QuestionJust an idea.

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Just an idea.
Hi guys, I was playing infection earlier and came up with an idea.
It is probably completely impossible to do but do you think it would be possible to apply the infection proximity sensor, which beeps when enemies get close, to the public channels?
Could it be done?
Quote Originally Posted by gorno01 View Post
Hi guys, I was playing infection earlier and came up with an idea.
It is probably completely impossible to do but do you think it would be possible to apply the infection proximity sensor, which beeps when enemies get close, to the public channels?
Could it be done?
Why would you need that? That would be crazy because it will beep like crazy. Plus I dont think its even possible
Quote Originally Posted by Predator View Post


Why would you need that? That would be crazy because it will beep like crazy. Plus I dont think its even possible
Think about the implications of this. Demolition, anyone?
Quote Originally Posted by Haagenbacon View Post
Think about the implications of this. Demolition, anyone?
The infection beeper has a set ammount of range. Plus the thing wouldnt work because it beeps for infected people not regular. You would have to change the coding.
Quote Originally Posted by Predator View Post


Why would you need that? That would be crazy because it will beep like crazy. Plus I dont think its even possible
Especially cold case
But the set amount of range is the entire point of the beeper. Think of how much easier demo would be, if for example, you're setting the bomb and hear the proximity detector go off. You wouldn't get snuck up on. Also, not that I know anything about this but wouldn't it be no different from creating a UAV hack or anything?
Quote Originally Posted by Haagenbacon View Post
But the set amount of range is the entire point of the beeper. Think of how much easier demo would be, if for example, you're setting the bomb and hear the proximity detector go off. You wouldn't get snuck up on. Also, not that I know anything about this but wouldn't it be no different from creating a UAV hack or anything?
UAV hack was possible because you could actually UAV enemys in PVP
Good point... it would still be really cool if someone could code this, it would have uses at least in Demolition
You could copy the method the detector uses.

You storing the player's position vector
you do the same for the enemy's
Then you can calculate the deltA between them. So for e.x

if(fpDelta == 15)
PlaySound(...);
I don't think they know what your talking about lol
Quote Originally Posted by Predator View Post
I don't think they know what your talking about lol
^^ mostly... and i made a mistake xD. It has to be writen like this =< not ==
Quote Originally Posted by Killamachine View Post
Tryhard zetas, lol.
^^ Wrote the first thing i could remember. Partyed to hard last night^^
Quote Originally Posted by zZzeta/S View Post


^^ Wrote the first thing i could remember. Partyed to hard last night^^
Still drunk from the party?

Partied* not partyed Mr. Editor
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