if(mc.objectMouseOver != null){
blockX = mc.objectMouseOver.blockX;
blockY = mc.objectMouseOver.blockY;
blockZ = mc.objectMouseOver.blockZ;
sideHit = mc.objectMouseOver.sideHit;
mc.playerController.clickBlock(blockX, blockY, blockZ, sideHit);
mc.playerController.onPlayerDamageBlock(blockX, blockY, blockZ, sideHit);
}