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Posts 31–45 of 45 · Page 3 of 3
lol which one of you has a few diffrent classes with full tops? how'd you get the speed to work so perfectly
Quote Originally Posted by E_Z View Post
lol which one of you has a few diffrent classes with full tops? how'd you get the speed to work so perfectly
The server only cares if you move faster than you should. So by setting the speed of your characters to the character with the lowest spd setting will get them all to walk with the same speed.
Quote Originally Posted by E_Z View Post
lol which one of you has a few diffrent classes with full tops? how'd you get the speed to work so perfectly
im the one with all un-named chars.... 1 pally, 1 warrior, 1 wizard, 2 priests
Quote Originally Posted by dg123 View Post


im the one with all un-named chars.... 1 pally, 1 warrior, 1 wizard, 2 priests
Cool. How you manage to get your followers to teleport to your main leader? BTW I use all white unnamed characters too. 2 priests, 1 pally, 1 warrior, 1 archer, and 4 wizards.
4 wizard?
I saw you nilly.

Nice syncho between chars, btw, i barely saw your pally between all those chars !
Quote Originally Posted by nilly View Post
Cool. How you manage to get your followers to teleport to your main leader? BTW I use all white unnamed characters too. 2 priests, 1 pally, 1 warrior, 1 archer, and 4 wizards.
to tp? i d dont need to all the speeds are the same and the program i use makes it so they all follow the leader...if u go to glands all of them go too because of mouse broadcasting
Quote Originally Posted by dg123 View Post


to tp? i d dont need to all the speeds are the same and the program i use makes it so they all follow the leader...if u go to glands all of them go too because of mouse broadcasting
Must be some program. You make yourself? With a standard multibox program, even if you do have the same speed for each character you'll inevitably run into character sync issues (at least that is my experience). I'm curious how you manage to solve issue. It would help me out.

---------- Post added at 10:34 PM ---------- Previous post was at 10:26 PM ----------

Quote Originally Posted by silentWizz02 View Post
Is there any chance you'll release the tools you're using? Not that I want to become a known multiboxer, as I have a respectable main. Maybe try it for the lulz, that is, if you ever decide to release.
I won't be releasing my work on multiboxing. It is very easy to abuse and could create significant problems in game if many people were using the mods.
yeah i just thought about it thats what you do when you put care into your multiboxxers lol i remeber the 10 priests because they move at closely the same speed
your signature made me laugh so hard
The character sync is probably the worst part about my multibox client. I've actually made many modifications to the client to get multiboxing to the point where it is actually useful. At first I was running with named characters but everyone was like, REPORTED! So I made some minor modifications to the client so that it deals with unnamed characters. Now that worst I get is: FUCKING MULTIBOXER! People don't seem to mind my bullet train through glands but when it comes to dungeons everyone gets butt hurt about me stealing their loot.

---------- Post added at 08:22 AM ---------- Previous post was at 08:17 AM ----------

Also wizards seem to be the most useful class for multiboxing as they pretty much get all the loot while my pally, warrior, archer, and to a lesser extent priests get much less. Running with the pally and warrior is fun since you can drop things very fast. I've killed a rock dragon from start to finish in less than 6 seconds lol. Crystals are easily cracked and killed in around 10 seconds. Autospell bombs often kill headless horsemen before I even get in range to shoot at them. It's very entertaining.
Quote Originally Posted by nilly View Post
The character sync is probably the worst part about my multibox client. I've actually made many modifications to the client to get multiboxing to the point where it is actually useful. At first I was running with named characters but everyone was like, REPORTED! So I made some minor modifications to the client so that it deals with unnamed characters. Now that worst I get is: FUCKING MULTIBOXER! People don't seem to mind my bullet train through glands but when it comes to dungeons everyone gets butt hurt about me stealing their loot.

---------- Post added at 08:22 AM ---------- Previous post was at 08:17 AM ----------

Also wizards seem to be the most useful class for multiboxing as they pretty much get all the loot while my pally, warrior, archer, and to a lesser extent priests get much less. Running with the pally and warrior is fun since you can drop things very fast. I've killed a rock dragon from start to finish in less than 6 seconds lol. Crystals are easily cracked and killed in around 10 seconds. Autospell bombs often kill headless horsemen before I even get in range to shoot at them. It's very entertaining.
Is there any chance you'll release the tools you're using? Not that I want to become a known multiboxer, as I have a respectable main. Maybe try it for the lulz, that is, if you ever decide to release.
Quote Originally Posted by nilly View Post
. Now that worst I get is: FUCKING MULTIBOXER!
Everyone : if you see epic mboxing, dont cry for your loot, say "Hi nilly !" :trololo:
Thought so. You should try doing pub tombs and see all their reactions when you kill the ancients in less than 5 minutes.
I always "multibox" on USEast3 while testing my stuff. Characters *do not desync* regardless of speed differences. This includes long playing times. I haven't seen anyone else do this properly.

My "multibox" features "no desync", Priests "auto heal" as needed, without wasting MP, some "dancing" features, PROPER mouse broadcasting, and more (potential) features to come with future development.

I've been doing a lot of testing and re-coding because I will be selling Beta access to my software and I want there to be as few problems as possible. PM me if you're interested in participating in the private Beta. Private Beta access is $20 and I won't be releasing if there isn't enough interest.
Posts 31–45 of 45 · Page 3 of 3

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