testing

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testing
i have tried for ages now with no luck how do i download and save rotmg testing to adobe flash player as i have mod selector and i want to hack one i have tried unclicking production but it does not work much appriciated
What do you mean with "does not work"?
when i do it it still connects to prod and i want to connect to testing
Then just download the AGC via Firefox, dont see the problem.
the problem is i want to add auto nexus etc if u can read god if you dont read and you cant help dont ansew good
Quote Originally Posted by thunderclapz View Post
i have tried for ages now with no luck how do i download and save rotmg testing to adobe flash player
I can read clearly, yes. Maybe its you not explaining correctly.

Can you add the code to a prod client?
Mods are unique for a single release, you can not hack a different release (as current testing) with the same mod selector.
there both 15.0 tho also if u are so pro can u make one for me plz
@Knorrex actually you can hack two different releases with the same code if they didnt touch it. @thunderclapz just asking, what you were planning to use to hack your client?
Quote Originally Posted by Zasx View Post
@Knorrex actually you can hack two different releases with the same code if they didnt touch it. @thunderclapz just asking, what you were planning to use to hack your client?
Two different releases will never have the same names, that's the point of a fucking obfuscator... bah
@Knorrex refer to the source codes for 14.2 working on 15.0 .
pointless.
You know, I go to the 14.2 codes tread, and for example find this autonexus:

Code:
;--------------------- AUTO NEXUS ---------------------
     #set nexusfunction "escape"
     #set maxhealth   "_-1BH"
     #set currenthealth    "_-03I"
          
            pop
            getlocal0
            getlex              QName(PackageNamespace(""), "map_")
            getproperty         QName(PackageNamespace(""), "player_")
            ifne                END
            getlex              QName(PackageNamespace(""), "map_")
            getproperty         QName(PackageNamespace(""), "name_")
            pushstring            "Nexus"
            ifeq                END
            getlex                QName(PackageNamespace(""), $"maxhealth")
            getlex                QName(PackageNamespace(""), $"currenthealth")
            convert_d
            divide
            pushdouble          .30
            ifgt                END
            getlex              QName(PackageNamespace(""), "map_")
            getproperty         QName(PackageNamespace(""), "gs_")
            getproperty         QName(PackageNamespace(""), "gsc_")
            callpropvoid        QName(PackageNamespace(""), $"nexusfunction"), 0
        END:
            pushtrue      
  ;-------------------------------------------------------------
Then look at my 15.0 client and find, in GameObject, the values referred up there as MaxHealth and CurrentHealth, named respectively "_-Cv" and "_-0sH".

Those are clearly DIFFERENT, so in no possible way a "code" for 14.2 will work for a 15.0 release (or any other release), clearly excluding the codes that do not point to any dynamic name. (see chat filters and such).

So please, PLEASE, stop saying immense bullshit, even if it looks like it's the only thing you are able to do.
erm to play testing maybe i want all the hack really accept fullscreen
Posts 1–14 of 14 · Page 1 of 1
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