14.2 will work for a 15.0 release (or any other release), clearly excluding the codes that do not point to any dynamic name. (see chat filters and such).
So please, PLEASE, stop saying immense bullshit, even if it looks like it's the only thing you are able to do.